Ancient Rush 2

Heideland GameWorks · Lion Castle Entertainment

Released
May 4, 2018
Platforms
Last updated
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Updates & announcements

15 posts
  1. Developer post

    Heideland GameWorks is closing doors

    Hi, sadly I have to inform you today that Heideland GameWorks is closing doors. Than you so much for all the support and for playing the game. It meant the world to me. If you have purchased the game you will be still able to play and enjoy it. We never know what the future holds

  2. Developer post

    Nintendo Switch Port

    Dear Community, as we are moving forward with the Nintendo Switch port of Ancient Rush 2 we made some great changes, which brings an overall better game experience. We plan to integrate those changes also into the PC version. This will take some time but we really want to deliver

  3. Developer post

    Patch Version 2.12

    Dear Community, the newest patch 2.12 has following changes: Death penalty for spells is reduced to 15 seconds Changed main menu background music Fixed the version in main menu Decreased progress block hardness in sub levels Updated credits and licensing Sincerly Heideland GameWo

  4. Developer post

    Patch Version 2.11

    Dear Community, the latest patch 2.11 fixes some minor bugs. The level timer is now started when the ball was started for the first time in the level instead of ticking the whole time. Sincerely yours Heideland GameWorks Team

  5. Developer post

    Patch Version 2.10

    Dear Community, the new content update is finished and now available. Besides a price drop we also added a lot of new features as well as improvements. New Features Complete game UI overhaul Added a complete new skill tree where you can set skill points as in real RPGs Added mult

  6. Developer post

    Update in progress

    Dear Community, thank you all for your time to play Ancient Rush 2. We got more reviews, opinions and players to the game and created a list of common features which should made it into the game (or removed). Thank you all for the input! Therefore we are working currently on a la

  7. Developer post

    Patch Version 2.9

    Dear Community, we made following changes. fixed input bug during level load fixed ball flicker fixed level time start during story dialog Your Heideland GameWorks Team

  8. Developer post

    Release and Update 2.8

    Dear Community, after a long time release day is finally here. We are really excited to release Ancient Rush 2 now to the world. In the past days we did a lot of updates because we got a lot of execellent feedback and hints on issues. Thank you all for your help! Ancient Rush 2 i

  9. Developer post

    Update Version 2.7

    Dear Community, we have made following changes: Options: Added window mode Options: Changed colors of buttons / sliders Level finished screen: Changed spell descriptions Level finished screen: Removed time and score animation Tutorial: Changed spell description to be more clear M

  10. Developer post

    Update 6

    Dear Community, we made following changes Fixes Fixed score which was not saved correctly after game over Kind regards Heideland GameWorks

  11. Developer post

    Update 5

    Dear Community, we made following changes Changes Ball has now a visible trail Ball has now different colors based on modifiers Paddle has new color Kind regards Heideland GameWorks

  12. Developer post

    Update 4

    Dear Community, we made following changes Changes Scene 8 Level 3 - Move the blocks in front row backwards, to make it easier to start with the level. Also decreased the life of a few of them to have a better start on pure int builds. Increased overall brightness of Scene 9 Fixes

  13. Developer post

    Update 3

    Dear Community, we changed some features which makes it easier now to track the ball. Following changes were made. Changed ball and paddle color to a more unique color Ball and paddle color in scene 5 are now better to distinguish Added a glowing ring below the ball The ball is n

  14. Developer post

    Update 2

    Dear Community, we have some more bug fixes for you. Following changes were made in this update: On game over the score is now correctly set to 0 Fixed scene 3 achievement which was not triggered on scene end Kind regards Heideland GameWorks

  15. Developer post

    Update 1

    Dear Community, following changes were made in this update: Fixed bug in scene 9 where after level 1 the game stuck Fixed a bug where objects were dropped outside of the playfield Fixed achievement trigger for score and life achievements Killbox in scene 9 was moved a bit backwar