Military Operations: Benchmark

Military Operations

Released
Jun 21, 2018
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    MilOps Blog: Unit Orders

    The new Unit Order menu currently in development is the topic of the latest blog entry. As usual, you can find it on our website . Feel free to comment on the forums .

  2. Developer post

    Patch 20.4.2 released

    Application will not close We noticed a small number of people experienced an issue with the MilOps: Benchmark where the application wouldn't close when something went wrong during start-up (mostly due to old hardware/drivers). This latest patch should resolve this problem. That'

  3. Developer post

    Development update

    Research During our never ending search for reliable information about practices in WW2, we came across this gem; A German Tactical Doctrine manual . A treasure-trove of information about how things actually were done. This one was translated to English. Patch coming up We are ab

  4. Developer post

    Development Update

    Work on the formation code is continuing formations are now able to follow the exact route drawn in a movement order and adjust their speed depending on being on the inner or outer side of a turn so the formation stays intact while turning. Follow this link to youtube to see a sh

  5. Developer post

    Unit formations video

    We've been working on improved unit and troop formations as well as movement. To give you an early peek at current progress we put a video on YouTube demonstrating the new behaviour. The slides of our DevCom 2018 talk from last August can now be downloaded here . It is intended f

  6. Developer post

    MilOps Benchmark patch 20.4.1 released

    This week we have a patch update for MilOps Benchmark No new content or functionality, just a stability and bug fix. The main updates are: On systems with multiple GPUs, the separate graphics-card should now be automatically activated for MilOps. An issue concerning a path check

  7. Developer post

    Development update

    Handling hybrid GPU systems We've noticed a substantial number of users have a system with both integrated graphics (Intel HD Graphics) and a separate graphics card (NVidia/AMD). For MilOps to run, it is important to make the separate graphics card active. Many users don't know h

  8. Developer post

    Summer break is over

    Now that the DevCom, GamesCom and a small summer break are over, we are back on development full time. That means we will also pick up our regular development reports and BLOG posts. Stay tuned!

  9. Developer post

    We have a little surprise

    A MilOps update featuring play-testing was released today. The play-test let's you try out the draw-order UI. This introductory video explains how to draw orders on the terrain. Since the play-test is small and we had to disappoint some users before, we made sure the play-test ca

  10. Developer post

    Multi-player poll on the website

    We noticed several questions and some discussions regarding multi-player on the MilOps forums. We don't plan to include multi-player for the initial release of the game. We do see how multi-player would fit with MilOps however, and would like to include it at some point. This sou

  11. Developer post

    New BLOG on the website

    We've added a new BLOG entry This time it is a development technical entry about how to render fast when your game world is huge. If you're not a developer and more interrested in game-play related topics, the previous one about the combat-model should interrest you.

  12. Developer post

    GamesCom 2018

    GamesCom In August Europe's biggest computer-games fair is taking over Cologne for a week. We will be there on the 21st. If you're attending as well and like to have a chat about MilOps, drop us a line! DevCom Prior to the GamesCom the DevCom conference will take place. This is w

  13. Developer post

    MilOps Blog: The Combat Model

    A new blog post has been posted on our website discussing the details of the Combat Model in MilOps. As usual, you can find it on our website .

  14. Developer post

    MilOps buzz

    Kriegsimulation.blogspot J.C. from Kriegsimulation put up a new look at MilOps: Benchmark on his BLOG. He featured us earlier with a preview of MilOps: Benchmark ahead of its release. dogsofwarvu Our friends at DogsOfWar always keep a close eye on our development. If you enjoy di

  15. Developer post

    MilOps benchmark: what's next?

    Reception We were pleasantly surprised by the reception of MilOps, especially since there wasn't a big marketing push. To date thousands of copies have been activated, much more than anticipated. Judging from the feedback we received on the forum and elsewhere the Benchmark succe

  16. Developer post

    Update 3 now available

    This 3rd patch further improves OpenCL device detection and selection. All reported issues should now be resolved. In addition , left-clicking unit-icons will now open the Detail-Dialogue if it wasn't open already. If you experience any unexpected behaviour the support-page doesn

  17. Developer post

    New poll on the website

    From our last poll, it appears most people think custom combat units are more important than re-play or multi-player. We tend to agree. Great stuff, thanks all for voting! That poll has been up for a few months so it was due time for a new one Our last BLOG-entry was an introduct

  18. Developer post

    Website up again

    We noticed our Military Operations HQ went down yesterday. Our provider decided to do a PHP upgrade from 5 to 7 without warning us. We've resolved the issue so everything should be back to normal. Thanks!

  19. Developer post

    Update 2 promoted to default

    Our second update is now on the default branch From now on we will introduce updates as follows: Bug fixes will go directly to the default branch Special or risky updates will be on the Beta branch first When the default branch is updated, the last version will be available on th

  20. Developer post

    Update 2 is ready

    MilOps: Benchmark version 20.3.2 is now available on the Beta branch The start-up sequence now performs extensive checks to select the best OpenCL device, if possible. If things work fine for you now and you're still on the Beta-branch, please switch back to the Standard-branch.