Developer posts and news about this game.


We started developing When They Arrived Remastered. In the near future will be the first information on the concept. Development will be fully started from 0, there will be a different plot, graphics, features, etc., but the "frame" will remain unchanged. Updates on 12 HOURS 2 an

Now we plan to completely rework the world, plot, concept, graphics, and fix all the bugs, because many players liked the idea, but did not really like the implementation, so we decided to completely rewrite the game, it will take some time, but it's worth it! Everyone who wants

- the quality of shadows, lighting, some textures was improved, color correction was changed, and more, the game began to look nicer and brighter; - productivity increased by ~ 10%; - added tips; - fixed localization errors; - the interior of some premises has been improved; - ad

In the update, we will try to correct the errors about which we have recently noticed more and more often, and we will try to revise the concept of the game and tackle it. In addition, we plan to develop a network game mode, but perhaps it will be so large-scale that we will have

Fixed some critical errors, improved graphics, lighting, performance gain of about 15%.

What's new: - Portuguese; - the location became snowy, the atmosphere of the new year was added (trees, garlands, snowmen ...); - prologue removed; - corrected settings, changed the appearance of the settings menu; - the plot is corrected; - added Mars location; - Now the storyli

In the update, a new location will be added - Mars, and the New Year's atmosphere (trees, garlands, toys, gifts, snowmen, socks on the fireplace, the location will be winter). Portuguese localization will be added. The plot will be slightly modified and many other innovations and

- Added Halloween atmosphere; - Added new lighting; - Added a new system for changing the time of day, new, more realistic clouds, sounds of the environment, rain, snow, thunder and thunder; - fixed all the errors with the time in the game, with a wristwatch; - fixed some errors

- Added a new game mode: "Farm Defense". - Added new crafting recipes; - Added new traps; - The game world is improved, added more loot; - in the process - arrangement of the settlement Brightwood (new buildings are added, filled with loot, etc.); - fixed bugs in the sound settin

There was a very long delay in the updates of the game, due to the fact that the studio moved to a new location, and many other changes. In addition, there were some difficulties with the development, but now everything is adjusted, the work is on, the game will be updated very s

We had some delay due to technical problems, but now the active work on the global update 0.8 and network game mode. Expect an update When They Arrived soon!

- added hours, showing the time in the game; - Added the ability to build and destroy a variety of buildings; - added a map of the terrain, you need to find all of its fragments, so that it is displayed in full; - added a new system for saving and loading loot items and your buil

The construction is almost ready! Now we are adding a variety of building blocks, further there will be an interior and fortified variants of buildings. Destruction of buildings is ready. In addition, we make the building as flexible as possible so that everyone can build a struc

Within a few days - it will be added to construct various buildings, build houses and fill them with a variety of home furnishings.

- Added new tips; - Performance has been optimized by 20%; - Improved system of saving and loading the game; - extraction of ores is added; - A new inventory was added; - added a compass and a map; - a new system of crafting and recipes; - improved suspension and lighting of the

We are experiencing a delay with the update of 0.72. The reason for this was many problems with new inventory, craft and spawn loot. Since we want to issue in the update less adequate inventory and crafting - we decided to wait a little with the update. The delay will be just a c

UFO learned to patrol the territory, pursue the player, and if he does not find shelter - kidnapped.

While we are developing and correcting the game - we got one thought. We are in parallel, we decided to create a couple of game, thematic mini-modes, to preserve intrigue, we will not say what. Soon they will be seen and tested in the game. Today-tomorrow update 0.72!