Unity Patch
Just a minor update to patch the unity dll to bring it in line with their latest secure update.
Just a minor update to patch the unity dll to bring it in line with their latest secure update.

Just a minor update to patch the unity dll to bring it in line with their latest secure update.
Just a minor update to patch the unity dll to bring it in line with their latest secure update.

Just in time for the holidays, the latest battle against the Creeper has begun!
At long last, the next installment in the Creeper World series is available! Creeper World IXE Steam Store Page
Creeper World IXE Launching Dec 12, 2024 Check out the new launch trailer:
Status update on Creeper World IXE:

The Creeper World IXE free demo is now available. It's alpha, so things will change. But in the mean time, there are 4 missions to try... so worlds need saving! Steam Store Page with Demo

It's been a while, but the creeper is still out there and worlds still need liberating... the fight never ends! Updates: Added additional RPL scripting commands to support new custom map features. Added support for images instead of just text to main menu new area. Fixed a few bu
It's been a while, but the creeper is still out there and worlds still need liberating... the fight never ends!
Updates:
In this IXE alpha 10 video, I slip-up and call the green stuff "Greenar", which is of course from CW4. I lived with CW4 daily (and nightly) for 4 years... so no wonder I guess.
In this IXE alpha 10 video, I slip-up and call the green stuff "Greenar", which is of course from CW4. I lived with CW4 daily (and nightly) for 4 years... so no wonder I guess.
The Creeper never fails to return... but this time, we have an advantage! Creeper World IXE is our next installment, it takes things to a new level... the pixel level. Every pixel is simulated along with an enhanced creeper simulation... and I threw in two particles simulators fo
https://store.steampowered.com/app/2257010/Creeper_World_IXE/
Features: Can now deselect walls/crazonium by clicking anywhere Plyon connection in pre-built state are now a different color from tower connections. Increased download timeouts so slower connections can download larger maps. Added a way to reset a stash in the editor. Bugs: Spor
Features:
Bugs:
Scripting updates:
Fixed a half dozen bugs. Added exporting of textures from a custom unit CPACK. Added exporting meshes to obj files from a custom unit CPACK. Added Get/SetOrientation 4rpl scripting APIS. Added MSGButtons to 4rpl. Can be used to create custom UI button in custom maps.
Over 20 bugs fixed. Two new 4rpl scripting commands: GetCreeperCoverage, ClearPrintLog. Updated HTTPS packaged. Game feature addition: Hide spore lines. Found in the Options menu on the right of the game screen. Game feature addition: Wildcard support for authors filter in Coloni
There are 10 steam awards nomination category things. None of them are really a good fit for Creeper World 4. Or the other way around maybe... you know what I mean. So I picked one: Most Innovative . But you say, "yeah, but I've been playing CW since like 2009 back when the earth
There are 10 steam awards nomination category things. None of them are really a good fit for Creeper World 4. Or the other way around maybe... you know what I mean. So I picked one: Most Innovative. But you say, "yeah, but I've been playing CW since like 2009 back when the earth was young and giants roamed the land". True. But those all happened in parallel realities so CW1/2/3/4 are all really just different instances made by the same Knuckle Cracker in different timelines. Ergo the same 'game' and the same innovation. Q.E.D.
But, pick something else... that's fine too. Let me know in the comments below what you picked. Also be sure to subscribe and click the notific.... oh, sorry. Wrong platform. Scratch that last part.
Small update for a couple bug fixes, one affecting minor creeper emission in the Farsite story mission.
Small update for a couple bug fixes, one affecting minor creeper emission in the Farsite story mission.
More bug fixes and more 4rpl scripting APIs for map makers to use in their creations... Over 10 bug fixes, including issues with MVerse New 4rpl calls:GetMVersePlayers,GetCreeperInRange,GetUnitInCreeper,MSG_SaveGame
More bug fixes and more 4rpl scripting APIs for map makers to use in their creations...
To celebrate adding co-op to Creeper World, the old video tools got dusted off...
To celebrate adding co-op to Creeper World, the old video tools got dusted off...
Creeper World 4, now with experimental co-op multiplayer! Here are the changes: Version 2.0.1 Experimental Co-op multiplayer! Start a mission, then go the the menu and select "MVerse Hosting". Share resource pods, coordinate joint attacks, and fend off the creeper with friends. U
Here are the changes:
Version 2.0.1
CO-OP multiplayer is under construction for Creeper World 4. There's work yet to do, but the core is in place. Stay tuned over the coming weeks....
CO-OP multiplayer is under construction for Creeper World 4. There's work yet to do, but the core is in place. Stay tuned over the coming weeks....
There's a 48 hour special sale underway for Creeper World 4! And, there will be some interesting news coming soon for Creeper World 4. I've been hard at work on something new and I'm looking forward to showing it and getting your feedback.
There's a 48 hour special sale underway for Creeper World 4! And, there will be some interesting news coming soon for Creeper World 4. I've been hard at work on something new and I'm looking forward to showing it and getting your feedback.
More bugs fixed, more features, better performance... 1.4.8 Changes Over 30 bugs fixed. Several UI enhancements. Improved unit movement performance. Updated Colonial tags system. Over 10 Scripting enhancements. Added a dedicated compile hotkey. Set defaults for custom keys.
More bugs fixed, more features, better performance...
1.4.8 Changes