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Pre-Alpha 0.8.8.0 Update Released

An update has been released for Warfare 1944 (v0.8.8.0).

User Interface

  • A new sword icon is now used as the attack/offensive objective marker.
  • The symbol denoting a player's currently equipped kit is now visible both on their nametag and on their VoIP indicator listing if they are currently talking over voice in-game.
  • Fixed an issue where capture point icons on the spawn map would not properly align to their physical counterparts in the world.

Deployables

  • Implemented Med and Ammo Bags
  • Implemented Rally Points

Weapons

  • M1Garand and Kar98 14 -> 6 clips
  • Thompson and MP40 12 -> 5 mags
  • M1911 and Luger 6-> 3 mags
  • BAR and STG44 10 -> 6 mags
  • M1Carbine and G43 12 -> 6 mags
  • Bazooka and Panzerfaust 4 -> 2 rockets
  • 30cal and MG42 5 -> 3 belts

Foliage

  • Improved collision on Trees

Carentan

  • Fixed wall collision on stone and wood fences

Guadalcanal

  • Fixed Bambo Fence Collision

Known Issues

  • Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result.
  • Rally Point deployable does not currently possess third-person animations and thus does not display correctly from this perspective.
  • Rally Points that are placed in tight spots may not be spawnable.
  • A crash may occur on some clients after a map change, related to VoIP system usage.
  • Some VoIP indicator listings that appear on the HUD may get stuck and not disappear despite the player having stopped talking.
  • Chat messages that are too long in length will get cut off and not be fully displayed in the UI.