v1.0.2: Minor improvements
Abacus v1.0.2 is here with a few small improvements and fixes. Added "Capture Time" setting for KOTH Added the ability to delete save files Minor tweaks to a few levels Fix Worm sometimes not activating in world 2-5
Developer posts and news about this game.

Abacus v1.0.2 is here with a few small improvements and fixes. Added "Capture Time" setting for KOTH Added the ability to delete save files Minor tweaks to a few levels Fix Worm sometimes not activating in world 2-5

Fixed a small issue with the Linux launch script (thanks Keanen!).

Added missing Stars Fixed Star Finder showing flashing arrows for already-collected Stars Fixed Yak corpses obscuring Stars

Well, it's been a long road. Ten years in development; one year of Early Access. Now, it's finally over. If you've been following the Early Access releases and you're wondering what's changed in this release... it's a big one! Added difficulty levels to Story Mode Added Signs Add

Abacus v0.29.0b brings a number of bugfixes and graphical improvements, including a new lava parallax layer, as well as a brand new CTF level: Nimbus . As always, see the readme for more details. Enjoy!

It's been a while since the last update, but fear not, development is still very much ongoing! Now that the nuts and bolts of the game have been thoroughly tightened and battle-tested, work on much more exciting features can begin - which leads us to one of the biggest and most g

A new version has just been released, featuring a brand new multiplayer game mode: King of the Hill . You know the drill: hold the sparkly zone until your timer counts down to zero to win! This comes with a new map, and some significant multiplayer improvements, including being a

Abacus v0.26.0 is here! Work on Abacus is progressing well, and the new version adds some meaty features. Without further ado, let's take a look! Steam Lobbies Now you can jump into a game with your Steam friends with ease - no IP address or port forwarding required. Multiple Sav

Parallax Layers - the mountains, trees and celestial bodies that can be seen in the distance - can now be customised to a much greater degree in the editor. Any number of parallax layers can be added, and various properties can be configured, including their distance, offset and

14 Achievements have been added, ranging from easy to... well, good luck! Several bugs have also been fixed in this release. As always, see the readme for full details, and please let me know if you encounter any problems.

The plan for Abacus in Early Access has always been to interact with the community and respond to suggestions and feedback. To date, I have only received one suggestion: gamepad support. Today, I am pleased to announce that this feature is now generally available! Any gamepad sho

Lobby Revamp Level preview Joining players can see game parameters Player names shown in colour Messages when players join or leave Pre-game countdown Players automatically rejoin the lobby after a game New Deathmatch Levels 7 new maps including 4 fan-made maps! Weapon Tweaks Rai

Health pickups have been added to all Deathmatch levels, and they are a game changer! Players can now customise their colour through the Settings menu, and their Fire Walls will change colour to match! Some other minor improvements and fixes have been made - see the readme for th

A few minor bugs fixed, and some rendering performance improvements; see the readme for full details. Once again, thank you for all your support!