Just a small hotfix to solve some crash-on-start issues, especially for users that had non-English characters in their Windows username. Fixes: Fixed a crash on systems where the Windows username contained a UTF8 character Added an error dialog if OpenGL fails to initialize, rath
Just a small hotfix to solve some crash-on-start issues, especially for users that had non-English characters in their Windows username.
Fixes:
Fixed a crash on systems where the Windows username contained a UTF8 character
Added an error dialog if OpenGL fails to initialize, rather than just crashing with no indication of what happened.
First point release update! This introduces several fixes, including resolving a crash at launch that was affecting Windows 7 users, as well as fixing fullscreen support for users with Windows Scaling enabled, making the key rebinding options a little more visible, fixing an issu
First point release update!
This introduces several fixes, including resolving a crash at launch that was affecting Windows 7 users, as well as fixing fullscreen support for users with Windows Scaling enabled, making the key rebinding options a little more visible, fixing an issue with being able to double-bind keys, adding support for extended mouse buttons, and more.
Some minor changes have also been made to the game, including making a vent that wasn't intended to be an entrance a little less enticing, making an area that should have been a secret an actual secret, buffing the WarBeetle slightly, and lowering the health on some destructibles to make them more destructible.
Full changelist below:
Fixes:
Fixed a crash on startup for Windows 7
Fixed issue with fullscreen mode on high-DPI monitors
Can no longer double-bind keys
Replaced a number of dev textures in the level
Fixed a breakable window that had too much health
Fixed a spelling error
Changes:
Moved vent in office so players wouldn't confuse it for a way in
Lowered health on trashcans and trashbags
Promoted a pre-secret area to be a proper secret itself
Increased health of WarBeetle slightly
Left Control now defaults to Hold Crouch (Will require resetting the key if played previously)
Moved 'Rebind Keys' option in Input menus so it isn't confused for a header
Added different title text to the 'Rebind Keyboard/Mouse' and 'Rebind Controller' screens, so hopefully it's less confusing if someone accidentally ends up in the wrong one
Renamed 'Interact X' bind names to 'Computer X', to make their use a little more clear
Added support for extended mouse buttons
When key rebind options are selected with the mouse, clicking will now select the option first rather than going straight into rebinding.
Renamed 'Toggle/Hold Run' options to 'Toggle/Hold Walk/Run'
Note that if you have run the game previously, the Left Control to Crouch keybinding will not be automatically applied. If you go to Options -> Input -> Keyboard/Mouse Settings -> Rebind Keys, you can either rebind Hold Crouch manually, or select it and press Backspace to set it to the new default.
It's been a long time in the making, but the time has finally come; the demo is OUT NOW! This demo features one level from the full campaign, 4 different weapon types and 3 enemy varieties, with heaps of secrets and easter eggs to find! While I've done as much testing as I can, p
It's been a long time in the making, but the time has finally come; the demo is OUT NOW!
This demo features one level from the full campaign, 4 different weapon types and 3 enemy varieties, with heaps of secrets and easter eggs to find!
While I've done as much testing as I can, please note that this is the first public road-test of a fully custom engine, and as such there's a chance that the game may not work correctly or at all on certain system configurations. Over the next few weeks I'll be working hard to address any issues that come up, so if you have any problems, please drop into the Steam Forums and let me know!
Thanks so much to everyone for their support during development, now get in there and KICK SOME ASS!
I'm a sucker for the concept where you get someone who's good at a specific task to do a technically-related but wildly different thing and they're hyper-competent at it. For example, who would you call if an invasion of alien cockroaches came swarming down from the skies to end
I'm a sucker for the concept where you get someone who's good at a specific task to do a technically-related but wildly different thing and they're hyper-competent at it. For example, who would you call if an invasion of alien cockroaches came swarming down from the skies to end humanity? Obviously you'd call the exterminator, says Ironworks Games, Australia-based developers of The Last Exterminator... Read more.