Objects in Space

Flat Earth Games · 505 Games

Released
Mar 1, 2019
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Update on Objects in Space

    Hi everyone, Elissa and Leigh have posted an update about the current status of the game. You can see the original post and join the discussion at this link . Thank you all for playing Objects in Space. You commitment as a community has been incredible, and we're glad you've been

  2. Developer post

    Patch Notes for v1.0.7

    Version 1.0.7 Patch Notes Mac : Put a fix in to stop the game crashing on load on certain systems. Windows : Fixed an error causing mods to not load on some versions of windows. Linux : Fixed an error causing news and infopedia articlse to not load correctly. General : Re-wrote t

  3. Developer post

    Patch Notes for v1.0.6

    Version 1.0.6 Patch Notes Alterations : Added ability to bind any commands open to serial protocol through the config file. Added ability to bind keys to increase/decrease main drive power. Added a warning message when docking at higher than safe speeds. General : Fixed a crash w

  4. Developer post

    Linux native version is now available!

    Hello everyone, As some of you may have already noticed, the native Linux version of Objects in Space is now officially available for download on Steam and GOG. Some players reported that the game was still running on Proton despite the fact that the version is supposed to be nat

  5. Developer post

    Patch Notes for v1.0.5

    Version 1.0.5 Patch Notes Alterations : Allowed mapping of backspace in the configuration screen. Allowed de-selecting of icons from trade terminals, power screen, engine room, etc, by clicking against on the selected tile/module. Flagged that buying a new ship would sell all you

  6. Developer post

    Patch Notes for v1.0.4

    Version 1.0.4 Patch Notes Arduino : Now stripping CR characters from incoming lines so that libraries sending CRLF instead of LF should still be legible by the hardware interface. Added 'hardwarecrlf' option to use CRLF as the line delimeter. General : Fixed a bug causing bountie

  7. Developer post

    Patch Notes for v1.0.3

    Version 1.0.3 Patch Notes Alterations : Hitting escape when zoomed in on a monitor now simply takes you back to the main view, and does not bring up the tablet in case you press it again. Changed the repair functionality so if you repair any part of your ship's hull, any broken/d

  8. Developer post

    Patch Notes for v1.0.2 and v1.0.1

    Between yesterday and today, two updates were pushed to the game. Here you can find the patch notes for both of them. The latest update should also fix the pirates-not-attacking bug that has been reported by some players. Should you find it still occuring in your game, please ref

  9. Developer post

    Objects V1.0 is OUT NOW!

    The game has finally reached 1.0! We want to thank everyone who played Objects in Space during its time in Early Access. When we think about the game on 21st June last year to the game on 1st March this year, there’s light years of difference, and in large part that’s thanks to p

  10. Developer post

    Patch Notes for v0.9.9.1

    Yesterday version 0.9.9.1 went live! Here are the patch notes for the update (sorry for the delay): Version 0.9.9.1 Patch Notes Alterations : Attack logic altered to open the AI attack ranges a bit more. Attack logic altered to make AI attack patterns a bit more variable and inte

  11. Developer post

    Version 0.9.9 - Beta

    Hi everyone! The 0.9.9 version of the game went live on the beta branch a few hours ago! The two biggest additions that are included in 0.9.9 and are coming to the game as soon as they leave beta are Mod support and LAN multiplayer scenarios. It's a big update, so it will stay on

  12. Developer post

    Developers Update

    Hi everyone! In case you missed it, Elissa posted quite a big update on what's coming to the game in the next couple of weeks. You can read the full update in her pinned post in the Discussions section. Spoiler: it's about mod support, multiplayer, Linux and more! Also, another g

  13. Developer post

    Patch Notes for v0.9.8.4

    Version 0.9.8.4 Patch Notes Alterations : Stealth meter in ships is now more granular. New emails ready to be downloaded prompt an audio tone. Number of unread news articles displays on the messages/new screen on the bridge. General : Fixed a bug where removing ships that had bee

  14. Developer post

    Patch Notes for v0.9.8.3

    Version 0.9.8.3 Patch Notes Alterations : Commerce menu now highlights selections if they have items in them - for instance bounties, licenses, contracts... Set up factions so licenses can be bought for "narrative-only" trade factions while in sandbox mode. General : Fixed a bug

  15. Developer post

    Patch Notes for v0.9.8.2 and v0.9.8.1

    Version 0.9.8.2 Patch Notes General : Fixed bug where ships would sometimes hail you in EMCON mode and carry out conversations as if you hailed them. Fixed a bug when attempting to moor with cargo pods using autopilot with very slow ship configurations. Version 0.9.8.1 Patch Note

  16. Developer post

    Patch Notes for v0.9.8 - Contracts&Criminals Update

    Version 0.9.8 Patch Notes Alterations : Contracts are now streamlined - taking a contract loads the cargo, and you now deliver the cargo from the destination station's contract terminal. You can now move cargo from your tablet by dragging it from pod to pod, while docked at a sta

  17. Developer post

    Tell the devs!

    Hi everyone! In case you missed it, Elissa and Leigh posted two topics in the Discussions section asking for feedback and suggestions about two specific aspects of the game, the contract system and the achievements. You can read the threads and leave your comments at the followin

  18. Developer post

    Patch Notes for v0.9.7.1

    Version 0.9.7.1 Patch Notes Alterations : Shifted descriptions of for-sale ships to a more natural order. Shift-clicking when already in autopilot now simply adds a new waypoint to your existing waypoint set. Re-balanced the amount of damage a second-hand module can contain. Allo

  19. Developer post

    Patch Notes for v0.9.7 - The Sandbox Update

    Version 0.9.7 Patch Notes Alterations : Sandbox mode is now a thing - various options for startin a new game are now available, from starting location to difficulty options to disable tutorial or even story content. Second-hand ships are now purchasable. Provided more details on

  20. Developer post

    What's Next

    Hi everyone! Here's an update coming from Elissa and Leigh about what will happen to Objects in Space from now until the full 1.0 release. You can see the original post at this link Hope you like it! Hi all, Been a bit quiet on this end as you may have noticed. Elissa and I have