Version 0.9.7.1 Patch Notes
Alterations:
- Shifted descriptions of for-sale ships to a more natural order.
- Shift-clicking when already in autopilot now simply adds a new waypoint to your existing waypoint set.
- Re-balanced the amount of damage a second-hand module can contain.
- Allowed binding of "Full Stop" command to a key.
- Allowed filtering of module categories when in sell mode.
- Set component purchases to keep top-left component selected to allow bulk-purchases more easily.
General:
- Fixed a bug where some scene extras could be clicked on for a conversation, causing a crash.
- Fixed bug where jump drive spin-up state was shown incorrectly.
- Fixed a bug where torpedos could damage your ship while you were docked and not in freespace.
- Sounds were not playing when changing selections for filters, etc.
- Fixed a bug which caused AI ships following player to continue indefinitely under certain conditions.
- Fixed a bug which sometimes caused actions in conversations to trigger more than once.
- Fixed a bug where having a filter for modules on in buy mode would break being in 'sell' mode until you left it.
- Fixed some bugs to optimise rendering speed of various trade terminals.
- Fixed a bug where module types not used by playable ships (or at all any more) were still selectable as options when buying modules at a space station.
- Removed some extraneous objects from the Ceres-class cabin.