Released
Feb 7, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    MindSeize is now updated to v.1.5.1.

    Hi all! MindSeize was just patched to version 1.5.1. The patch brings mainly bug fixes and also a couple of new, more interesting features. Here's patch notes. Added multiple pieces of failsafe code to some bosses, that could under very rare circumstances soft lock the game. Ther

  2. Developer post

    Happy Holidays! Winter Sale time, working on a patch:)

    Happy Holidays everyone! MindSeize is taking part in the Steam Winter Sale and you can get the game for all time lowest price. Please note, that it includes also the soundtrack and the artbook:) While we are now going on a small Christmas and New Year break, work continues immedi

  3. Developer post

    MindSeize updated to v. 1.5.0. Boss improvements and bug fixes

    Hi! It's once again time to bring you and update to MindSeize. This time we've focused on fixing some issues both big and small, that have plagued the game for a long time. The patch also brings updates to several bosses. Here's the (mostly) full change list. Boss balance: Drifte

  4. Developer post

    MindSeize updated to v. 1.4.6. - bugfixes and improvements included!

    Heyo! Just bringing you another update to MindSeize, with the following fixes and additions: Improved jumping to a moving platform when hanging on the ledge. Added a couple of missing sound effects, most notably for the Jetpacker Unit Improved the player damage numbers when deali

  5. Developer post

    A major update brings some requested features/fixes. MindSeize updated to v1.4.5

    MindSeize has been updated to the version 1.4.5. The patch includes a plethora of improvements, some of which have been requested for quite some time. There's also a number of bugfixes, as always. Full notes below: Changes and improvements: You can now unequip (and re-equip) mods

  6. Developer post

    MindSeize updated to version 1.4.0.

    MindSeize has been just updated to version 1.4.0. The main thing we wanted to address with the update is the recent controller problems reported by some of the players. There is now a "Controller Input Only Mode", that can be turned on from the Options menu. We've also tried to i

  7. Developer post

    Steam Awards are here! You know what to do. (Also, Autumn Sale time!)

    Hi everyone, we have a couple of topics to discuss briefly. First, the Steam Awards are here. If you like MindSeize, some neat nominations we really think could fit the game well are for example the Outstanding Visual Style and especially the Best Game You Suck At Award. We'd als

  8. Developer post

    MindSeize has been updated to version 1.3.2.

    MindSeize has been updated to version 1.3.2. The update brings a couple of improvements and some bugfixes. Scrap Magnet is now a bit cheaper and a bit more effective The shield will recharge a bit faster under heavy enemy presence and while taking hits Added 2 small shortcuts to

  9. Developer post

    Dash Kick Boots + Shadow Dash hotfix

    Hi! We just updated MindSeize with a small hotfix. Prior to the patch, if the player had both the Dash Kick Boots and the Shadow Dash, it was possible to get stuck to enemies for a second if trying to dash through them while not having enough energy to perform a shadow dash (10).

  10. Developer post

    MindSeize updated to version 1.3.1.

    We just released a small patch to MindSeize, bringing the game to version 1.3.1 Here's changelog: Made the area containing the secondary elevator to Takomo Rooftops more memorable Increased the attack speed of Jet Spear Fixed a recently surfaced bug that would cause your drone to

  11. Developer post

    MindSeize has been updated to version 1.3.0. Many improvements and fixes!

    Hi everyone! It's been a bit longer time since our last update, but a new patch is finally here. It will update the game to version 1.3.0 and includes (at least) the following: Improvements and balance: Various changes to some rooms on many planets, especially the deep pits on Ve

  12. Developer post

    MindSeize updated to version 1.2.7. - Fixed and buffed Phantom Jump, etc.

    MindSeize was just updated to version 1.2.7. Here's what's included in this patch: Phantom Jump now works as intended. You can also trigger it automatically if jumping from a shadow dash, improving its usability tremendously. Added a small distraction to one of the phases of the

  13. Developer post

    A quick platforming update that was omitted from the yesterday's patch

    Hey! Just released a small patch that improves some of the platforming sections on the Research Facility and a bit on Takomo 7. This one comes very quickly after the last patch, but we figured it would still be worth patching in without waiting for the next bigger update. We've a

  14. Developer post

    A tiny patch with 2 small improvements, internal resource management improved.

    Hi! MindSeize was just updated with a small patch that simplifies and improves the internal memory and resource management that happens when the game is saved, gets paused or when the player moves to a different room. This will mostly not be visible to the player, but in some cas

  15. Developer post

    Steam Cloud support added!

    Let's keep this short: MindSeize now supports cloud saves through Steam Cloud. Your saves should be automatically synced now, when launching and quitting the game. And that's all, cheers!

  16. Developer post

    MindSeize updated to version 1.2.6. - Fixed bugs from user feedback and reviews.

    MindSeize was just updated to version 1.2.6. Here's what's included in this patch and the one that got released recently: Some proofreading for the conversations Fixed a moonwalking Defender You can now access the new workshop inventory on the Thyr-mission, without needing to ret

  17. Developer post

    MindSeize patched with a couple of improvements

    Hi! We just updated Mindseize. The patch includes: Dropping from a wall is now easier when playing with the analog stick Fixed one map marker not appearing correctly Fixed an escape pod on Research Facility reopening after it's used A couple of other small bugfixes

  18. Developer post

    MindSeize updated to version 1.2.5.

    Hi! We have released a series of quickfixes and balance patches during the past few days. They officially bring the game to version 1.2.5. These patches mainly fix a number of bugs, but also balance the difficulty of Duke Atlas and the final boss fight. Cheers, Kamina Dimension C

  19. Developer post

    New patch released. MindSeize updated to version 1.2.4.

    Hi! MindSeize was patched to version 1.2.4. The patch includes some bugfixes, as well as a two new short radio conversations. Patch notes: Added 2 radio conversations on Takomo 7. One after a certain accident and one when first entering a dark area. Fixed Guardians on Takomo 7 so

  20. Developer post

    Version 1.2.3 released. Contains bugfixes and small balance changes.

    Heyo! Just a quickie, MindSeize was just patched with some fixes. Here's notes: Fixed a couple of area titles not appearing when entering the corrseponding area. Removed a bug that could cause the area title to get stuck on screen Fixed damage numbers sometimes getting stuck fore