Well, it's been a long road.
Ten years in development; one year of Early Access. Now, it's finally over.

If you've been following the Early Access releases and you're wondering what's changed in this release... it's a big one!
- Added difficulty levels to Story Mode
- Added Signs
- Added new music tracks for Cave world
- Added new music tracks for Castle world
- Added new music tracks for Final Boss
- Added new music track for the Virtumart
- Added new Castle graphics
- Added compass arrows to Flags in CTF
- Added visual indicator for Heat effect
- Added tooltips in the editor
- Added new items to the Shop
- Improved Raven / Vulture AI
- Minor tweaks to several levels
- Minor graphical improvements
- Tweaked Shop costs
- Increased Knight aiming speed
- Reduced Ice Mage health
- Fixed crash in editor when trying to edit an invalid entity
- Fixed Final Boss dropping a Star when they've all been collected
- Fixed Dragon killing itself by flying out of bounds
- Fixed Worm sometimes failing to emerge
- Fixed Knights not blocking projectiles
- Fixed Double Jump icon missing from the Shop
I would like to say a huge thank you to everyone who has supported me during this time - our playtesting sessions have been enormous fun and absolutely invaluable. I am really pleased with how the game has turned out. It's lightyears away from how it looked even just one year ago.
I really hope you enjoy it!
If you have any comments, questions or suggestions, please drop them in the Steam forum and I will endeavour to respond as soon as possible.