Released
Sep 26, 2019
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Fishery Build 92 is live!

    Hello everyone, A new build has just been uploaded to steam that includes some new decorations. Four industrial looking rusted pipes and a set of dentures. The dentures are a little strange but I am sure some players will find them to be a lovely addition to their aquariums. Ther

  2. Developer post

    Fishery Build 91 is live!

    Hello everyone, Small update this week. There is a new decoration added to the game. An aged olde style wooden barrel. This was actually quite an intricate little model that was very fiddly to make and paint in the game's art style but I think it turned out quite nice. It can rea

  3. Developer post
  4. Developer post

    Fishery Build 90 is live!

    Hello everyone! We bring you a nice little update to start off the week. A classical aquarium decoration! A submarine wreck! These types of decorations always create a really nice atmosphere in real life aquariums and now players can add them to their virtual ones. We have been w

  5. Developer post

    Fishery Build 89 is live!

    Hello everyone, Another new build of the game has been uploaded to steam. Actually quite a few builds have been uploaded in the past few weeks. A lot of them fixed some very tricky and rare bugs that were causing issues for a small selection of players. There were also several sm

  6. Developer post

    Fishery Build 88 is live!

    Hello everyone! Sorry for the delay for this update. I had a kitchen accident and I had to get some stitches. I have only been able to use one hand so I have focused on fixing code bugs instead of doing art content (I need 2 hands to make new fish). My injury is slowly getting be

  7. Developer post

    Fishery Build 87 is live!

    Hello everyone! Our latest build is on steam and available for all of you play. It consists entirely of new guppies. Upper Sword Tail: Spear Tail: Spade Tail: Fan Tail: Double Sword Tail: Delta Tail: Lower Sword Tail: We can cross guppies off of our to-do for the rest of the earl

  8. Developer post
  9. Developer post

    Fishery Build 86 is live!

    Hello Everyone! Build 86 is live and it fixes some major issues with the water chemistry system. The biggest issue that has been fixed is the chaotic nature of the water chemistry. It was too reactive and most aquariums needed a lot player intervention in order to stay healthy. I

  10. Developer post

    Fishery Build 85 is live!

    Hello everyone! Build 85 is uploaded. It is another small update. It fixes a bug where some male tetras and male guppies never get become fertile enough to breed. This update also enables specific species of fish to give birth to live young instead of laying eggs. All mollies, pl

  11. Developer post

    Fishery Build 84 is live!

    Hello everyone! This week's update includes build 84. It is smaller than the previous update but stress responses are now back in the game. The puffer fish now inflate as they become more stressed. In future updates stress responses will vary among all species and in some instanc

  12. Developer post

    Fishery Build 83 is live!

    Hello everyone Build 83 is finally on steam! I won't go into too much detail and list all of the changes again here because they have been talked about in all previous news posts for the last couple of years, and those posts are much more detailed. However the most noticeable cha

  13. Developer post

    development update #132

    Hello everyone, It has been a little while since the last post. I had to take a break to recharge and focus on some other things, and it did me some good because I have been getting lots of things off of the to-do list since returning to Fishery. There has been a lot of focus on

  14. Developer post

    development update #131

    Hello everyone, Here is some more progress for you all to see. Maintenance visualized: I spoke about the maintenance feature for utility devices a few updates ago. The shaders have been tweaked to visualize this feature. Once a device is placed into an aquarium and time passes, t

  15. Developer post

    development update #130

    Hello Everyone, This week a lot of work has been done on finalizing all of the aquariums that will be in the game for the rest of the early access period. There are now 30 aquariums of various shapes and sizes that will be available in the next update. I spoke in a previous news

  16. Developer post

    development update #129

    Hello everyone, This is just a quick news update showing off some of the newer art content that is being made as we move towards the new build update. Sailfin Mollies Painted (they are not proportionally scaled in this image) The Sailfin mollies models I showed in the last update

  17. Developer post

    development update #128

    Hello everyone Once again this a news only update because I was unable to get the new build of the game ready to play in time for the end of March. This has happened again for all of the usual reasons. Adding, modifying, refining, and remaking parts of the game ends up taking lon

  18. Developer post

    development update #127

    Hello everyone, My goodness it has been a busy year, and I think a bit of a disappointing one in terms of progress with Fishery. I was really hoping to be able to get the next big update out before this year's end but a lot of real life things got in the way. This year I moved ap

  19. Developer post

    development update #126

    Hello everyone, As mentioned at the end of the previous post we have been remaking the game's user interface. Here is a look at what we have so far. We are moving away from the neutral mono-coloured UI design in favour of something much more colourful, friendly, inviting, and fun

  20. Developer post

    development update #125

    Hello everyone, I thought I would give all of you an update on the game's progress since the last progress update. Substrate painting: The way that players apply different materials to their substrates has changed. The version currently in the game uses some spherical volumes to