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Patch Notes for v0.9.7.1

Version 0.9.7.1 Patch Notes

Alterations:

  • Shifted descriptions of for-sale ships to a more natural order.
  • Shift-clicking when already in autopilot now simply adds a new waypoint to your existing waypoint set.
  • Re-balanced the amount of damage a second-hand module can contain.
  • Allowed binding of "Full Stop" command to a key.
  • Allowed filtering of module categories when in sell mode.
  • Set component purchases to keep top-left component selected to allow bulk-purchases more easily.

General:

  • Fixed a bug where some scene extras could be clicked on for a conversation, causing a crash.
  • Fixed bug where jump drive spin-up state was shown incorrectly.
  • Fixed a bug where torpedos could damage your ship while you were docked and not in freespace.
  • Sounds were not playing when changing selections for filters, etc.
  • Fixed a bug which caused AI ships following player to continue indefinitely under certain conditions.
  • Fixed a bug which sometimes caused actions in conversations to trigger more than once.
  • Fixed a bug where having a filter for modules on in buy mode would break being in 'sell' mode until you left it.
  • Fixed some bugs to optimise rendering speed of various trade terminals.
  • Fixed a bug where module types not used by playable ships (or at all any more) were still selectable as options when buying modules at a space station.
  • Removed some extraneous objects from the Ceres-class cabin.