Nummels

Plattnip

Released
Jun 21, 2022
Platforms
WindowsLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

14 posts
  1. Developer post

    Update 1.1.4

    Adjusted the last result station to indicate that you need to not only finish under par, but you have to save all the Nummels too Cleaned up a couple pain points with the "Watch that first step!" level. There were too many ways for Nummels to die in annoying ways. I made it so th

  2. Developer post

    Update 1.1.3

    Fixing up some small issues to make the game work better with Steam Deck Pause the game when the Steam overlay is activated Use Vulkan graphics API by default on Linux build

  3. Developer post

    Update 1.1.2

    Various minor level adjustments This one's easy! - Make the hitbox on the first exit smaller so it's easier to get over with a single ladder Step by step! - Move the start button so players don't get stuck trying to jump up when Nummels are walking over the gap and getting in the

  4. Developer post

    Update 1.1.1

    Fixed an issue where replays couldn't be loaded from the leaderboards.

  5. Developer post

    Big old pre-release update 1.1.0

    I was lucky enough to have one of my first review keys used by a person that goes by Dwaggienite on Twitch. He was very thorough about completing each level 100% on his first playthrough. It was super helpful to watch his stream as he found many pain points and frustrations. He m

  6. Developer post

    It's the "no more squashed player character" update!

    I was watching a guy play the Nummels demo on Twitch a couple weeks ago when I saw him run into a bug that I had already fixed in the non-demo version of the game. This would happen if you held the jump button while you respawned after dying. It was something weird where the jump

  7. Developer post

    Doing it live! How I made updates during the festival.

    I was planning to stream later tonight, but I realized this morning that the schedule for the Steam Next Fest ends in a few hours, so I'm sneaking this livestream into the schedule before it's over. I plan to show some clips from a few streamers where they ran into problems and t

  8. Developer post

    Nummels Developer Livestreams!

    Come on over to the Nummels store page on June 22nd at 6PM Pacific! I'll be playing through the full version of the game (probably not every level), and then I'll probably do a dev stream for a bit where you can see what the process looks like while I'm working on the game. I'm a

  9. Developer post

    Language Support!

    I had always been a bit intimidated about dealing with localization for my game. This has been a do-it-yourself kind of project -- I even took some music lessons to learn the basics of composition. One thing I can't do myself, at least not before finishing Nummels, is learn Chine

  10. Developer post

    Update 0.6.2

    I tried making an interesting level as a finale for the demo in the last update, but I think it turned out to have too strong of a difficulty spike. This update just replaces that last level. I'll save the old one for the full version of the game.

  11. Developer post

    After Festival Demo Update 0.6.1

    The Summer festival is over and here are some changes based on things I saw and learned. Keep it short I think the demo was too long and took too long to get to the more interesting stuff. I lost about half of the people that tried the demo before they even got to the gum. It's a

  12. Developer post

    Save these dinguses!

    I made this game with these dumb little creatures, and you get to play as one of them to help them get home safely. The demo usually takes 15-30 minutes to complete. This has been my nights and weekend project for the last five years and I'm planning to release in Spring next yea

  13. Developer post

    Nummels Hangout Time

    Come and hang out with me, the guy who made this dang thing! I'll play through the demo and you can tell me about your day. I hope you've had a nice day. Ask me about whatever. If you want to know how I built a sound (answer: possibly with my mouth), or why this game needs a self

  14. Developer post

    Update 0.5.0

    Change notes Player no longer sticks to Nummels when sprinting into them Pop speed significantly reduced when holding the direction opposite to the pop when popping out of a wall stick Added options for sprint modes. Can hold the button to sprint, hold the button to walk, or pres