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Pre-Alpha 0.9.0.0 Update Released

An update has been released for Warfare 1944 (v0.9.0.0).

General

  • Improved CPU utilization on systems with fewer than 4 cores.
  • Various tweaks and polish to pre-existing UI elements.

Squads and Platoons

  • Added platoons that are configured per-map or per-mode.
  • Added user-created squads.

Player Movement

  • Implemented leaning movement mechanic.
  • Implemented prone movement mechanic.

Weapons and Items

  • Added self-use bandages to all kits (see known issues).
  • Added Un-Equip animations, sounds to all classes and factions.
  • Added team and squad usage prerequisites to all kits.

Deployables

  • Added a placeholder implementation of outposts.
  • Added new radial menu interface that is used to place down outposts and rally points.
  • Use an aura effect while an ammo or medic bag is held rather than placing them on the ground.

Effects

  • Added tracer effects
  • Added suppression effect when player is taking fire
  • Added new muzzle flash effects
  • Added new smoke grenade effects

Text Comms

  • Added squad-only text comm channel.
  • Global chat messages from enemies appear with a red color while messages from friendlies appear with a blue color.

VoIP Comms

  • Greatly improved overall stability of the VoIP system.
  • Implemented team-local, squad-only, and squad leader-only/command comm channels.
  • Fixed an issue where a VoIP indicator listing could remain onscreen long after the player has stopped talking.
  • Fixed a crash that could occur if players were speaking prior to a map change.

Known Issues

  • Enabled bandages to be selectable, though the bandage animations are broken.
  • Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result.
  • Rally Points that are placed in odd or hard-to-reach spots may not be spawnable.
  • Chat messages that are too long in length will get cut off and not be fully displayed in the UI.