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Abacus is now officially RELEASED!

Well, it's been a long road.

Ten years in development; one year of Early Access. Now, it's finally over.

If you've been following the Early Access releases and you're wondering what's changed in this release... it's a big one!

  • Added difficulty levels to Story Mode
  • Added Signs
  • Added new music tracks for Cave world
  • Added new music tracks for Castle world
  • Added new music tracks for Final Boss
  • Added new music track for the Virtumart
  • Added new Castle graphics
  • Added compass arrows to Flags in CTF
  • Added visual indicator for Heat effect
  • Added tooltips in the editor
  • Added new items to the Shop
  • Improved Raven / Vulture AI
  • Minor tweaks to several levels
  • Minor graphical improvements
  • Tweaked Shop costs
  • Increased Knight aiming speed
  • Reduced Ice Mage health
  • Fixed crash in editor when trying to edit an invalid entity
  • Fixed Final Boss dropping a Star when they've all been collected
  • Fixed Dragon killing itself by flying out of bounds
  • Fixed Worm sometimes failing to emerge
  • Fixed Knights not blocking projectiles
  • Fixed Double Jump icon missing from the Shop

I would like to say a huge thank you to everyone who has supported me during this time - our playtesting sessions have been enormous fun and absolutely invaluable. I am really pleased with how the game has turned out. It's lightyears away from how it looked even just one year ago.

I really hope you enjoy it!

If you have any comments, questions or suggestions, please drop them in the Steam forum and I will endeavour to respond as soon as possible.