Cubism

Thomas Van Bouwel · Vanbo LLC, Creature Label

Released
Sep 17, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Steam Frame Update

    Happy Steam Frame launch day, everyone! Cubism is now Steam Frame verified , meaning we've added a new Android version of the game which will run great on standalone Steam Frame! Beyond that, this new build also allows you to play in your own living room in monochrome passthrough

  2. Developer post

    Update 1.8.1

    Update 1.8.1 is a long overdue update that brings in many of the quality of life and maintenance changes from the Quest version of the game to Steam. The main improvement under the hood is a better implementation of OpenXR support, which allowed us to consolidate support for diff

  3. Developer post

    VR Forever is LIVE!

    It’s time everyone! The first edition of VR Forever is live! VR Forever Steam Festival Over 130 games are taking part in this online festival that includes brand new games, demos and deep discounts on the best Steam VR has to offer. We are excited to announce the winners of the V

  4. Developer post

    SAVE THE DATE! The first EVER Creature Feature is coming

    It’s happening! The first ever Creature Feature showcase premiers next Monday 19th June at 9am PT/12pm ET/6pm CET, hosted by IGN. You will see brand new game announcements, new content for some of your favorite games, new platforms for existing games, and a few surprises along th

  5. Developer post

    Cubism in-game puzzle editor

    Have you ever wanted to make your own Cubism puzzles? Now you can! Update 1.6.0 adds an in-game local puzzle editor so you can unleash your inner puzzle designer. Just enable the editor in the settings, and get started making your own puzzles!

  6. Developer post

    Launch options on start for SteamVR or OpenXR

    If you're running SteamVR's OpenXR utility and are having issues detecting your controllers, you can now choose to launch the game in OpenXR mode which should fix that issue.

  7. Developer post

    OpenXR public branch now available

    Some players have been experiencing issues with the game's controls, where the controllers aren't detected at the start of the game. Turns out this was caused by SteamVR's OpenXR runtime being enabled. To solve this, I've had to implement OpenXR support in the game. If you're hav

  8. Developer post

    Update 1.5.3

    Update 1.5.3 back up to speed with the Quest version: - Puzzles can be snapped back onto the podium - Custom puzzles now support the simplified v2 format (see github.com/cubismvr/mods) - Fixed an issue where thrown pieces would appear to stutter

  9. Developer post

    Cubism - Volume 2 Update

    Jump back into Cubism with Volume 2: a free update adding 30 new challenging puzzles in a brand new campaign! This update helps mark the one year anniversary of the game's release, which launched in September of last year. The addition of new puzzles has been a frequent request,

  10. Developer post

    Hotfix 1.3.4

    Fixes an issue where Oculus devices couldn't launch the game Adds ability to pass calibration step with one controller by long-pressing the trigger

  11. Developer post

    Update 1.3.3

    - upgraded to SteamVR Input 2.0 - fixed missing localization text on advanced controls for Index controllers

  12. Developer post

    Localization Update

    - Added localization for English, French, Spanish, German, Japanese, Korean and Simplified Chinese - Added custom localized title puzzles for Japanese, Korean and Simplified Chinese

  13. Developer post

    Update 1.2.6

    - fixed issue where corrupted save files weren't handled gracefully - 5 new songs added to soundtrack - added continuous music option

  14. Developer post

    Mod & Replay Update

    The first feature update for Cubism is here! This update makes it easier to share the game with new players, and takes a first step towards supporting modded custom puzzles. MULTIPLE SAVE FILES Want to show Cubism to a friend or family member, but don't want to clear your progres

  15. Developer post

    Patch 1.0.2

    Hey folks, patch 1.0.2 is live with a few bug-fixes. Big thanks to the folks in the forums who helped me spot and resolve the language-setting issues! Patchnotes: Fixed an issue where players with French or German language settings couldn't properly launch the game Fixed an issue

  16. Developer post

    Cubism is available today!

    After 3 years of solo-development, Cubism is finally launching today at 10AM PST! (5PM GMT) It's been a long while since I first shared a demo for the game here on Steam (a bit longer than I anticipated to be honest), and the game has evolved a lot since then. I want to thank eve

  17. Developer post

    Cubism Demo Update 0.3

    Has it already been over year? Oof - sorry about that. Between moving countries due to visa issues and working my day job, progress on Cubism hasn’t always been as consistent as I’d like, but I’m happy to say we’re getting closer to the finish line! My goal is to get Cubism to Ea

  18. Developer post

    Cubism Demo Update 0.2

    Hi all! It's been a while since the last update, but I've been hard at work on completing the full game. A lot of work is going into rebuilding some of Cubism's underlying systems to insure it's maintainability in the future, and to make it easier to support future platforms. Bey

  19. Developer post

    Cubism at VRLA 2018!

    I'll be showing Cubism at VRLA this coming Friday and Saturday! Tickets are still available on the VRLA website , so if you're in the L.A. area, come by booth E25 near the food court to say hi!

  20. Developer post

    Cubism Demo Update 0.13

    Hi all! This is a small update with mostly bug-fixes and tweaks: You can now enable a floorgrid from the options menu, which may increase comfort for some players as you'll feel more grounded. Widened collides on floating puzzle pieces to make grabbing them easier. Instead of bei