Tabletop Playground

Plasticity Studios · Modularity

Released
May 15, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch Notes - 6/19/2026

    New Features and Changes The Template Editor now has a Tooltip Name field. Fill it in to set a default name tooltip for any objects with this template. Like the existing Description field, this can be overridden on an object-level through Properties. Want the Template Name to als

  2. Developer post

    Patch Notes - 5/6/2026

    Beta Branch Patch Notes Hotseat Mode You can now add local players to any game session. Just click “Add Hotseat Player” in the player list in the upper right and give them a name. You can manually switch to one of your hotseat players at any time by clicking the head icon to the

  3. Developer post

    Patch Notes - 4/8/2026

    New Feature: Stickers Whether you’re making a Legacy game or marking up a map, you’ll want to know about our new Sticker tool. You’ll find Stickers on the upper left toolbar – they share a slot with the Text tool, so hover over that “T” and click the star icon to open the Sticker

  4. Developer post

    Patch Notes - 2/10/2026

    Changes: Added mouse-over buttons for Book objects, to quickly change pages or open the Viewer. Added zoom functionality within the expanded (full screen) Book Viewer Added bookmark functionality for Book objects, which can be added mid-game or at the Template-level Book objects

  5. Developer post

    Patch Notes - 1/6/2026

    Changes The tooltip on decks will now display the name of the top card if the deck is face up. When adding widgets to a UI template, you can now double-click a widget type to select it and close the dialogue Color hex codes now display and accept alpha-defining characters when al

  6. Developer post

    Tabletop Playground Beta Patch Notes

    Developers Note This is the big one! We’re launching a new version of Tabletop Playground, and while it’s almost impossible to list everything we’ve improved, we’ve done our darndest below. Note that these changes will only show up on the new Beta version of Tabletop Playground.

  7. Developer post

    The future of Tabletop Playground

    I know it's been quite a while since the last update, but the lack of public activity doesn't mean that nothing has happened: I'm excited to share that Dire Wolf Digital has acquired Tabletop Playground! You may also know them from board games like Clank! and Dune: Imperium or di

  8. Developer post

    In-game Editor Update

    This update is all about the in-game editor (also known as preview mode). There are several changes and updates that remove the need to return to the main editor view for most uses: • Add "New Template" button in object library for edited package in preview mode • Add "New Folder

  9. Developer post

    Unreal 5 upgrade

    The Unreal 5 upgrade is here! This update moves Tabletop Playground to Unreal Engine 5, future-proofing the game and improving the foundation for further development. While most of the changes are under the hood, you will also see lots of improvements and a couple of fixes to lon

  10. Developer post

    November Update

    The November update is here with new features, scripting enhancements, and bug fixes! • Allow face names of dice to be empty. They will not result in tooltips and are omitted from dice roll messages • After deleting a mod on mod.io, automatically upload the package as a new mod w

  11. Developer post

    October Update

    A small update that adds a couple of convenience features and fixes some bugs while work is underway to update the game to Unreal Engine 5! • Add options for package selection in editor to show thumbnails and filter out downloaded packages (both now enabled by default) • Add alig

  12. Developer post

    September Update

    The September update is here with lots of bug fixes and enhancements to the scripting API: Scripting • Add `PlayerProxy.setSelectedObjects` • Add `TurnSystem.setCurrentTurn`, `TurnSystem.setCurrentPhase`, and `TurnSystem.setCurrentRound` • Add `TurnSystem.onTurnChanged` • Add `Pr

  13. Developer post

    July Update

    This is a smaller update which brings a couple of interface and convenience improvements: • The package list in the new game screen now shows images in addition to package names • Packages in the new game screen can now be sorted by last played or by name • Add a new option for o

  14. Developer post

    June Update: Spectators and Game Masters

    The June update comes with two new player types: spectators and game masters! Read the full changelog below or find out more in the knowledge base: • Players can now switch to being a spectator in the player options. Spectators don't occupy a player slot, they cannot interact wit

  15. Developer post

    Hotfix

    • Game phase setups were not stored correctly in saved states • Fix crash that could occur when exiting the game or switching to/from main menu

  16. Developer post

    May Update: Custom lights

    The May update has landed with custom lights and table scripting support: • You can now add lights to objects in the editor. There's a new pane in the lower left (collapsed by default) that allows you to add point lights and spotlights. Point lights emit light into all directions

  17. Developer post

    April Hotfix

    This small hotfix brings two changes: • When a player left a game and re-joined, whispering with them again would caused a new whisper tab to open. With this update, the original whisper tab is re-used. • Fix issue that could cause players to disconnect from multiplayer, causing

  18. Developer post

    March Update: Turn system and chat tabs

    This update brings a new turn system and adds whisper tabs to the chat, alongside the usual fixes and scripting improvements: • The new turn system allows you to create phases to keep track of the state of your game and restrict interactions to players whose turn it is. Find out

  19. Developer post

    February Update: In-game mod browser

    The February update has landed! The main new feature is a new in-game mod browser that allows you to find, subscribe to and unsubscribe from game packages on mod.io without using the Steam browser or an external browser. As usual, there's also a number of further improvements and

  20. Developer post

    January Update

    The January update is here! It comes with a new permission option, scripting UI widgets, important bug fixes and more: • Add new permission for saving the game on clients. This can be useful to prevent cheating by clients inspecting or loading the save file to access hidden infor