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Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 2 | |
| 2 | |
| 4 | |
| 5 | |
| 4 | |
| 8 | |
| 8 | |
| 10 | |
| 3 | |
| 3 | |
| 4 | |
| 1 | |
| 4 | |
| 3 | |
| 4 | |
| 4 | |
| 6 | |
| 3 | |
| 3 | |
| 4 | |
| 7 | |
| 5 | |
| 7 | |
| 4 | |
| 4 |
- Fixed a bug where the game would freeze if the player was caught and immediately tried to escape while no guards were nearby. - Fixed an issue where players would be sent to the wrong map after losing in the King Taidin Arena, if they had previously used a Warp Scroll to return