Unknown Pain: Hardcore

Sergey Sevostyanov

Released
Apr 18, 2018
Platforms
Windows
Last updated
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Updates & announcements

13 posts
  1. Developer post

    April Update

    UI The entire interface has been reworked. Now it is suitable for non-widescreen monitors. Add TAB Added button TAB with which you can see what you need to do on a mission Gates Changed the gate, to a more intuitive.

  2. Developer post

    Dev Diary: Blueprints

    Hello! I want to show you how not to use blueprints. Here you see, shooting, movement, mechanics with which you get information about the world and many much REALLY MUCH of any checks. Of course, I redo this all :)

  3. Developer post

    Dev Diary: Blueprints

    Hello! I want to show you how not to use blueprints. Here you see, shooting, movement, mechanics with which you get information about the world and many much REALLY MUCH of any checks. Of course, I redo this all :)

  4. Developer post

    Leaderboard

    Leaderboard is entered for the competition of users in the number of killed enemies, the data is stored on the server and will not be deleted in case of reinstalling the Wins or deleting the save files.

  5. Developer post

    Leaderboard

    Leaderboard is entered for the competition of users in the number of killed enemies, the data is stored on the server and will not be deleted in case of reinstalling the Wins or deleting the save files.

  6. Developer post
  7. Developer post
  8. Developer post

    Development Diary 3 Two Level

    The first level two development. The camera moved and you watched the whole side. From TPS, the game turned into Side Scroller. It was decided to give up, it changed the whole spirit of the game, so now you need to kill at the second level more than 10k enemies to finish it. And

  9. Developer post

    Development Diary 3 Two Level

    The first level two development. The camera moved and you watched the whole side. From TPS, the game turned into Side Scroller. It was decided to give up, it changed the whole spirit of the game, so now you need to kill at the second level more than 10k enemies to finish it. And

  10. Developer post

    Development Diary 2 Third Level

    Third level. One of the variations of the third level. The purpose of this mission was to stay on a constantly moving platform and jump over obstacles, but tests showed that it's VERY boring. The level was endless, but due to lack of experience, it turned out that it had to be al

  11. Developer post

    Development Diary 2 Third Level

    Third level. One of the variations of the third level. The purpose of this mission was to stay on a constantly moving platform and jump over obstacles, but tests showed that it's VERY boring. The level was endless, but due to lack of experience, it turned out that it had to be al

  12. Developer post

    Development Diary

    Hello everybody! I want to show how the development went and what the game looked like at an early stage. The screenshot shows an option with VERY bright tracers from the shots, but a few tests later it turned out that you could be sick. I had to give it up. Just had to abandon t

  13. Developer post

    Development Diary

    Hello everybody! I want to show how the development went and what the game looked like at an early stage. The screenshot shows an option with VERY bright tracers from the shots, but a few tests later it turned out that you could be sick. I had to give it up. Just had to abandon t