Important Announcement
Please click this link to read an important announcement from our studio.

Technical data

Please click this link to read an important announcement from our studio.

Hi everyone, We are holding a playtest for Warfare 1944 on Friday, April 16 @ 5:00PM EST over in the O:HD Community Discord . Playtests are always on the main branch of the game ( not Test Environment), and will run for however long people want to play. We look forward to seeing

Hello Drakelings! Welcome to the fourth devblog for Warfare 1944. In this update, we will be catching everyone up to speed on the work that has been going into Warfare since the last devblog back in July 2020. We know it has been awhile since we last put out a substantial devblog

Hi everyone, We are holding a playtest for Warfare 1944 on Friday, April 9 @ 5:00PM EST over in the O:HD Community Discord . Playtests are always on the main branch of the game ( not Test Environment), and will run for however long people want to play. We look forward to seeing y

Hi everyone, We are holding a playtest for Warfare 1944 on Wednesday, March 31 @ 5:00PM EST over in the O:HD Community Discord . Playtests are always on the main branch of the game ( not Test Environment), and will run for however long people want to play. We look forward to seei

Hi everyone, Our next playtest for Warfare 1944 will be on Wednesday (3/24/2021) starting at 4:00PM Eastern Standard Time (EST) over in the O:HD Discord . Playtests will run for however long people want to play. We look forward to seeing you there!

An update has been released for Warfare 1944 (v0.9.2.0). Optimized Utah Beach map. Fixed tree collision issues. Fixed projectile collision issues with vegetation. Removed Japanese Rifleman kit restriction. Replaced items in all Japanese kits with their appropriate items. Fixed up

Hi everyone, Our next playtest for Warfare 1944 will be on Friday (3/19/2021) starting at 4:00PM Eastern Standard Time (EST) over in the DRK Community Discord . Playtests will run for however long people want to play. We look forward to seeing you there! -Chach, Community Manager

An update has been released for Warfare 1944 (v0.9.0.0). General Improved CPU utilization on systems with fewer than 4 cores. Various tweaks and polish to pre-existing UI elements. Squads and Platoons Added platoons that are configured per-map or per-mode. Added user-created squa

An update has been released for Warfare 1944 (v0.8.9.0). Player Movement Implemented basic surface-level swimming movement mechanics Minor character movement client-to-server bandwidth optimizations Deployables Fixed most common cases of players not being able to spawn from rally

Hi everyone, Our next playtest for Warfare 1944 will be on Sunday (10/18/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord . Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community

An update has been released for Warfare 1944 (v0.8.8.0). User Interface A new sword icon is now used as the attack/offensive objective marker. The symbol denoting a player's currently equipped kit is now visible both on their nametag and on their VoIP indicator listing if they ar

Hi everyone, Our next playtest for Warfare 1944 will be on Friday (10/9/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord . Playtests will run for however long people want to play (although eventually the developers will break off for our regu

Hi everyone, Our next playtest for Warfare 1944 will be on Saturday (9/26/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord . Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community

An update has been released for Warfare 1944 (v0.8.7.0). General Fixes to some game freeze/hang issues that can occur when there is a lot of impact fx being spawned and destroyed at once. Added some new weapon and deploy icons. Projectiles/Hit Detection Implemented client-side pr

An update has been released for Warfare 1944 (v0.8.6.0). Projectiles/Hit Detection Projectiles have been completely reworked for an improved experience. First iteration of improved hit detection system for projectiles. Client shots should register a bit more consistently on the s

A hotfix update has been released for Warfare 1944 (v0.8.5.1). Guadalcanal Lowered starting ticket counts to 700 per team Removed dual capture in one of the capture routes for a more linear layout

Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/11/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord . Playtests will run for however long people want to play (although eventually the developers will break off for our regu

An update has been released for Warfare 1944 (v0.8.5.0). General Fixed a VoIP-related server crash Fixed an issue where the character meshes of players already spawned into the world would sometimes be invisible for newly connected clients Guadalcanal Increased starting ticket co

Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/4/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord . Playtests will run for however long people want to play (although eventually the developers will break off for our regul