Released
Nov 30, 2018
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Try my latest sci-fi horror for only $4.99

    After Our Secret Below, I wanted to take the time between launch and Halloween to push and get a fun little game out in time. KOHATE I decided The Subject was a great setting to be able to expand upon and built a new experience around the Kohat complex location from the game. Koh

  2. Developer post

    Kohate launch & Mortuary Assistant full development

    After I launched Our Secret Below in July, I looked at the calendar and thought it might be cool to try and get a short game in out in time for Halloween. I wanted to jump right into The Mortuary Assistant but figured a few months on MA would not be as impactful as a full new tit

  3. Developer post

    Return to the Kohate Complex October 15th

    CHECK OUT KOHATE LAUNCHING OCT 15 >>> I'm very excited to announce a new chapter in The Subject universe with Kohate. Return to BioMass Labs' mysterious complex with an all new experiment, a heavy focus on stealth, survival, and story. Kohate is a departure from the puzz

  4. Developer post

    Our Secret Below launching July 10th!

    I'm extremely excited to be launching my second full solo project Our Secret Below. Nia Davis has been abducted and taken to her captor's basement. She will need to escape her cell and uncover her captor's past to unlock her future. Our Secret Below will be launching this Friday

  5. Developer post

    Our Secret Below Demo

    I'm really happy to be bringing the Our Secret Below demo to steam finally! I originally had the demo available on itch for the Kickstarter project. Now that the Kickstarter is done and successful, I wanted to take the time to setup the demo for my main platform I'll be releasing

  6. Developer post

    The Subject - Celebration Sale!

    I'm very excited to have my next major project Our Secret Below reach its kickstarter funding goal! This means I will have the support to help bring Our Secret Below to a polished and finished state! By the way, you can wishlist Our Secret Below right now here on steam! WISHLIST

  7. Developer post

    Hot Fix 2.0.3

    Fixed an issue where Vsync being off could cause a number of control issues. I want to thank those that posted about this issue so that I could dig deeper into it! -Brian

  8. Developer post

    Hot Fix 2.0.2

    Fixed a bug where on some machines the screen would go black after resuming a paused game.

  9. Developer post

    Hot Fix 2.0.1

    Some small fixes to twitch integration. OAuth code will now only display as *** to hide the password Only your twitch ID is needed now instead of both channel name and ID Other fixes Fixed a bug where the new nav system was not originally bound to a key

  10. Developer post

    2.0 Update LIVE! - Twitch integration and lots more!

    The Subject 2.0 update is now live! A lot of new things come with this update. The most notable being Twitch integration. Users are able to connect their game to twitch chat. The game will then release polls every so often. The viewers will vote and whatever wins will cause an ev

  11. Developer post

    Large patch out soon - Twitch integration

    INFO VIDEO Happy to announce that I will be pushing a rather large patch for The Subject soon! All the details are in the video linked above but here is a quick list! Twitch integration Casual mode Lore (story) mechanic New navigation help New maze puzzles & collection Bug fi

  12. Developer post

    Update 1.2.1 - hot fix

    Fixed a reported issue related to jumping in the game. On a completely unrelated note, jumping has been removed as it holds no game play value at this time... New changes coming soon!

  13. Developer post

    Hot fix - Linux launch issue

    There was an issue where launching the game through steam on Linux would throw up an error stating that an exe could not be found. This issue has been fixed. Thank you for your patience and I hope you have lots of fun wandering the Kohate complex! -Brian

  14. Developer post

    Linux build launch issue (workaround)

    I've gotten a few reports of the linux build throwing up an error saying it can't find an exe which seems to be something that's happened before with other games. However, there is a workaround while I try to hunt down the cause of this issue assuming it's not on steam's end. Rig

  15. Developer post

    The Subject is now on Linux!

    Hey all! I'm sorry it's taken so long but as you know, being a solo developer makes things take longer than usual. I'm happy to say that I have ported The Subject over to Linux! I have tested on my local Linux machine as best I could. I have successfully tested the game on Ubuntu

  16. Developer post

    Patch 1.2.0 - Key Binding and Smooth control

    This is a rather large overhaul to the control system and I highly recommend getting this patch before your next play session. - Controller support is now fully implemented. - Key Binding has been fully implemented for both keyboard and controller. This can be found in the main m

  17. Developer post

    Patch 1.1.4 Notes

    - Various bug fixes - Fixed a number of locations the monster would get stuck - Fixed a bug where the end of long hallways may disappear - Key binding work started (not implemented)

  18. Developer post

    Patch 1.1.3 Notes

    - Fixed a bug where you could stand up through the wall at the door of the access tunnel hiding spaces - Fixed an issue where you would not be able to get the "beat the game without saving achievement" due to the new bio scan save system. (Save all you want and use the bio-scans,

  19. Developer post

    Hot Fix - 1.1.2a - shift sprint issue

    Fixed an issue where you could only sprint with a controller and not keyboard. Both work now. Thank you for hanging in there. -Brian

  20. Developer post

    Patch 1.1.2 Notes

    - Full Xbox controller support - Bio Check-in stations now save in addition to resetting your timer (you can still save by pressing ESC any time you want) - Some extra visual cues here and there. The controller is in and working but there is no in-game map yet, so to help, I made