Patch 1.4.3
FIX: Some random battle crashes. FIX: Some crashes related to Tavern Brawls.
FIX: Some random battle crashes.
FIX: Some crashes related to Tavern Brawls.

Thylacine Studios · Thylacine Studios LLC
FIX: Some random battle crashes. FIX: Some crashes related to Tavern Brawls.
FIX: Some random battle crashes.
FIX: Some crashes related to Tavern Brawls.
FIX: Attempted to fix giant creatures appearing in the overworld after Horde battles. FIX: Several typos. FIX: Occasional display issue when attempting to start a new game or load a save file. FIX: Optimized several traits to improve performance.
FIX: Attempted to fix giant creatures appearing in the overworld after Horde battles.
FIX: Several typos.
FIX: Occasional display issue when attempting to start a new game or load a save file.
FIX: Optimized several traits to improve performance.
To celebrate the release of Siralim 3 on Switch, we're giving away a Nintendo Switch console and 10 copies of Siralim 3 on Twitter AND Facebook! That's a total of 2 consoles and 20 copies of the game. Here's how to enter the giveaway on Facebook: Here's how to enter the giveaway
To celebrate the release of Siralim 3 on Switch, we're giving away a Nintendo Switch console and 10 copies of Siralim 3 on Twitter AND Facebook! That's a total of 2 consoles and 20 copies of the game.
Here's how to enter the giveaway on Facebook:
https://www.facebook.com/ThylacineStudios/photos/a.808254292664399/1369325359890620/?type=3&theater
Here's how to enter the giveaway on Twitter:
https://twitter.com/ThylaStudios/status/1147536522188611584
Siralim 3 is finally available on Nintendo Switch! Releasing a game on a Nintendo console has been my dream ever since I was 8 years old. I hope you enjoy the game, and thank you for your support! And don't forget: you can use our cross-platform cloud saving feature to transfer y
Siralim 3 is finally available on Nintendo Switch! Releasing a game on a Nintendo console has been my dream ever since I was 8 years old. I hope you enjoy the game, and thank you for your support!
And don't forget: you can use our cross-platform cloud saving feature to transfer your Steam/mobile save files to and from the Switch version!
North America: https://www.nintendo.com/games/detail/siralim-3-switch/
Europe: https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Siralim-3-1585529.html
CHANGE: Some creatures that were only obtainable one time (Trollboar, Fortune Dragon, etc) can now be obtained from the Shady Dealer after you obtain them once. CHANGE: Cloud saves are now deleted if they aren’t accessed for 365 days, up from 90 days. FIX: Backing out of the Macr
CHANGE: Some creatures that were only obtainable one time (Trollboar, Fortune Dragon, etc) can now be obtained from the Shady Dealer after you obtain them once.
CHANGE: Cloud saves are now deleted if they aren’t accessed for 365 days, up from 90 days.
FIX: Backing out of the Macro Assign interface caused the creature selector to disappear.
FIX: Rock Candy trait didn’t work correctly.
FIX: You could extract from Killer Coolers.
FIX: Massive creature sprites could appear in the overworld after Horde battles.

It’s time for a Summer Celebration in Siralim 3! Complete Realm Quests to earn exclusive creatures and items. Event lasts from now until July 15. Enjoy!
It’s time for a Summer Celebration in Siralim 3! Complete Realm Quests to earn exclusive creatures and items. Event lasts from now until July 15. Enjoy!

CHANGE: Increased the amount of experience gained from story boss battles by 250%. This increase in experience should equate to a normal realm’s worth of total experience which should alleviate the need for players to grind so much after defeating every boss. - CHANGE: Hounds hav
CHANGE: Increased the amount of experience gained from story boss battles by 250%. This increase in experience should equate to a normal realm’s worth of total experience which should alleviate the need for players to grind so much after defeating every boss.
- CHANGE: Hounds have new overworld sprites. (Thanks to "Unagio Lucio")
- CHANGE: Edits to several creatures’ lore (Thanks to “Umaro”)
- CHANGE: Reverted changes made to Knowledge gains in the last patch.
- CHANGE: Clarified rank 100 bonus for “Vertraag’s Reality” talisman.
- CHANGE: Improved realm generation speed for the Cutthroat Jungle, Great Pandemonium, and Azure Dream.
- CHANGE: Made some improvements to cloud saving to make it all work a bit more smoothly and efficiently.
- FIX: Attempted to fix a bug that some people were having that prevented some Singular creatures from having the correct colors. I’ve never been able to reproduce this issue myself, so please let me know if the fix worked or didn’t work for you.
- FIX: There was some lag on slower devices (and most noticeably on consoles) if you had several Singular creatures in your party.
- FIX: Random crash in battle.
- FIX: The Action Queue sometimes didn't appear under certain circumstances.
- FIX: Typo in Turbo Mode tutorial popup.
- FIX: “Horde” trait didn’t work as the description stated.
- FIX: Typo in “Downright Rude” trait description.
- FIX: Typo in “Thaumaturgy” trait description.
- FIX: Typo in “Divine Aegis” spell description.
- FIX: Typo in “Hopelessly Hopeful” trait description.
- FIX: If you tried to name your creatures using Russian characters, you could sometimes corrupt your save file.
- FIX: Several spells (Fury Swipes, Infernal Charge, Panic Attack, Mind Control) were poorly optimized and caused some brief lag on some systems.
Yesterday, I announced that Siralim 3 is coming to Nintendo Switch but it wouldn't support cross-platform cloud saving. I am pleased to say that it WILL have this feature after all, so you can share your save files with any device! I hope to bring it to Xbox/PS4 in the future too
Yesterday, I announced that Siralim 3 is coming to Nintendo Switch but it wouldn't support cross-platform cloud saving. I am pleased to say that it WILL have this feature after all, so you can share your save files with any device! I hope to bring it to Xbox/PS4 in the future too.
I am excited beyond words to announce that Siralim 3 will be available for Nintendo Switch on July 5 of this year! As most of you know, the Siralim series is heavily inspired by an old Gameboy game called Dragon Warrior Monsters. There was always something cool about being able t
I am excited beyond words to announce that Siralim 3 will be available for Nintendo Switch on July 5 of this year!
As most of you know, the Siralim series is heavily inspired by an old Gameboy game called Dragon Warrior Monsters. There was always something cool about being able to carry a game as massive as DWM around with you in your pocket, and finally, you’ll be able to do the same with Siralim. I’ve been play-testing Siralim 3 on my Switch for the last several weeks and I am so, so happy with how the port turned out. Siralim truly feels at home on a Nintendo system, and I can’t wait to share it with you.
If you’re as excited about this launch as I am, feel free to head over to the store page on Nintendo’s website and check it out now: https://www.nintendo.com/games/detail/siralim-3-switch/
I know that many of you have a lot of questions about the Switch launch, so I’ve prepared a list of FAQTNAAY (frequently asked questions that nobody actually asked yet):
Q. In what regions will the Switch version of Siralim 3 be available?
A. It will be available in the North American, European, and Australian regions. The launch date is the same for all regions.
Q. How much will it cost?
A. $14.99 USD in the North American region, and 14.99 euros in the European region. If you are from a country that uses a different currency, Nintendo will convert these prices to your local currency automatically.
Q. Are there any features missing from the Switch version that are included in the Steam/mobile versions of the game?
A. No, all platforms offer the same exact features.
Q. Even holiday events, Tavern Brawls, cross-platform cloud saving, and other online content?
A. Yes. It’s all included in the Switch version, just as it is with other consoles.
Q. Will you ever release physical copies of Siralim 3 for Switch?
A. I really doubt it. Anything is possible, but unless the digital sales are really good and a publisher decides to help us out, it’s probably not a feasible option.
Q. Will you release Siralim and Siralim 2 on Switch?
A. No, those games were created with a different engine, so I’d need to port them to Siralim 3’s engine first… and for as long as that would take me to do, I could create a whole new game during that time.

I’m proud to announce Project Bestiary, a podcast dedicated to video games in the monster catching genre! This is a collaborative project between myself and Jason, the creator of Monster Crown. Check out our introductory episode and let us know what you think:

I’m proud to announce Project Bestiary, a podcast dedicated to video games in the monster catching genre! This is a collaborative project between myself and Jason, the creator of Monster Crown.
Check out our introductory episode and let us know what you think: http://projectbestiary.com/?p=80
- ADD: You can now specify the exact number of creatures you want to summon at the Summoning Brazier. - CHANGE: Amaranths, Abominations, Giants, Devils, and Ravens have new overworld sprites. (Thanks to "Unagio Lucio") - CHANGE: Steam achievements are now synced automatically whe
- ADD: You can now specify the exact number of creatures you want to summon at the Summoning Brazier.
- CHANGE: Amaranths, Abominations, Giants, Devils, and Ravens have new overworld sprites. (Thanks to "Unagio Lucio")
- CHANGE: Steam achievements are now synced automatically when you load your save file. This is useful for players who constantly transfer their save files to/from Steam/mobile platforms. Since this process is now automatic, the NPC in the library that did this for you has been removed from the game.
- CHANGE: Decreased Knowledge gained from extracting creatures, and increased Knowledge gained from killing them in battle. The goal of this change is to prevent players from feeling obligated to extract every creature they encounter, while still maintaining the same overall rate of Knowledge gained as before.
- FIX: "Colony" trait didn't always work as intended.
- FIX: Several cases where the "Diffusion" trait didn't work.

Easter has come to Siralim 3! From now until April 30, you can find Easter Eggs in realms that hatch into exclusive creatures and materials.
Easter has come to Siralim 3! From now until April 30, you can find Easter Eggs in realms that hatch into exclusive creatures and materials.

Siralim 3 is now available for PlayStation 4 in the North American region! I'll announce a date for the EU release as soon as I can. Enjoy!
Siralim 3 is now available for PlayStation 4 in the North American region!
https://store.playstation.com/en-us/product/UP1161-CUSA15262_00-PS4SIRALIM300000
I'll announce a date for the EU release as soon as I can. Enjoy!
- FIX: Crash related to the Heart of Darkness when you had the "Tartarith Would Be Proud" realm quest.
- FIX: Crash related to the Heart of Darkness when you had the "Tartarith Would Be Proud" realm quest.
- ADD: Mimics now have a unique sound effect when they attack. - CHANGE: Arachnalisks have new overworld sprites. - FIX: Crash related to the "Living Axe" spell. - FIX: Some damage-boosting traits didn't activate sometimes. - FIX: "Parasites" spell treated the Leech buff as a deb
- ADD: Mimics now have a unique sound effect when they attack.
- CHANGE: Arachnalisks have new overworld sprites.
- FIX: Crash related to the "Living Axe" spell.
- FIX: Some damage-boosting traits didn't activate sometimes.
- FIX: "Parasites" spell treated the Leech buff as a debuff.
- FIX: Crash during holiday events.
- CHANGE: Apocalypses have new overworld sprites. (Thanks to "Unagio Lucio") - FIX: Crash that would occur if you inspected a Failed Experiment's copy. - FIX: Creatures could be immune to Blight even when the "Blight" tavern rule existed. - FIX: Very rare bug that changed your ma
- CHANGE: Apocalypses have new overworld sprites. (Thanks to "Unagio Lucio")
- FIX: Crash that would occur if you inspected a Failed Experiment's copy.
- FIX: Creatures could be immune to Blight even when the "Blight" tavern rule existed.
- FIX: Very rare bug that changed your maximum realm depth back to 1 on mobile devices and consoles.
- FIX: You could name creatures, artifacts, etc with multiple lines of text on mobile/consoles.
- FIX: Hopefully fixed an issue that caused creatures to lose their turns under certain conditions.
- FIX: "Living Axe" spell could kill enemies even if it didn't deal enough damage.
- FIX: Effects that could extend the duration of buffs and debuffs erroneously removed those buffs/debuffs on the following turn if they had an infinite duration.
- CHANGE: Djinns have new overworld sprites. (Thanks to "Unagio Lucio") - CHANGE: Removed the cap on Pandemonium Tokens. They are now a little more rare to compensate for this change. - FIX: "Sorcery Transformation" worked the opposite way it was intended to work. - FIX: Crash wh
- CHANGE: Djinns have new overworld sprites. (Thanks to "Unagio Lucio")
- CHANGE: Removed the cap on Pandemonium Tokens. They are now a little more rare to compensate for this change.
- FIX: "Sorcery Transformation" worked the opposite way it was intended to work.
- FIX: Crash when the game was launched on certain devices if you had an unstable internet connection.
- FIX: Typos in some tavern rule descriptions.
- FIX: Rare crash when an enemy died.
(Note: this is the first time I've posted patch notes as an announcement. Moving forward, I'm going to post patch notes both as an announcement and on the "Patch Notes" section of our discussion board.)
We’re proud to announce the opening of our new merchandise shop: Thylacine Merch ! The shop currently offers phone cases, posters, mugs, and a few miscellaneous extras for each of the three Siralim games. We plan to steadily add new items to the shop over time, so keep an eye out
We’re proud to announce the opening of our new merchandise shop: Thylacine Merch!
The shop currently offers phone cases, posters, mugs, and a few miscellaneous extras for each of the three Siralim games. We plan to steadily add new items to the shop over time, so keep an eye out for new products!
Happy New Year! 2018 was another outstanding year for us, and we hope it was just as great for you as well. Here's a recap of what happened this year at Thylacine Studios, along with what you can expect from us in 2019:
Happy New Year! 2018 was another outstanding year for us, and we hope it was just as great for you as well. Here's a recap of what happened this year at Thylacine Studios, along with what you can expect from us in 2019: http://www.thylacinestudios.com/happy-new-year-2018-retrospective/

Keep an eye out for even more gifts in the coming days!

Keep an eye out for even more gifts in the coming days!