The gallery element that was added due to an error has removed. The architecture that loads mod has been changed. Now use Unity Mod Manager that has been modified to match this game. The mod example file has also been modified. See the discussion article "User Mod Support". Steam
[FIXED]
The gallery element that was added due to an error has removed.
[UPDATED]
The architecture that loads mod has been changed.
Now use Unity Mod Manager that has been modified to match this game.
The mod example file has also been modified.
See the discussion article "User Mod Support".
Fixed an issue where yoke was missing when opening another gallery with yoke selected. Some Japanese translations have been improved. Thank you to Tein for your help. A number of small bugs have been fixed. Steam streaming play test completed. You can play Last Evil using Steam L
[FIXED]
Fixed an issue where yoke was missing when opening another gallery with yoke selected.
Some Japanese translations have been improved. Thank you to Tein for your help.
A number of small bugs have been fixed.
[UPDATED]
Steam streaming play test completed. You can play Last Evil using Steam Link application on mobile.
Instead, there are restrictions below on mobile.
- Can't control free camera in gallery.
- Unable to zoom in/out in battle.
The achromatic texture of the Healer outfit has become brighter.
Added defeat scene bariation for Patrols. As a result, the number of galleries increased by two.
A new idle animation has been added to the succubus.
Last Evil now support mod! For more information, see the topic User Modding Support in a discussion.
[NOTICE]
Steam cloud does not work in offline mode!
This is the constraint that Steam cloud has.
Progress is saved in cloud only when running in online mode!
Before formatting or changing the computer, you must run it online once or copy the file separately.
Scripting Backend has been changed from IL2CPP to Mono to support user mod.
Also, since many source codes have been modified, additional problems may arise.
Please inform me :)
I decided that this update is the last major update of this game.
Because I think I've filled the volume of the game that I first thought.
Of course, I'll continue to do issue tracking after this.
Sometimes I might make a new mode.
But I'll spend most of my time developing a next game :)
Thank you!
The video encoder has been changed to fix the problem of showing black screen in some environments. Fixed an issue that caused the background music to continue playing when viewing an epilogue in the gallery.
[FIXED]
The video encoder has been changed to fix the problem of showing black screen in some environments.
Fixed an issue that caused the background music to continue playing when viewing an epilogue in the gallery.
Normal artifacts can now be denied acquisition. The problem with using the keyboard has been fixed that spell can be used for dead target. Fixed an issue with the user report button remaining in the store. Some typos have been corrected. The problem with the invisible hair of a p
[FIXED]
Normal artifacts can now be denied acquisition.
The problem with using the keyboard has been fixed that spell can be used for dead target.
Fixed an issue with the user report button remaining in the store.
Some typos have been corrected.
The problem with the invisible hair of a particular character has been fixed.
Fixed an issue that can't be upgrade the Luck of Draw.
[BALACED]
Experience required up to the maximum level has been reduced by 10%, and early growth has been much faster.
Tunnel worm mother's attack damage increased from 1 to 2 in hard mode.
Virginity provides a Purify of 1.
Advanced Virginity provides a Purify has increased from 1 to 2.
Luck of Draw increased from 20 shield, 40 damage to 50 shield, 50 damage.
Advanced Luck of Draw increased from 30 shield, 50 damage to 60 shield, 60 damage.
The Mistress' Lust cost has increased from 2 to 3.
Advanced The Mistress' Lust cost has increased from 2 to 3.
The absorption of the Soul Drain increased from 12 to 14.
The absorption of the Advanced Soul Drain increased from 15 to 17.
Damage of Heart of Pain increased from 2 to 3.
Heart of Pain no longer activates most of the passives the enemy has.
Surrender damage is no longer blocked by defense.
[UPDATED]
Anti-aliasing was added to Option, and the default value was changed from TAA to FXAA.
[NOTICE]
I'm fixing the bug that breaks the basic outfit.
Please let me know what happened after the update :)
Fixed an issue that caused the game to freeze when surrendering to the undead. Pajama outfits are no longer hidden. This can cause visual problems. Please let me know if there is a huge problem. Fixed several internal errors.
[FIXED]
Fixed an issue that caused the game to freeze when surrendering to the undead.
Pajama outfits are no longer hidden. This can cause visual problems. Please let me know if there is a huge problem.
Fixed an issue where the End Turn shortcut button was displayed as LShift. Fixed an issue where the Inflation slider did not work in the gallery. Level cap increased by 5. Now you can get up to 25 talent points. Using Unity engine has been updated to version 2019.4. Fast mode add
[FIXED]
Fixed an issue where the End Turn shortcut button was displayed as LShift.
Fixed an issue where the Inflation slider did not work in the gallery.
[BALACED]
Level cap increased by 5.
Now you can get up to 25 talent points.
[UPDATED]
Using Unity engine has been updated to version 2019.4.
Fast mode added.
You can now toggle most UI with the Z key.
The user report was removed for reasons that the report site was too slow and unstable to help.
Cloth physical effects have been improved.
Combat scene is slightly optimized.
The material of Body Decal has been improved. Now it looks more transparent.
Now, even if you surrender, the game will not be end immediately.
You can surrender up to five times. This will help fill the gallery :)
Instead, you will receive a random restraint each time.
Five types of Restraints artifacts have been added.
A yoke condition has been added to most animations. In the unlocked gallery, you can swap the yoke display to view it again.
The restraints device item has been added to the gallery.
The screen has been modified to prevent zooming when scrolling through the customizing window with a mouse wheel. Fixed an issue where the defeated scene was not saved in the gallery. Now, even if you defeat the Archdemon at the normal difficulty level, the hard mode is will unlo
[FIXED]
The screen has been modified to prevent zooming when scrolling through the customizing window with a mouse wheel.
Fixed an issue where the defeated scene was not saved in the gallery.
Now, even if you defeat the Archdemon at the normal difficulty level, the hard mode is will unlock.
Fixed a problem where yoke appeared in certain scenes or yoke related animations were loaded.
[UPDATED]
Russian translation has now been added.
[NOTICE]
I'm working on too many things now @.@
There is a new content of Last Evil that I have been working on since a few months ago. I love the concept of the new content, but there was a big problem making it complete.
The base system is complete, but I'll probably have to throw it away XD
Until the idea of new content is found, I am using my time to study new features or make the next game. But it's still in the prototype stage.
I hope to show you any of the following games or new content as soon as possible. But I still make everything alone, so I have to concentrate on work for speed.
I sincerely apologize for not being able to read the community or check the mail.
The camera rotation algorithm has been improved. Body decals have been added. Some of the encounter images have been recreated. I did several tests to correct the error of the save file disappearing, but I knew that the save file of the entire user could be damaged. So I worked o
[UPDATED]
The camera rotation algorithm has been improved.
Body decals have been added.
Some of the encounter images have been recreated.
[NOTICE]
I did several tests to correct the error of the save file disappearing, but I knew that the save file of the entire user could be damaged.
So I worked on dividing the save file into several pieces.
For about a month or so, I went through a many R&D to support user mod.
But... I've never made scripting system for user mod in a game, so I still don't know what to do :s
I will study more about scripting system for user mod.
Instead, I'm trying to produce another sub-content.
I've only managed to organize my ideas now, so I think it's still too short to tell you.
Now supports shortcuts. Press and hold Left Shift to view shortcut keys. Fixed an issue where Weak Knees had different effects depending on the number of enemies. Fixed an issue where the description was incorrectly displayed when removing a card from Rest Place. Fixed an issue w
[UPDATED]
Now supports shortcuts. Press and hold Left Shift to view shortcut keys.
[FIXED]
Fixed an issue where Weak Knees had different effects depending on the number of enemies.
Fixed an issue where the description was incorrectly displayed when removing a card from Rest Place.
Fixed an issue where outfit names were displayed incorrectly.
[NOTICE]
A bug is being reported again that game progress is disappearing.
I don't even know where the problem is coming from :s
I'm really sorry.
Maybe, changing the system language code to English is likely to solve the problem.
Hello Everyone! it's us again! First of all we want to to thank all of you for sticking by this dev despite their rocky start. Thanks to you the dev was capable of accomplishing his goals in a relatively short time. This isn't the end of the journey for this game though! You can
Hello Everyone! it's us again!
First of all we want to to thank all of you for sticking by this dev despite their rocky start. Thanks to you the dev was capable of accomplishing his goals in a relatively short time.
This isn't the end of the journey for this game though! You can still look forward to a few more updates and balance changes to make sure that this little gem continues to get polished to shine! Flame will be taking a well deserved break for the time being (don't worry if there are any serious issues he will sort them out.)
Again big thanks to all of you. We couldn't have reached to this point without your support and patience. You guys are just as much part of this project as we are. See you guys soon and have a great Summer Sale!
We have a great line up of games coming out this year! Look out for us at Critical Bliss to continue to provide you hentai games that are actually fun to play!
The merchant has been modified to not appear too close to the starting point. But it's still possible with a low probability to appear nearby. Fixed an issue where artifact descriptions were too small for certain languages. Fixed an issue where the number of registered galleries
[UPDATED]
The merchant has been modified to not appear too close to the starting point.
But it's still possible with a low probability to appear nearby.
[FIXED]
Fixed an issue where artifact descriptions were too small for certain languages.
Fixed an issue where the number of registered galleries did not match the unlocked number.
Fixed an issue that could cause artifacts to be obtained first when clicking quickly when a battle with Mimic occurs.
I'm trying to fix a problem that doesn't save properly.
I found the cause after a very large amount of testing, and added some exception source codes.
So, the biggest reason that cannot be saved has been corrected :)
Also, as there may be other causes, a message was displayed to print the error when it was not saved properly.
Please let me know as soon as the error message is displayed.
Now you can see the merchant's previous poses with Dropdown at the bottom of the store screen. The merchant's intimacy level 4 animation has been modified. The frequency of "?" sector appearances on the third floor has increased. Fixed an issue where popups remained when loading
[UPDATED]
Now you can see the merchant's previous poses with Dropdown at the bottom of the store screen.
The merchant's intimacy level 4 animation has been modified.
The frequency of "?" sector appearances on the third floor has increased.
[FIXED]
Fixed an issue where popups remained when loading the ending cinematic scene from the Gallery.
Fixed an issue that prevented the Gallery element not unlock even after increased intimacy.
Fixed an issue that prevented the game from playing after the end of the battle. Sorry for not checking properly before the update. The version has not been changed.
[FIXED]
Fixed an issue that prevented the game from playing after the end of the battle.
[NOTICE]
Sorry for not checking properly before the update.
Fixed an issue where the enemy dialog text was too small in some languages. Fixed an issue where normal Werewolf animations were loaded even when beat the Crisis encounter. Fixing issues where achievements are not being achieved. Some text has been newly translated and some inval
[FIXED]
Fixed an issue where the enemy dialog text was too small in some languages.
Fixed an issue where normal Werewolf animations were loaded even when beat the Crisis encounter.
Fixing issues where achievements are not being achieved.
[UPDATED]
Some text has been newly translated and some invalid text has been corrected.
Warnings will be displayed when playing with normal difficulty. Fixed an issue where Soliloquy and Overloaded Encounters were not working correctly. Fixed an issue where users could not return to the title after ending cinematic. Now in hard mode, there are two champions on each
[UPDATED]
Warnings will be displayed when playing with normal difficulty.
[FIXED]
Fixed an issue where Soliloquy and Overloaded Encounters were not working correctly.
Fixed an issue where users could not return to the title after ending cinematic.
[BALANCING]
Now in hard mode, there are two champions on each floor.
Werewolf HP is no longer restored during temptation. Doppelganger now looks different from player character. The Cinematic video will no longer play when you meet Archdemon in hard mode. Obey debuff has been fixed to not works in hard mode.
[FIXED]
Werewolf HP is no longer restored during temptation.
Doppelganger now looks different from player character.
The Cinematic video will no longer play when you meet Archdemon in hard mode.
Obey debuff has been fixed to not works in hard mode.
Fixed an issue where the Passive card was discard into the grave at the end of the turn. Fixed an issue resulting in some texts being too small in some languages.
[FIXED]
Fixed an issue where the Passive card was discard into the grave at the end of the turn.
Fixed an issue resulting in some texts being too small in some languages.
A new floor, The Dungeon , has been added. A new cards has been added. A new artifacts has been added. Three new outfits have been added. Magician, Pajama, Bondage Three new achievements have been added. A new content Hard mode has been added. Portuguese translation by DDDD: (520
[UPDATED]
A new floor, The Dungeon, has been added.
A new cards has been added.
A new artifacts has been added.
Three new outfits have been added.
Magician, Pajama, Bondage
Three new achievements have been added.
A new content Hard mode has been added.
Portuguese translation by DDDD: (520 741 8) (✿◡‿◡) has been added.
Thai and Chinese Simplified Translation by CriticalBliss has been added.
[FIXED]
I'm tracking a phenomenon that can't be game saved.
One suspected error has been corrected.
I fixed the problem that the game did not proceed normally in the Hungarian environment.
In the battle against Mimic, the camera moved a little further to the left.
Some old animations have been improved a little.
[BALANCING]
The effect of underutilized cards has increased.
[NOTICE]
E-mail from the Simplified Chinese translator Windyshine:
[email protected]
Please contact him for any questions or regarding Simplified Chinese translation.
Perhaps having a screenshot will help him more.
Someone might be worried that the game is not updated. Let me tell you about the current progress. Most content of third floor is now complete and has been applied to game clients for testing. So it's impossible to update hotfix anything now :( If no special problem occurs, versi
[NOTICE]
Someone might be worried that the game is not updated.
Let me tell you about the current progress.
Most content of third floor is now complete and has been applied to game clients for testing.
So it's impossible to update hotfix anything now :(
If no special problem occurs, version 2.0.0 will be updated within this month.
I'm doing my best to really hope so.
Now I'm making spell cards and artifacts, and I'm working a balancing :)
And I can develop a few more things that aren't on the road map.
Balance work is taking too much time to test.
More than I expected :(
It may be difficult to make a good balance for the release within the scheduled period.
I received a lot of reports that there was a problem with the saved file.
It's not easy to figure out what's going on.
I'm really sorry about it.
Please contact me at [email protected]