Bully Beatdown

Almighty Games

Released
Nov 16, 2018
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    It's Official: Full Release!!

    Out Now: "Bully Beatdown" Full Release Edition! Thanks to everyone who helped out along the way. Although we've reached full release, we will keep watching for bug reports and fix anything that may have slipped into the game. Please be sure to report your bugs in the discussions.

  2. Developer post

    Update 1.13: Ready for Full Release Nov 16th!

    Full Release (Nov 16th, 2018) We are going Full Release on November 16th, 2018. The game is in a fully playable state right now. Achievements I finished coding the rest of the Achievements for the game. Now, every single achievement can be unlocked. The latest achievements includ

  3. Developer post

    Update 1.12: Achievements

    Full Release Coming Soon We are planning to go Full Release on November 16th, 2018 . I am currently working on completing the last of the Achievements for the game. You can watch me working on the game live on my AlmightyGamesDev Twitch.tv channel. RECENTLY COMPLETED ACHIEVEMENTS

  4. Developer post

    Update 1.11: More Updates

    New Achievements Although there are now 48 Achievements in the game, I have only scripted some of those achievements. You can currently get achievements for finishing the game on each of the 4 difficulties and for maxing out each individual skill. In this update, you can now get

  5. Developer post

    Update 1.1: Stable Build

    Belly Bump (Burst) Added a new Belly Bump Upgrade. Now, Fat Kid can burst forward, plowing through enemies as he uses the Belly Bump attack. This feature unlocks and continues to enhance as you gain Skills in Belly Bumping. Combo Bonus Cooldown Timer Added a Cooldown Timer Bar to

  6. Developer post

    Update 1.09: Bug Fixes & Name Change

    Full Release Coming Soon! I am currently working day and night to finish the game with the hopes to fully release by November 16th . You can watch me work live on my AlmightyGamesDev Twitch.tv channel. The game will continue to be improved even after full release. Name Change The

  7. Developer post

    Update 1.08: Gameplay Tweaks

    Breakables Now you can walk around punching, kicking, stomping, and bowling through all of the breakable items in the game. I was reluctant about enabling this capability, but after play testing the game for myself, it's obvious that this was the best choice. Semi-Forced Tutorial

  8. Developer post

    Update 1.07: Asian Localization

    Chinese, Japanese & Korean Languages This update features Chinese, Japanese and Korean Language Support. There's still a little bit of work left to do with the overall localization. For example, we haven't finished making "Achievements" for the game yet, so we'll hold off bef

  9. Developer post

    Update 1.06: Language, Lights, Shadows & Progress Bars

    Language Updates Language support features translations for all cut scene dialogue, tutorial system & menus throughout the game. Added support for the following languages; * Spanish * Brazilian Portuguese * Turkish * Russian * German * Italian * Polish Lights & Shadows Im

  10. Developer post

    Update 1.05: Color & Lighting

    Color & Lighting Enhancements I spent some time configuring the game's settings to enhance the color and lighting effects. The game's color was very dull before. Now, the colors appear as they were originally drawn, which is much warmer and overall, just a better visual exper

  11. Developer post

    Update 1.04: Tutorial System

    Tutorial After watching more and more people play the game, I've gathered that the average person just can't figure out how to read instructions. The "How To Play" menu (which previously explained how to use the controls) has now been replaced with a tutorial system which allows

  12. Developer post

    Update 1.03: Sprees & Combo Bonuses

    Broadcaster / Voice Announcements Added an announcer voice that broadcasts Sprees. You'll hear a voice say different things for every 10 combos performed. Sprees Fat Kid will only use a left and right punch until the combos begin to stack up. For every 10 combos, you'll unlock ad

  13. Developer post

    Update 1.02: Robot Laser & Bug Fixes

    Robot Laser The boss in Scene 2 was updated to feature a ranged laser gun weapon that fires laser beams while pursuing the player. This special laser gun attack is in addition to his regular close range melee attack. While making changes to the Robot's missile attacks, the Drones

  14. Developer post

    Update 1.01: Language & Charge

    Language Support Added Cutscenes Language Translations for English, Spanish, Brazilian Portuguese, Turkish and Russian. The User Interface is currently still only available in English. I intend to add User Interface Language Translations once I finish up the Tutorial System. I in

  15. Developer post

    Soon in Russian, Spanish, Portuguese/Brazilian, Turkish and Polish

    We are happy to announce that we are working on several translations. So far we got Russian, Spanish, Portuguese/Brazilian, Turkish and Polish. Soon we should additional languages.

  16. Developer post

    Alpha Update: Key Binding

    Keyboard Configuration Today's update features a new keyboard binding menu. Use the Escape Key to access the regular in-game menu. From there you can find "Controls". Now you can set your basic game controls for the keyboard. Please note, I haven't gotten around to configuring fo

  17. Developer post

    Alpha Update: Optimizations

    Quality VS Quantity I had previously optimized some of the enemies by down-scaling their animation sprite sheets. I was able to reduce the installation size by 1.2 GB. However, after play testing the game a few times, I started to realize that some of the game's graphics looked k

  18. Developer post

    Alpha Update: Boss Love

    Knockback Player can now be knocked back by enemies. Each enemy has been configured to deliver a knockback amount suitable for their size and weight. This update was originally only going to affect bosses (since they are bigger than ordinary characters) but I decided to apply thi

  19. Developer post

    Alpha Update: Locked Levels & Leaderboards

    Locked Levels Since the game will be publicly available very soon, I thought it would be a good idea to lock the levels. Now, as with most games, you must complete level 1 to unlock level 2 and so on. Leaderboards I setup the leaderboards today for posting your scores on Steam. I

  20. Developer post

    Alpha Update: Optimizations

    Optimizations By resizing most of the character sprite sheets to 512 pixels (instead of 800) I was able to reduce the size of the build by 1.2 GB. However, the build is still very large, so I will continue optimizing while the game goes into Early Access. What this means to playe