To all avid anglers and virtual fishing fanatics! We have received the latest information from the coastguard regarding 60 species of hungry fish swimming on 6 wild maps in ULTIMATE FISHING SIMULATOR 2!! Yes - the game is OUT NOW, waiting for new anglers from all over the world!
To all avid anglers and virtual fishing fanatics! We have received the latest information from the coastguard regarding 60 species of hungry fish swimming on 6 wild maps in ULTIMATE FISHING SIMULATOR 2!!
Yes - the game is OUT NOW, waiting for new anglers from all over the world!
Especially for this occasion, we have a special 15% discount for you:
Dear Players! We’ve just released a new bundle! Thanks to DEADLY BAKERY Bundle you can now gain an extra discount for Bakery Simulator if you are the owner of Deadliest Catch: The Game! Let's show them our support! Enjoy!
Dear Players!
We’ve just released a new bundle!
Thanks to DEADLY BAKERY Bundle you can now gain an extra discount for Bakery Simulator if you are the owner of Deadliest Catch: The Game!
Let's show them our support!
New update 1.1.95 is now available! NEW Added Physics to Ships in Port; Added Deals game mechanic; Added lights in Port; Added new terrain generator; Added more details on terrain; Added crabs selling promptly with penalty warning; Added icons on port buildings entrance; Added mo
New update 1.1.95 is now available!
NEW
Added Physics to Ships in Port;
Added Deals game mechanic;
Added lights in Port;
Added new terrain generator;
Added more details on terrain;
Added crabs selling promptly with penalty warning;
Added icons on port buildings entrance;
Added more lights in the port;
A reputation system has been added between the player and the NPC at sea. When a player has a low reputation among the NPCs, he will not help us or charge more for hauling away. The reputation between the NPCs can be viewed in the tablet in the scoreboard
Added The ability to tow NPC ships to the port;
Added the option to grind the bait by crew members (they take the bait themselves from the fridge and grind it);
Storm mechanics added. Storms occur in specific areas and move according to the direction of the wind. Swimming in will take damage and sink;
Land and shoals added;
The option to receive radio messages has been added. After receiving it; it shows us the appropriate menu;
Added ship speed up option in debugger options to check for errors;
Added more information about the current crew status on the UI;
Added an option for the player to push the crew back for critical situations when they get stuck somewhere;
IMPROVED
AI find the road to fridge better;
Birds no more pass through the ship;
Damaged item can be trashed;
Improved collider on King crab;
Improved crewmen paths;
Improved crewman pathfind to bait grinder
Improved Crewmen animation;
Improved port scene;
Improved enter and exit to wheelhouse;
Crewmen interaction with cage improved;
Improved crewmen AI;
Improved the sound of the feet in the port;
Improved game performance at sea;
Improved the transparency of the control panel (letters are better visible);
Improved texture settings for buildings in the port;
The infinite world has been improved;
Light FX in the port improved (more realistic, darker);
The player can call for help by radio to be towed to the port;
The icons on the sorting table have been improved;
MISCELLANEOUS
Crewmen can stop sorting if it is needed for more priority work;
Bait grinder shows state correctly;
Crewmen no longer try to grind new bait; before then old bait end grind;
Corrected typos in the tutorial;
Tutorial updates;
Tote does not fall out of player's hands;
More fishes needed for creating new bait;
When the season ends we get a prompt with the end of the season
The ship may become immobilized ashore;
Reduced-intensity of illumination (overexposure);
The wind direction is displayed on the monitor at the helm;
The game world for terrain operation has been reduced and adjusted, fuel consumption, map distances, and enemy positions;
FIXES
Fixed making a debit by player.
Fixed a bug with hook duplicating;
Fixed a bug with AI not cleaning deck on White Star;
Fixed crewmen cleaning behavior;
Fixed ship sinking;
Fixed bug with Crewman coiler interaction;
Bug fix for not being able to fully empty a crab container;
Fixed game could not be saved after error with crabs;
Fixed penalty UI sorting order;
Fixed a bug with AI (Sometimes leaves a winch hook in a locked state);
Fixed a bug with loading old port after accepting prompt on season-ending;
Fixed an issue with disappearing cages;
Fixed sync with loading terrain details;
Fixed blocking a hook in the tutorial;
Fixed crab selling;
Fixed storm mechanic;
Fixed Game Over Blocker;
Fixed Storm mechanics;
Fixed possibility of throwing fish prematurely in the tutorial;
Fixed tutorial bait grind task;
Fixed sorting crab animation by crewmen;
Fixed stairs collider in port;
Fixed lighting in port;
Fixed a bug with a visible gray plane on-camera zoom out;
Fixed a bug with throwing buoys under the sorting table;
Fixed bug with crewman blocking when going to grind bait;
Fixed colliders on King Crab;
Fixed fast travel UI bug;
Fixed sorting animation rotation of crewman;
Fixed grinder animation;
Fixed problem with crab pots 'ghosting' through ship elements when on;
winch hook; on Whitestar;
Fixed bug which made players produce too much bait from fish;
Fixed several problems with UI;
Fixed a bug with the ground information not being displayed on the map;
Fixed a bug with the crew catching frames;
Fixed a bug with NPCs that were influencing the land;
Fixed NPCs dropping frames;
Fixed a bug with the crewman throwing the hook;
A few missing terms translated; lots of typos and grammar errors fixed;
Fixed a bug with the second steak not being visible in the ship select screen;
Fixed the bug with the Crew panel overlap on the tablet map;
Fixed bolsters in the port;
And many more fixed bugs and issues that we fixed while working on major fixes.
So as the update is out, we are ready to start porting this game for consoles.
Changelog: Fixed a bug with the visible gray plane on-camera zoom out Added icons on port buildings entrance Added more lights in the port Improved enter and exit to the wheelhouse Fixed Storm mechanics Fixed possibility of throwing fish prematurely in the tutorial Bait grinder s
Changelog:
Fixed a bug with the visible gray plane on-camera zoom out
Added icons on port buildings entrance
Added more lights in the port
Improved enter and exit to the wheelhouse
Fixed Storm mechanics
Fixed possibility of throwing fish prematurely in the tutorial
Bait grinder shows state correctly
Crewmen no longer try grind new bait, before then old bait end grind
Fixed tutorial bait grind task
Fixed sorting crab animation by crewmen
Improved crewman pathfind to bait grinder
Crewmen can stop sorting if it is needed for more priority work
Version: 1.1.84 Changelog: Tote does not fall out of the player's hands Fixed grinder animation More fishes needed for creating new bait Improved crewmen AI Fixed colliders on King Crab Fixed fast travel UI bug Fixed sorting animation rotation of crewman When the season ends we g
Version:
1.1.84
Changelog:
Tote does not fall out of the player's hands
Fixed grinder animation
More fishes needed for creating new bait
Improved crewmen AI
Fixed colliders on King Crab
Fixed fast travel UI bug
Fixed sorting animation rotation of crewman
When the season ends we get a prompt with the end of the season
Fixed a bug with throwing buoys under the sorting table
Fixed bug with crewman blocking when going to grind bait
Changelog: Crewmen AI improvements Light FX in the port improved (more realistic, darker) Tutorial updates Fixed problem with crab pots 'ghosting' through ship elements when on winch hook, on Whitestar Fixed bug which made players produce too much bait from fish Fixed several pro
Changelog:
Crewmen AI improvements
Light FX in the port improved (more realistic, darker)
Tutorial updates
Fixed problem with crab pots 'ghosting' through ship elements when on winch hook, on Whitestar
Fixed bug which made players produce too much bait from fish
Fixed several problems with UI
A few missing terms translated, lots of typos and grammar errors fixed
Hi everyone, here is the latest update. It's released on the BETA branch as we couldn't reproduce some bugs. We would be grateful for your feedback and information when you encounter problems or any issues. Changelog 1.1.78_a A reputation system has been added between the player
Hi everyone, here is the latest update. It's released on the BETA branch as we couldn't reproduce some bugs. We would be grateful for your feedback and information when you encounter problems or any issues.
Changelog 1.1.78_a
A reputation system has been added between the player and the NPC at sea. When a player has a low reputation among the NPCs, he will not help us or charge more for hauling away. The reputation between the NPCs can be viewed in the tablet in the scoreboard
Added The ability to tow NPC ships to the port
Added the option to grind the bait by crew members (they take the bait themselves from the fridge and grind it)
Storm mechanics added. Storms occur in specific areas and move according to the direction of the wind. Swimming in will take damage and sink.
Land and shoals added
The option to receive radio messages has been added. After receiving it, it shows us the appropriate menu
Added ship speed up option in debugger options to check for errors
Added more information about the current crew status on the UI
Added an option for the player to push the crew back for critical situations when they get stuck somewhere
Fixed a bug with the ground information not being displayed on the map
Fixed a bug with the crew catching frames
Fixed a bug with NPCs that were influencing the land
Fixed NPCs dropping frames
The infinite world has been improved
Fixed bolsters in the port
Improved the sound of the feet in the port
Improved game performance at sea
Crew animation has been improved
Fixed a bug with the second steak not being visible in the ship select screen
Fixed the bug with the Crew panel overlap on the tablet map
The icons on the sorting table have been improved
Fixed a bug with the crewman throwing the hook
Improved the transparency of the control panel (letters are better visible)
The ship may become immobilized ashore
Improved texture settings for buildings in the port
Reduced-intensity of illumination (overexposure)
The player can call for help by radio in order to be towed to the port
The wind direction is displayed on the monitor at the helm
The game world for terrain operation has been reduced and adjusted, fuel consumption, map distances, and enemy positions
Hello everyone, here is the new update that is fixing and improving in-game features. We will release more fixes soon. Changelog 1.1.51 + 1.1.52 Fixed a bug with hiding crewmen; Improved animation of crewmen; Crewmen crab fishing improved; Crewmen can pick bait from the fridge an
Hello everyone, here is the new update that is fixing and improving in-game features. We will release more fixes soon.
Changelog
1.1.51 + 1.1.52
Fixed a bug with hiding crewmen;
Improved animation of crewmen;
Crewmen crab fishing improved;
Crewmen can pick bait from the fridge and can grind bait themselves;
Added more information on UI when crewmen have problem with work;
Fixed a bug with displays crewmen panel when map open;
Fish icon displays correctly on sorting table;
Fixed a bug with crewman throwing hook on a floor;
Crewmen workflow improved;
Fixed bugs with loading game with crewmen on board;
Hello, we have fixed saves on the beta build but there are few new things which have to be tweaked. Warning: This build may contain bugs and minor issues caused by new features. Changelog: BETA 1.1.44 New: Added new port, which can be walked around*; Added the ability to catch fi
Hello, we have fixed saves on the beta build but there are few new things which have to be tweaked.
Warning: This build may contain bugs and minor issues caused by new features.
Changelog: BETA 1.1.44
New:
Added new port, which can be walked around*;
Added the ability to catch fish and grind them into baits;
Added the possibility of damaging/deforming the ship;
Added icebergs, birds and whales;
Added opponents ships;
Added opponents cages (which you can steal, penalties will be added in a future update);
Added shoals;
Changed:
Crew members return to their places after completing the task;
Processing factory menu has been changed to include the new crab species;
Fixed:
Fixed save/load game issues;
Fixed some textures on White Starship;
Fixed pathfinding for crewmen;
Fixed framerate in wheelhouse;
Fixed some bugs in the tutorial that didn't allow to finish it;
Known issues
*IMPORTANT: Port is missing colliders and new shop interactive screens. So don't get to close to port borders as you will fall down into the water.
**IMPOTANT2: If you would like to open port menus, you have to find "barrels" that are flying. It's just a placeholder, will be changed in a few days.
Bug reports & feedback
You can post feedback about BETA here: https://steamcommunity.com/app/838630/discussions/0/3003298578176718494/
Hello, first of all - thank you, everyone, for your support and patient. Today we are releasing beta build for Deadliest Catch. Due to Covid-19 situation, our Q&A team is unable to fully help us in finding new bugs. That is why we decided to update the beta branch and ask you
Hello, first of all - thank you, everyone, for your support and patient. Today we are releasing beta build for Deadliest Catch.
Due to Covid-19 situation, our Q&A team is unable to fully help us in finding new bugs. That is why we decided to update the beta branch and ask you to test it until November 8, 2020.
Here is the changelog:
Version: 1.1.33b
added a functional wheelhouse,
added monitors to the wheelhouse,
added control panel in a wheelhouse,
added new crabs species:
Blue king crab (Paralithodes platypus)
Golden king crab (Lithodes aequispinus).
Scarlet king crab (Lithodes couesi)
Snow crab (Chionoecetes opilio )
added ship engine start/stop,
player can move around a wheelhouse (press Q to leave chair),
fixed a bug with highlighter outside of the ship,
fixed bug with closing letters in a bottle,
can see as many crabs in the pot as there are actually,
improved processing factory window.
Feedback
You can post all problems, suggestions and discuss here: https://steamcommunity.com/app/838630/discussions/0/3003298578176718494/
How to activate beta? https://partner.steamgames.com/doc/store/application/branches
Caution There may be a small chance that you can lose your progress while switching to the beta branch.
Hello everyone! It will be short today but I wanted to inform you that we are working on next features from our roadmap and of course about bug fixing including Crew. New Crab Species We are preparing 4 new crab species that will be available to catch. 3 of them will give you mon
Hello everyone! It will be short today but I wanted to inform you that we are working on next features from our roadmap and of course about bug fixing including Crew.
New Crab Species
We are preparing 4 new crab species that will be available to catch. 3 of them will give you money, and one will be without value. Right now we are discussing making it possible to make a bait from crabs without value but we didn't decide yet.
So here are the new crab species:
Blue king crab (Paralithodes platypus)
Golden king crab (Lithodes aequispinus).
Scarlet king crab (Lithodes couesi)
Snow crab (Chionoecetes opilio )
And here you can see a few of them on the renders (click to zoom):
Captain / steering room
As many of you are waiting for this feature - I want just to confirm that we are preparing it. Here ar EARLY renders of how it looks. Please note that it will change, we are preparing new 3D monitors models, etc.
You will be able to turn on/off lights, turn on/off ship engine, use dynamic monitors, etc. In the feature, you will be also able to use the radio and receive in-game notification about the ex. storms.
If everything will go fine - the update will be available in the next 1-2 weeks.
Hello everyone, the new developer is working hard on fixing everything that you are reporting and on new features. Taking over projects is never easy and takes some time, but we are on the right track and you should see the first results soon. For now here is the newest update, w
Hello everyone, the new developer is working hard on fixing everything that you are reporting and on new features. Taking over projects is never easy and takes some time, but we are on the right track and you should see the first results soon.
For now here is the newest update, which mostly contains bug fixes.
Build 1.1.25:
fixed a bug with crewman can't move crab pot on the cooler;
fixed bug with 12 crab pots player blocker;
improved loading time from the harbour to ship;
fixed a bug with crewmen is invisible on White Star;
light switch on White Star now is working;
fixed cameras on White Star;
crewmen work better on White Star;
fixed a game freeze on changing a setting in-game;
fixed a bug with travelling on the map with White Star ship;
fixed a bug with control panel functionality;
fixed a bug with counting season days using White Star ship;
improved functionality AI on White Star (but still need more improvements);
fixed a bug with crane sound playing in a loop;
fixed a bug with position when throwing a hook;
fixed flying items on the table in wheelhouse;
fixed crash when closing the season after loading the game;
Added autosave feature and improved Save System;
Reset crewmen when entering to the Harbor;
Anything else? Maybe something new?
Not this time...but we are working on the long-awaited captain room. You will be able to use monitors and other stuff that real Captain should use.
1.1.1 fixed a bug with crane blocker; fixed crab pots position on the ship ; fixed a bug with putting crab pot on the ship; improved AI navigation paths on King Crab ship;
1.1.1 fixed a bug with crane blocker; fixed crab pots position on the ship ; fixed a bug with putting crab pot on the ship; improved AI navigation paths on King Crab ship;
Hello everyone! Today we are releasing a long-awaited update for Deadliest Catch: The Game. Changing the developer is not that easy - the road was bumpy and full of surprises, but we managed to overcome a lot of adversity and today we're releasing Update 1.1 which brings some cha
Hello everyone! Today we are releasing a long-awaited update for Deadliest Catch: The Game.
Changing the developer is not that easy - the road was bumpy and full of surprises, but we managed to overcome a lot of adversity and today we're releasing Update 1.1 which brings some changes.
New Ship
Since today you can play and control the crew on a new ship - F/V WhiteStar. It's a FREE DLC available for everyone so be sure to assign it to your account: https://store.steampowered.com/app/1278700
Port changes
We have been struggling with this for a long time. Should the player choose ship only once or let them change it just when they want?
We decided to create a new building which is some kind of "garage". You will be able to change ship in the harbour n the building called "Ship change"
Changelog 1.1.0:
Added new ship White Star with free DLC;
Added a ship change building in the harbour;
Fixed some bugs with crew task;
Fixed a bug with winch hook start position;
Fixed a lot of bugs with NPC's and tutorial;
Fixed freezes and few crashes;
Increased game performance;
Changed ship names to: "F/V King Crab" and "F/V White Star";
Future updates
As you saw we had some delay but I hope that work on the game will speed up and we will be able to deliver many new fixes and features in the coming months. In addition, we would like to rebuild/improve some of the currently existing functions, such as the crew, to make their work more dynamic and natural.
As always, we will be grateful for your feedback and opinions.
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Hope you like chipped paint textures, and the colour grey. Because you’ll be seeing a lot of them in Deadliest Catch: The Game . Oh, and crabs. Hundreds and hundreds of near-
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
Hope you like chipped paint textures, and the colour grey. Because you’ll be seeing a lot of them in Deadliest Catch: The Game. Oh, and crabs. Hundreds and hundreds of near-identical crabs, which you must sort by hand, examining each one in turn before either throwing it back in the sea, or condemning it to an icy hold to await its demise on the plate of a hungry businessman. Because DC:TG is a game about commercial crab fisheries, and while it’s honestly quite rubbish, it’s got a place in my heart.
Hello everyone, today I would like to inform that Deadliest Catch: The Game will receive a new developer who will provide further support for the game including debugging (including existing bugs) and adding many new features! It will not be fast or slow - the speed at which fixe
Hello everyone, today I would like to inform that Deadliest Catch: The Game will receive a new developer who will provide further support for the game including debugging (including existing bugs) and adding many new features!
It will not be fast or slow - the speed at which fixes will be made will depend on the amount of work that awaits us all. We would like to provide you with everything as quickly as possible, but we do not want to repeat the mistakes.
If you are curious what awaits you, below you will find a full list of planned features called Roadmap. Please remember that dates may change - some things may be earlier and others later!
Roadmap
MILESTONE 1 (EST 30.06.2020)
Analyze the source or output code and organize it for easier and faster implementation of new features.
Increase the performance of the Game.
Added a 3D F/V Northwestern ship model to the Game in the form of a free DLC.
Adding the ability to select a ship in the port (currently it's only on the campaign creation screen).
Remove any bugs in the game that will be revealed during the milestone development.
MILESTONE 2 (EST 31.07.2020)
Eliminate bugs detected by QA PLW/ULG teams and make appropriate adjustments to allow players to play smoothly.
Adding to the Game a fully functional wheel-house (currently only partially made):
Adding radio and radio support from the port e.g. "WARNING, A storm is coming" or "MEIDEI MEIDEI and coordinates concerning the ship which calls for assistance);
Add interactive monitors to show your current location on the map and water temperature/depth
The ability to walk around the control room (currently the player is closed and glued to the chair),
Addition of other controls.
Improving the system of the randomness of the occurrence and catch of crabs, so that the player despite the use of the best baits does not always catch the same amount of crabs, ie:
Crabs occur randomly on the map relative to environmental parameters:
Water temperature,
Depth,
Type of substrate.
Remove any bugs in the game that will be revealed during the milestone development.
Addition of new crab species
MILESTONE 3 (EST 31.08.2020)
Improving crew performance:
Animations,
The smoothness of tasks performed,
Added the possibility of switching off the engine in the boat.
Adding to the Game other animals that appear randomly in the environment, i.e.: Whales, orcas, seagulls, albatross or seals.
Adding to the Game, fish or other animals that:
can be caught in cages,
can be converted into the bait,
may be thrown overboard.
Remove any bugs in the game that will be revealed during the milestone development.
Adding ship damage to the Game:
the possibility of the ship overturning during a storm,
the possibility of entering the shallows,
the possibility of sinking the ship by hitting another ship/iceberg.
MILESTONE 4 (EST 30.09.2020)
Adding the ability to walk around the port and visit all the points i.e. shop, office, processing,
bar. The player can get off the ship himself and enter it .
Adding objects at sea in the form of icebergs, shallows (shallows) and coastline visible during
swimming, to which the player can sail.
Remove any bugs in the game that will be revealed during the milestone development.
Addition of competition ships based on the ship models currently available in the game:
Ships are to be visible by the player while swimming,
Ships throw their buoys and cages into the sea,
The player can interact with ships, i.e.:
damage, sinking the ship;
pulling out not your buoys/pots (theft = penalty);
Changelog: 1.0.8 Fixed the bug with save file accumulating competition data thus causing: leaderboard overflows, huge save files size, game freezes and crashes on loading scenes or finishing season. Fixed bug with game freezes on time skipping due to crab sorting issue, Fixed bug
Changelog:
1.0.8
Fixed the bug with save file accumulating competition data thus causing:
leaderboard overflows,
huge save files size,
game freezes and crashes on loading scenes or finishing season.
Fixed bug with game freezes on time skipping due to crab sorting issue,
Fixed bug with vessel's gear not acting properly after loading game,
Fixed minor bug with wrong outline colour displayed in vessel customization,
improved notification about the crew size limit while hiring crew,
1.0.9
additional fixes for the bug with the vessel not moving after loading game,
additional save file fixes,
added localized Turkish logo,
minor changes in German localization.
1.0.10
fixed the bug in the tutorial when the player can block himself by returning to Dutch Harbour in the wrong step order
fixed the bug in the tutorial when the player can block himself by leaving the sorting table before finishing sorting
fixed the bug in the tutorial when the player can block himself by dropping a second pot on the launcher
1.0.10
fixed the bug in tutorial when the player can block himself by returning to Dutch Harbour in the wrong step order,
fixed the bug in tutorial when the player can block himself by leaving the sorting table before finishing sorting,
fixed the bug in tutorial when the player can block himself by dropping a second pot on the.launcher
1.0.11
additional fixes to the bug that caused game freezes on loading screen,
fast travel popup no longer displays misleading information in tutorial about the season length,
fast travel popup no longer displays under map in certain situations,
player can no longer catch a pot mid-flight and thus prevent him from various bugs with pot misplacement,
player can no longer block the tutorial by undoing crab sorting:
fixed the bug that caused the tutorial blockage on a moving out of Dutch Harbor step,
adjusted the tooltip on putting back equipment to storage,
game performance optimization.
1.0.12
fixed a bug that caused crabs to render over the tote after loading,
items that are already bought in tutorial no longer highlights in shop UI,
good/bad crab area no longer blocks using sorting table while such area is empty,
adjusted the crewman holding tote animation,
added animation of moving a pot from coiler to launcher,
additional game performance optimization,
small German localization adjustments,
missing Chinese characters added to the game font.
1.0.13
player can no longer drop the bait in a way that blocks the tutorial,
player can no longer drop the grappling hook in a way that blocks the tutorial,
player can no longer block the tutorial by getting the pot out of the water in the wrong order,
modified tutorial step with throwing bad crabs so the player can't block the tutorial,
buoys and pot indicators should no longer show through the deck,
fixed the bug with disappearing outline on the buttons in the tutorial,
improved the buoy ropes appearance and behaviour during storm.
1.0.14
fixed a bug that caused player to be unable to enter wheelhouse after loading game,
fixed a bug that caused player to be unable to throw crabs into the hold,
fixed a bug that caused crabs to stay in the tote while throwing,
fixed a bug that caused pots to reset the catch after loading game,
player can no longer block the tutorial by throwing good crabs overboard,
player should no longer be able to get stuck in the launcher under any circumstances,
player should no longer be able to fall through deck under any circumstances,
changed the save file sorting to be descending save date.
1.0.15
fixed a bug that caused multiple wrong behaviours on a pot on the launcher, including not falling into the water, disappearing from the crane or locking it in place,
fixed a bug that caused the player to not be able to move near the launcher.
1.0.16
fixed a bug that caused a player to block the tutorial by throwing good crabs,
fixed a bug that caused a player to be able to look through textures,
improved the crab-throwing zone,
improved the visuals of the waves,
improved the storm visuals,
improved game performance.
1.0.17
fixed a bug that caused a player to lower position of the camera regardless of his position,
fixed a bug that caused a player to be unable to throw crabs into the tank,
fixed a bug that caused a fast travel popup prompt under the tablet,
fixed active areas of crab tank hatch and putting in bait,
player can no longer drop the hook in the tutorial in a way that blocks the progress,
player can no longer move the submerged pot in the tutorial in a way that blocks the progress,
improved the randomization of crab sorting time by the crew so the upgrade works better,
changed the Simplified Chinese font so it's not leaving any empty signs,
Changelog: 1.0.17 fixed a bug that caused a player to lower position of the camera regardless of his position, fixed a bug that caused a player to be unable to throw crabs into the tank, fixed a bug that caused a fast travel popup prompt under the tablet, fixed active areas of cr
Changelog:
1.0.17
fixed a bug that caused a player to lower position of the camera regardless of his position,
fixed a bug that caused a player to be unable to throw crabs into the tank,
fixed a bug that caused a fast travel popup prompt under the tablet,
fixed active areas of crab tank hatch and putting in bait,
player can no longer drop the hook in the tutorial in a way that blocks the progress,
player can no longer move the submerged pot in the tutorial in a way that blocks the progress,
improved the randomization of crab sorting time by the crew so the upgrade works better,
changed the Simplified Chinese font so it's not leaving any empty signs,