The new Unit Order menu currently in development is the topic of the latest blog entry. As usual, you can find it on our website . Feel free to comment on the forums .
The new Unit Order menu currently in development is the topic of the latest blog entry.
As usual, you can find it on our website. Feel free to comment on the forums.
Application will not close We noticed a small number of people experienced an issue with the MilOps: Benchmark where the application wouldn't close when something went wrong during start-up (mostly due to old hardware/drivers). This latest patch should resolve this problem. That'
Application will not close
We noticed a small number of people experienced an issue with the MilOps: Benchmark where the application wouldn't close when something went wrong during start-up (mostly due to old hardware/drivers).
This latest patch should resolve this problem. That's all for now!
Research During our never ending search for reliable information about practices in WW2, we came across this gem; A German Tactical Doctrine manual . A treasure-trove of information about how things actually were done. This one was translated to English. Patch coming up We are ab
Research
During our never ending search for reliable information about practices in WW2, we came across this gem; A German Tactical Doctrine manual. A treasure-trove of information about how things actually were done. This one was translated to English.
Patch coming up
We are about to release a new patch (v20.4.2). It will address a rare case of the game failing to shut down when encountering a problem during launch.
Blog entry
Last week we added a new BLOG entry. Again, more targeted at developers than users. It explains why we choose OpenCL for running the simulation on the GPU.
Work on the formation code is continuing formations are now able to follow the exact route drawn in a movement order and adjust their speed depending on being on the inner or outer side of a turn so the formation stays intact while turning. Follow this link to youtube to see a sh
Work on the formation code is continuing
formations are now able to follow the exact route drawn in a movement order and adjust their speed depending on being on the inner or outer side of a turn so the formation stays intact while turning.
We've been working on improved unit and troop formations as well as movement. To give you an early peek at current progress we put a video on YouTube demonstrating the new behaviour. The slides of our DevCom 2018 talk from last August can now be downloaded here . It is intended f
We've been working on improved unit and troop formations
as well as movement. To give you an early peek at current progress we put a video on YouTube demonstrating the new behaviour.
The slides of our DevCom 2018 talk
from last August can now be downloaded here. It is intended for developers, so beware.
This week we have a patch update for MilOps Benchmark No new content or functionality, just a stability and bug fix. The main updates are: On systems with multiple GPUs, the separate graphics-card should now be automatically activated for MilOps. An issue concerning a path check
This week we have a patch update for MilOps Benchmark
No new content or functionality, just a stability and bug fix.
The main updates are:
On systems with multiple GPUs, the separate graphics-card should now be automatically activated for MilOps.
An issue concerning a path check when doing a clean install is now resolved.
The kernel-cache (GPU specific code) is now more robust and can be cleared in the options menu
Anyone with a supported system who experienced issues running MilOps, should try this version to see if they are resolved.
Handling hybrid GPU systems We've noticed a substantial number of users have a system with both integrated graphics (Intel HD Graphics) and a separate graphics card (NVidia/AMD). For MilOps to run, it is important to make the separate graphics card active. Many users don't know h
Handling hybrid GPU systems
We've noticed a substantial number of users have a system with both integrated graphics (Intel HD Graphics) and a separate graphics card (NVidia/AMD). For MilOps to run, it is important to make the separate graphics card active. Many users don't know how to do this or aren't aware their system contains two GPUs.
More games suffer from the same issue and we've added info on our support page that explains how to change this manually. However, it appears we will have to make this selection automatic. This sounds easier than it is. We are working on a robust solution at the moment.
Game development progress
Meanwhile we are also working on more interesting features like formations. The new system very graciously handles formations throughout the entire hierarchy while also allowing units and individual troops to adapt to their direct surroundings. We hope to have some shots or video and a BLOG entry soon.
Now that the DevCom, GamesCom and a small summer break are over, we are back on development full time. That means we will also pick up our regular development reports and BLOG posts. Stay tuned!
Now that the DevCom, GamesCom and a small summer break are over, we are back on development full time. That means we will also pick up our regular development reports and BLOG posts.
A MilOps update featuring play-testing was released today. The play-test let's you try out the draw-order UI. This introductory video explains how to draw orders on the terrain. Since the play-test is small and we had to disappoint some users before, we made sure the play-test ca
A MilOps update featuring play-testing was released today.
The play-test let's you try out the draw-order UI. This introductory video explains how to draw orders on the terrain.
Since the play-test is small and we had to disappoint some users before, we made sure the play-test can be used on machines with 2GB video-ram!
So try it out, or head over to the store-page to install MilOps: Benchmark.
Feel free to discuss what you do and don't like about the play-test. We appreciate your feedback.
We noticed several questions and some discussions regarding multi-player on the MilOps forums. We don't plan to include multi-player for the initial release of the game. We do see how multi-player would fit with MilOps however, and would like to include it at some point. This sou
We noticed several questions
and some discussions regarding multi-player on the MilOps forums. We don't plan to include multi-player for the initial release of the game.
We do see how multi-player would fit with MilOps however, and would like to include it at some point. This sounds like a perfect poll-topic. Head over to the website and let us know where you stand regarding multiplayer.
We've added a new BLOG entry This time it is a development technical entry about how to render fast when your game world is huge. If you're not a developer and more interrested in game-play related topics, the previous one about the combat-model should interrest you.
We've added a new BLOG entry
This time it is a development technical entry about how to render fast when your game world is huge.
If you're not a developer and more interrested in game-play related topics, the previous one about the combat-model should interrest you.
GamesCom In August Europe's biggest computer-games fair is taking over Cologne for a week. We will be there on the 21st. If you're attending as well and like to have a chat about MilOps, drop us a line! DevCom Prior to the GamesCom the DevCom conference will take place. This is w
GamesCom
In August Europe's biggest computer-games fair is taking over Cologne for a week. We will be there on the 21st. If you're attending as well and like to have a chat about MilOps, drop us a line!
DevCom
Prior to the GamesCom the DevCom conference will take place. This is where game developers meet and exchange experiences and knowledge. This year will be special to us because we will be one of the speakers on the event. The talk will address the Metis tech that powers MilOps.
Kriegsimulation.blogspot J.C. from Kriegsimulation put up a new look at MilOps: Benchmark on his BLOG. He featured us earlier with a preview of MilOps: Benchmark ahead of its release. dogsofwarvu Our friends at DogsOfWar always keep a close eye on our development. If you enjoy di
Kriegsimulation.blogspot
J.C. from Kriegsimulation put up a new look at MilOps: Benchmark on his BLOG. He featured us earlier with a preview of MilOps: Benchmark ahead of its release.
dogsofwarvu
Our friends at DogsOfWar always keep a close eye on our development. If you enjoy discussing serious military simulation gaming, you’re sure to find a few interesting topics there.
Grogheads
This has always been a favourite spot for the hardcore wargamer. Never shy to ask the difficult questions. Good to see MilOps got their attention.
Keeping an eye on it
We read all of these and participate in discussions. Some interesting points are being made so head over if you are curious to see what's being discussed.
Reception We were pleasantly surprised by the reception of MilOps, especially since there wasn't a big marketing push. To date thousands of copies have been activated, much more than anticipated. Judging from the feedback we received on the forum and elsewhere the Benchmark succe
Reception
We were pleasantly surprised by the reception of MilOps, especially since there wasn't a big marketing push. To date thousands of copies have been activated, much more than anticipated. Judging from the feedback we received on the forum and elsewhere the Benchmark succeeded in sparking interest.
Questions
Most people are curious about game-play and how the game will enable the player to manage 50000 troops. Taking all feedback into account and combining it with our development road-map, we decided to keep using MilOps: Benchmark as a way to give sneak previews of the game to come. There is a danger in doing so at this early stage in development. Many features are not finished or in an experimental state. However, we hope the true war-gaming enthusiasts will acknowledge this and appreciate the opportunity.
Gameplay
For our first installment, we will create a small play-test setup that allows you to play for a while and capture a number of objectives. This means the next major update will contain some actual game-play!
As always, we will keep you up to date on development.
This 3rd patch further improves OpenCL device detection and selection. All reported issues should now be resolved. In addition , left-clicking unit-icons will now open the Detail-Dialogue if it wasn't open already. If you experience any unexpected behaviour the support-page doesn
This 3rd patch
further improves OpenCL device detection and selection. All reported issues should now be resolved.
In addition, left-clicking unit-icons will now open the Detail-Dialogue if it wasn't open already.
If you experience any unexpected behaviour the support-page doesn't address, please let us know on the support-forum.
From our last poll, it appears most people think custom combat units are more important than re-play or multi-player. We tend to agree. Great stuff, thanks all for voting! That poll has been up for a few months so it was due time for a new one Our last BLOG-entry was an introduct
From our last poll, it appears most people think custom combat units are more important than re-play or multi-player. We tend to agree. Great stuff, thanks all for voting!
That poll has been up for a few months so it was due time for a new one
Our last BLOG-entry was an introduction to the key game features. We are curious which feature you would like us to explain in detail for our next BLOG post.
Head up to the website and let us know what you prefer!
We noticed our Military Operations HQ went down yesterday. Our provider decided to do a PHP upgrade from 5 to 7 without warning us. We've resolved the issue so everything should be back to normal. Thanks!
We noticed our Military Operations HQ went down yesterday.
Our provider decided to do a PHP upgrade from 5 to 7 without warning us. We've resolved the issue so everything should be back to normal.
Our second update is now on the default branch From now on we will introduce updates as follows: Bug fixes will go directly to the default branch Special or risky updates will be on the Beta branch first When the default branch is updated, the last version will be available on th
Our second update is now on the default branch
From now on we will introduce updates as follows:
Bug fixes will go directly to the default branch
Special or risky updates will be on the Beta branch first
When the default branch is updated, the last version will be available on the "previous" branch in case something broke for you
All patches, updates and upgrades will allways be announced on the community hub
Please switch to the default branch now, unless you have a good reason not to.
If you still have issues and the support page wasn't helpfull, let us know on the support forum.
MilOps: Benchmark version 20.3.2 is now available on the Beta branch The start-up sequence now performs extensive checks to select the best OpenCL device, if possible. If things work fine for you now and you're still on the Beta-branch, please switch back to the Standard-branch.
MilOps: Benchmark version 20.3.2 is now available on the Beta branch
The start-up sequence now performs extensive checks to select the best OpenCL device, if possible. If things work fine for you now and you're still on the Beta-branch, please switch back to the Standard-branch.
Systems with Intel graphics active, are now detected
A minimal driver version is now required for running MilOps
The drum cadence during benchmarking is now stopped when interrupting the run.
In general, more information is provided when a launch fails
To enable the fix, make sure to activate the "Beta update branch":
In your Steam-client, right-click on "Military Operations: Benchmark" in your library
Select "properties" at the bottom of the popup menu
Select the "BETAS" tab in the dialog that opens
Select "beta - Beta" from the list-box
Force an update by exiting the client and restarting it. In the MilOps "Credits" on the main menu screen, the version should now say: 20.3.2
Also:
One situation that we can not resolve is caused by Windows 10 not installing OpenCL drivers when updating. It requires the user to manually install a driver downloaded from the NVidia or AMD website depending on your graphics card.
If your system only contains Intel Graphics hardware, it wil not be able to run MilOps regardless of the driver version.