Happy spring everyone - if you added Asteroid Defender! to your wishlist ages ago and have yet to pickup your copy... now is a great time during the Spring Sale!
Happy spring everyone - if you added Asteroid Defender! to your wishlist ages ago and have yet to pickup your copy... now is a great time during the Spring Sale!
Asteroid Defender! Development Update Hello! First off, happy 2023 and a special thank you to everyone who has picked up a copy of the game so far. Your support and feedback is greatly appreciated and helps motivate little indie studios such as ourselves to keep the wheels spinni
Asteroid Defender! Development Update
Hello! First off, happy 2023 and a special thank you to everyone who has picked up a copy of the game so far. Your support and feedback is greatly appreciated and helps motivate little indie studios such as ourselves to keep the wheels spinning.
Now to dive into some development news. The update released back in November of 2022 brought the game a lot closer to its final form - but there are still items on the checklist that we would like to complete - plus additional polish and tweaking of the core gameplay. Significant work has been done already to the asteroid wave system in order to improve the flow of the game. However it has continued to be a main focus to start off the new year. This includes finally getting the difficulty system fully implemented and tuned.
Next up on the agenda is to finish implementing the flight school tutorial. After that.... time to re-evaluate and perhaps finally release Asteroid Defender! from the confines of Early Access.
Expect another update or two though while the game remains in Early Access.
Thanks again - now get back to defending Earth and go blast some asteroids out of the sky!
Asteroid Defender! - Early Access RC3.1 PATCH NOTES: Revamped targeting crosshair . It has been removed from the HUD and is now dynamically rendered in 3D space. This was done in order to correctly move with the ship in relation to your camera view and more accurately represent w
Asteroid Defender! - Early Access RC3.1
PATCH NOTES:
Revamped targeting crosshair. It has been removed from the HUD and is now dynamically rendered in 3D space. This was done in order to correctly move with the ship in relation to your camera view and more accurately represent where the ships lasers are aimed.
Made gameplay adjustments to the asteroid wave system in order to be more engaging and to reduce overall player "downtime" without something to shoot.
Asteroid Defender! - Early Access Update v3.0 PATCH NOTES: Implemented a mini-map to the HUD that provides feedback on: - The Earth power shield. - All four power pylons and their corresponding power levels. - A tracker for your ship to help you navigate your way through space. -
Asteroid Defender! - Early Access Update v3.0
PATCH NOTES:
Implemented a mini-map to the HUD that provides feedback on:
- The Earth power shield.
- All four power pylons and their corresponding power levels.
- A tracker for your ship to help you navigate your way through space.
- Sector warning visual showing you exactly what sector is in danger and where it corresponds in space
to your ship.
- Visual tracking of incoming asteroids through the mini-map.
Improved the 3D waypoint navigation arrow on the ship HUD.
Did work on the visual look and feel of various game elements including the outside of the command shuttle, the warp gates, the power pylon effects, the players ship, the Earth power shield and the Earth material itself.
Removed sector grid flashing from 3D game space per player feedback. It is now represented on the mini-map with 2D grids.
Reduced volume of incoming comms “typewriter” sound by 50%.
Increased default ship laser range by 200%.
Minor tweaks to the ship laser systems to make shooting far away asteroids easier.
Fixed some outstanding issues with the ship flight system due to engine updates.
Fixed bug with sound effects not being played when the player was in the command shuttle upgrade menu.
Early Access Build RC2.02 March 30th, 2018 Started the process of converting the old achievement system code over to the much improved global Steam Achievement system Added custom icons for each Steam Achievement Performed minor code cleanup and performance enhancements
Early Access Build RC2.02
March 30th, 2018
Started the process of converting the old achievement system code over to the much improved global Steam Achievement system
Added custom icons for each Steam Achievement
Performed minor code cleanup and performance enhancements
Early Access Build RC2.02 March 30th, 2018 Started the process of converting the old achievement system code over to the much improved global Steam Achievement system Added custom icons for each Steam Achievement Performed minor code cleanup and performance enhancements
Early Access Build RC2.02
March 30th, 2018
Started the process of converting the old achievement system code over to the much improved global Steam Achievement system
Added custom icons for each Steam Achievement
Performed minor code cleanup and performance enhancements
Wow, time sure does fly. It has been almost a week since Asteroid Defender! launched on Early Access, and we wanted to take a moment to say thank you to everybody who purchased a copy of the game. We have been shown an overwhelming level of support since day one - and it is both
Wow, time sure does fly. It has been almost a week since Asteroid Defender! launched on Early Access, and we wanted to take a moment to say thank you to everybody who purchased a copy of the game. We have been shown an overwhelming level of support since day one - and it is both heartwarming and inspiring.
We have loved hearing all about your first impressions of the game, and receiving so much detailed and constructive feedback is extremely helpful as development continues.
Stay tuned. Later this week we will be posting the first entry in our Early Access Development Blog. It will chronical the games ongoing development as we progress from Early Access towards full release.
Wow, time sure does fly. It has been almost a week since Asteroid Defender! launched on Early Access, and we wanted to take a moment to say thank you to everybody who purchased a copy of the game. We have been shown an overwhelming level of support since day one - and it is both
Wow, time sure does fly. It has been almost a week since Asteroid Defender! launched on Early Access, and we wanted to take a moment to say thank you to everybody who purchased a copy of the game. We have been shown an overwhelming level of support since day one - and it is both heartwarming and inspiring.
We have loved hearing all about your first impressions of the game, and receiving so much detailed and constructive feedback is extremely helpful as development continues.
Stay tuned. Later this week we will be posting the first entry in our Early Access Development Blog. It will chronical the games ongoing development as we progress from Early Access towards full release.
LAUNCH DAY! Today we officially launched the game via Steam Early Access and Asteroid Defender! is now available for purchase. Please check it out, and then take a few moments to provide us feedback in the form of a Steam review!
LAUNCH DAY!
Today we officially launched the game via Steam Early Access and Asteroid Defender! is now available for purchase. Please check it out, and then take a few moments to provide us feedback in the form of a Steam review!
LAUNCH DAY! Today we officially launched the game via Steam Early Access and Asteroid Defender! is now available for purchase. Please check it out, and then take a few moments to provide us feedback in the form of a Steam review!
LAUNCH DAY!
Today we officially launched the game via Steam Early Access and Asteroid Defender! is now available for purchase. Please check it out, and then take a few moments to provide us feedback in the form of a Steam review!
Early Access Build RC1.02 March 13th, 2018 Bug: Fixed issue with Gray Wolf Interactive website hyperlink button showing up on the initial main menu load, instead of being hidden until the player loads the credits submenu Updated release version in main menu copyright footer text
Early Access Build RC1.02
March 13th, 2018
Bug: Fixed issue with Gray Wolf Interactive website hyperlink button showing up on the initial main menu load, instead of being hidden until the player loads the credits submenu
Updated release version in main menu copyright footer text
Tried fixing bug with GUI backing images being stuck on screen after displaying error messages
Early Access Build RC1.02 March 13th, 2018 Bug: Fixed issue with Gray Wolf Interactive website hyperlink button showing up on the initial main menu load, instead of being hidden until the player loads the credits submenu Updated release version in main menu copyright footer text
Early Access Build RC1.02
March 13th, 2018
Bug: Fixed issue with Gray Wolf Interactive website hyperlink button showing up on the initial main menu load, instead of being hidden until the player loads the credits submenu
Updated release version in main menu copyright footer text
Tried fixing bug with GUI backing images being stuck on screen after displaying error messages
~ ASTEROID DEFENDER! DEVELOPMENT PATCH NOTES ~ UPLOADED ASTEROID DEFENDER! EARLY ACCESS BUILD RC1.01 TO STEAM Fixed a bug that was causing the game to automatically attempt to launch Steam Big Picture mode and initialize VIVE VR hardware, if the game detected that the player had
~ ASTEROID DEFENDER! DEVELOPMENT PATCH NOTES ~
[March 9th, 2018] UPLOADED ASTEROID DEFENDER! EARLY ACCESS BUILD RC1.01 TO STEAM
Fixed a bug that was causing the game to automatically attempt to launch Steam Big Picture mode and initialize VIVE VR hardware, if the game detected that the player had VR hardware installed on their system
~ ASTEROID DEFENDER! DEVELOPMENT PATCH NOTES ~ UPLOADED ASTEROID DEFENDER! EARLY ACCESS BUILD RC1.01 TO STEAM Fixed a bug that was causing the game to automatically attempt to launch Steam Big Picture mode and initialize VIVE VR hardware, if the game detected that the player had
~ ASTEROID DEFENDER! DEVELOPMENT PATCH NOTES ~
[March 9th, 2018] UPLOADED ASTEROID DEFENDER! EARLY ACCESS BUILD RC1.01 TO STEAM
Fixed a bug that was causing the game to automatically attempt to launch Steam Big Picture mode and initialize VIVE VR hardware, if the game detected that the player had VR hardware installed on their system
Two years after the start of the Greenlight campaign for Asteroid Defender! we are now a mere two weeks away from releasing the game to the world via Steam Early Access. Please "follow" us through the store page, and check back on March 14th when the game officially becomes avail
Two years after the start of the Greenlight campaign for Asteroid Defender! we are now a mere two weeks away from releasing the game to the world via Steam Early Access.
Please "follow" us through the store page, and check back on March 14th when the game officially becomes available for purchase.
In the meantime checkout our website at Gray Wolf Interactive LLC and explore the other projects we are working on.
Two years after the start of the Greenlight campaign for Asteroid Defender! we are now a mere two weeks away from releasing the game to the world via Steam Early Access. Please "follow" us through the store page, and check back on March 14th when the game officially becomes avail
Two years after the start of the Greenlight campaign for Asteroid Defender! we are now a mere two weeks away from releasing the game to the world via Steam Early Access.
Please "follow" us through the store page, and check back on March 14th when the game officially becomes available for purchase.
In the meantime checkout our website at Gray Wolf Interactive LLC and explore the other projects we are working on.