An update has been released for Warfare 1944 (v0.9.0.0).
General
- Improved CPU utilization on systems with fewer than 4 cores.
- Various tweaks and polish to pre-existing UI elements.
Squads and Platoons
- Added platoons that are configured per-map or per-mode.
- Added user-created squads.
Player Movement
- Implemented leaning movement mechanic.
- Implemented prone movement mechanic.
Weapons and Items
- Added self-use bandages to all kits (see known issues).
- Added Un-Equip animations, sounds to all classes and factions.
- Added team and squad usage prerequisites to all kits.
Deployables
- Added a placeholder implementation of outposts.
- Added new radial menu interface that is used to place down outposts and rally points.
- Use an aura effect while an ammo or medic bag is held rather than placing them on the ground.
Effects
- Added tracer effects
- Added suppression effect when player is taking fire
- Added new muzzle flash effects
- Added new smoke grenade effects
Text Comms
- Added squad-only text comm channel.
- Global chat messages from enemies appear with a red color while messages from friendlies appear with a blue color.
VoIP Comms
- Greatly improved overall stability of the VoIP system.
- Implemented team-local, squad-only, and squad leader-only/command comm channels.
- Fixed an issue where a VoIP indicator listing could remain onscreen long after the player has stopped talking.
- Fixed a crash that could occur if players were speaking prior to a map change.
Known Issues
- Enabled bandages to be selectable, though the bandage animations are broken.
- Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result.
- Rally Points that are placed in odd or hard-to-reach spots may not be spawnable.
- Chat messages that are too long in length will get cut off and not be fully displayed in the UI.