Mac version 1.42 available in Beta
I hope it works! It took a few days to make it run properly. We had a very limited opportunity to test the build. So we would appreciate any feedback if it works as expected.
Developer posts and news about this game.

I hope it works! It took a few days to make it run properly. We had a very limited opportunity to test the build. So we would appreciate any feedback if it works as expected.

Overall logistics acceleration. Drone movement is now less slowed down by weather conditions. Vertical movement of drones has been accelerated twice (should speed up all logistics, especially on locations with different heights) The movement of large drones for work under cliffs

Minor update with bug fixes and improvements. The Mac version will be delayed a bit. Added a warning indicator above the building, it appears if there are no raw materials or production is stopped due to overflow storage. A priority indicator was added above the building. A butto

In addition to fixing issues that have accumulated over the past half a year, I'm pleased to introduce New Cliffs, new defense options, and some balance changes! It could be DLC, but why not make it a regular update? Turrets can now be modified for an additional fee: New cliffs c

Just increased the max speed from 6x to 7x. MacOS version is also available.

Fixed a bug where "rebuild all" button created overlapping buildings. Minor optimization. For Mac platform, the update will be released with a delay.

Thank you for your support, feedback, and explanations of problems, I hope the latest changes and fixes have made the game even more enjoyable for you! Added the ability to control which goods are accepted in warehouses. This will allow you to better adjust logistics, especially

The game is built on a much newer version of Unity, which should have a positive effect on the speed of the game, but also something can go wrong... we'll see. I also added another item to the Workshop, which could be a great expansion of the area. I refused to compress the game

Restoring the latest balance changes, and small fixes to the camera. Also, what do you think about making the Remaster version as the main version of the game, and letting the standard version be selected through the launcher settings? The efficiency of the Eco House and Mega Dri

The marauder attack has been adapted to the level of the city's development, so the attack will not be fatal if the player has not managed to build a defense. The description of the underground delivery unit has been extended. Added highlighting of the area of shields and lightni

Something has changed in the integration of Steam in the Reamster version, hopefully nothing will break. Some inner work to better support Workshop. The update included a lot of balance changes, especially early access to the Engineering Bureau should be affected game a lot. The

The long-awaited Portuguese localization has finally been added to the game, being busy with a new project did not even give me a free day to do it. In the coming month, I plan to return to Cliff Empire a bit and make some improvements based on the player's feedback. Also, if you

If anyone is interested… Our new project has finally reached Steam Early Access, and it has been polished for several weeks with a small amount of feedback. The game is a continuation of the Cliff Empire universe, and it takes place decades after the repopulation of Earth. Maybe

We are excited to announce that Remastered Cliff Empire, is now available on the Mac OS platform! Experience the thrill of constructing and developing new cities, discovering new technologies, and ensuring the well-being of your citizens. Visit AppStore link below:

bug fixes. Some text corrections. Optimization of graphics of some buildings. When switching between cliffs, camera now moves to the center of group of buildings.

Fixed bug with profit numbers visiblity on the Ice Citadel. Fixed bug with trading via portal to an Orbital Station that does not have money led to the complete disappearance of goods from the platform without receiving income. Changed the design of gardens on large wind fields n

Fixed display of disable icon on orbital station. Destroyed enemy fleet will no longer stuck on energy field Fixed building area on cliff expansion that blocked 1 extra cell.

I hope the update doesn't break anything :) Added option to disable dome display. Added location generator settings, you can disable unwanted cliffs at the beginning of the game. Building disable icon has been replaced.

We released the game soundtrack this week. Also, additional changes in the balance of the middle phase of the game. In both versions: Corrected description of the vertical vineyard. Winemaking is now 10% faster. The capacity of the eco-house has been increased from 18 to 22. The

New music and little changes to balance of early stages of game. In both versions: Added 4 new musical compositions. Fighting music was replaced by two new tracks, which more reflect the game style. Trading Portal is using less energy. Storage expansion is now much cheaper. Chang