Pixelpunk XL

Mykhail Konokh

Released
Apr 20, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

15 posts
  1. Developer post

    Me in the Office - Launch Trailer

    Hello everyone! I am happy to introduce you the launch trailer for my new game Me in the Office. The game has been published today after a long and difficult time in development. I really enjoyed all the development process and now the game is ready against all odds. I am thankfu

  2. Developer post

    Me in the Office - Major Destructions

    Greetings! I thank everyone for your continued support and today I want to show you a new video showing destruction system of my new comedy game Me in the Office. More content coming soon!

  3. Developer post

    Me in the Office - Crazy Colleague trailer

    Hello everyone! I keep working on a new comedy destruction game called Me in the Office. Today I want show you a new gameplay video with demonstration of funny interactions with employees in the game.

  4. Developer post

    Hatchpunk

    Hello everyone! Development of games never stops and today I want to introduce you my new game Hatchpunk. It is a first person shooter with unique visual style and interesting game mechanics. Steam page:

  5. Developer post

    GDWC 2018

    Hello everyone! From today and all week long you can vote for Pixelpunk XL in the Game Development World Championship. Here is the link:

  6. Developer post

    Quick update #2

    Greetings, The second quick update is here with such fixes and improvements: Difficulty of all the bosses has been increased The damage of "terrifying kamikaze" has been increased The behaivor and damage of "the enemy with lightning" have been changed The look and behaivor of the

  7. Developer post

    First update

    Hello everyone, The first quick update is live now with such improvements: The difficulty was increased Several typos in the game menu were corrected Minor bug fixes Thanks everyone for your constructive feedback!

  8. Developer post

    Devlog #7 - Epic and toxic fight with a boss

    Greetings, In this devlog I want to show you how the combat with a boss will look like. You appear in a large room with a weird contraption in the middle of it. This contraption is a boss who attacks you immediately. There are several platforms around, where smaller enemies appea

  9. Developer post

    Devlog #7 - Epic and toxic fight with a boss

    Greetings, In this devlog I want to show you how the combat with a boss will look like. You appear in a large room with a weird contraption in the middle of it. This contraption is a boss who attacks you immediately. There are several platforms around, where smaller enemies appea

  10. Developer post

    Pixelpunk XL devlog #6 - Whitish Mode

    Hey guys, The sixth devlog is here. Today I want to demonstrate another experiment with post processing filters. New Whitish mode will be available in the main menu. The player can choose Toxic mode or Whitish mode as alternative to the standart Pixelated mode. I considered that

  11. Developer post

    Pixelpunk XL devlog #6 - Whitish Mode

    Hey guys, The sixth devlog is here. Today I want to demonstrate another experiment with post processing filters. New Whitish mode will be available in the main menu. The player can choose Toxic mode or Whitish mode as alternative to the standart Pixelated mode. I considered that

  12. Developer post

    Pixelpunk XL devlog #5 - Toxic Mode

    Greetings! The fifth devlog is a video demonstration of my experiment with post processing filters. I found the following result interesting, it can be an option in the main menu - the player can choose how his gameplay process will look. It looks completely different from the st

  13. Developer post

    Pixelpunk XL devlog #5 - Toxic Mode

    Greetings! The fifth devlog is a video demonstration of my experiment with post processing filters. I found the following result interesting, it can be an option in the main menu - the player can choose how his gameplay process will look. It looks completely different from the st

  14. Developer post

    Devlog #4 - Kamikaze and Electroshock

    Hello everyone, The game received a major update in the past 2 weeks. Now there are 2 new enemy types and 3 new weapons for the player. Also the game now has gamepad support, camera shake and lens distortion at high speed, info panels for player's ammo and health, replenishments

  15. Developer post

    Devlog #4 - Kamikaze and Electroshock

    Hello everyone, The game received a major update in the past 2 weeks. Now there are 2 new enemy types and 3 new weapons for the player. Also the game now has gamepad support, camera shake and lens distortion at high speed, info panels for player's ammo and health, replenishments