v1.4.0 The unexpected update
Hello! This update contains a few bugfixes, chinese language support and a lot of background optimizations! Cheers
Developer posts and news about this game.

Hello! This update contains a few bugfixes, chinese language support and a lot of background optimizations! Cheers

Changelog: * Reworked the whole projectile system * Blue bullet slime doesn't shoot after death anymore * Dino is a bit more angry now * Halo buffed * Projectile light/poof effects wont work after there are 99 projectiles in game * Mob projectiles are capped at 199 * Removed Tags

After recently releasing the first major post-release update, the developer of the action-roguelike Burning Knight decided to open source the whole thing. Read the full article here:

I'm really happy to announce, that the major Autumn update is here! Featuring all sorts of cool new stuff, including: * Local Co-op * A month-long Halloween event * A new secret area Emerald Caves ! * New items * New enemies * New paintings! * Even more new hats to choose from! *

With some great lighting work, furious action and a good sprinkle of comedy Burning Knight is an fast-paced roguelike that's out now.

It's finally here, guys! After 2 years and 3 months of development, Burning Knight is finally finally finally done ! I've spent the past 2 months adding a lot of new content, such as items, the final 2 bosses, new secrets, and achievements. The game changed so much since it was l

Hey! Yes, it's finally happening. Yes, Burning Knight is finally releasing on June 5th at 5 pm GMT (10 am PT)! What a journey this was, thank you, everyone, for all your testing, support, and feedback! I'm excited, I hope y'all are too! So prepare for the 5th, we are going to do

The development of the game is getting to its end :) I've just finished the final area, and at this point, very little of the content is left to add. Looking forward to releasing the game soon! Stay tuned for that! ADDED New biome: Secret Library New biome: Frozen Ruins New enemi

# ADDED * New biome: Jungle! * New jungle enemies * New boss: Queen Bee! * Scourges! + Scourge tokens + Scourged items + Scourge points + BK constantly fires with lvl 10+ scourge + A bunch of scourge-related achievements + A lot of new enemy prefixes + Scourged projectiles + Scou

It's been quite a while since the last major beta update, but I wasn't doing anything, so this update brings in a ton of new stuff! In fact, it's so much, that I probably forgot to mention half of it in this changelog :D ADDED * A lot of lore elements and hints * A ton of fresh a

It's time for another content update for the open beta! If you want to test it our yourself, hop onto our discord for a build! ADDED: * New biome: desert! * 6 new desert enemies! * New items: + Button (tmp name) + Sharp arrow + Ninjia bomb + Laser aim (WIP) + Can + Bomb shower +

Guess what? The first update from the roadmap is already here! If you want to test it our yourself, hop onto our discord for a build! In this build: ADDED: * Pressing B on gamepad will now duck in the game and go back in menus * Some basic lua mod loaders * Discord npc * Added ne




A few super simple examples, as seen in debug mode. Hey, so I know that these days all of roguelikes have "amazing procgen" listed on their feature list as if they brought something new to the table. And I know how annoying it is to find out, that all that they did, was just taki

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Check out those new tools, that I made for speeding up the development! The best part about them is that they will be available as a part of workshop :) Here is a locale editor, that allows translating the game to other languages really easy (as well as a prototype of level edito