Finish Line Manager

SimProse Studios

Released
Feb 14, 2018
Platforms
Last updated
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Updates & announcements

16 posts
  1. Developer post

    Game being removed for sale - Oct 21st!

    Hey Racers, This is to let people know that due to some large-scale changes and refocusing that will be occurring in the next while, this game will be removed for sale on Steam, effective Monday, Oct 21st. I realized that while this current game is decent and solid (the 'sim' eng

  2. Developer post

    NEW announcement about the game!

    Hey all, I've posted in the forum (very top post) about the game and its future. I welcome your thoughts. Derek

  3. Developer post

    Honor Cry: Aftermath - Price Reduction and New Game Fixes!

    Hello Gamers, Our RPG experience Honor Cry: Aftermath is getting a new lower price ($1.99 once it takes effect) and a new game patch to improve the game itself! Changes: - Increased Item Durability 15-30% so that items don't break so fast. - Made the first few screens a bit easie

  4. Developer post

    Update on the game! Is it ... Dead?

    Is this game dead? No, it isn't dead. I've had to work on various other things to survive and do what needs to be done. I've had several personal things come up...loss of a job, etc. that have necessitated this change in focus. But there are other considerations. Not meant as exc

  5. Developer post

    Join our group!

    We now have a homepage on Steam that lists all our games and news announcements: Please visit and join to follow us! Derek

  6. Developer post

    Dev Diary #6 - The Main Racing Interface

    Hello Racing Fans, Yes, there's been a bit of time passed. I've been hard at work with lots of stuff, along with Redline of course. The main racing interface design has been finished, and it looks decent I think. Sample here: The coding has been going well too. The main conceit i

  7. Developer post
  8. Developer post

    Dev Diary #5 -- New Update!

    Hello race fans, Development is still going, and the next screen allows you to set the "attitude" of your driver and team, based on how you qualified (ignore the button name there, it will be replaced). This permits you to go all out, be conservative, or in between. This screen a

  9. Developer post

    Dev Diary #4 -- Update!

    Hello Racing Fans, Yes, the game is still going full speed ahead. We've been hard at work testing and re-testing. The pre-race setup screens are pretty much done now for the full race display experience, and are intuitive and look good! As a player, you start out with the pre-qua

  10. Developer post

    0.95 Build released - Start your universe!

    The 0.95 build has been released - and the .RUF create your own universe feature is in! It's a bit ahead of schedule, but i'm sure people are just fine with that! The help icon in the game explains how it works, and the file added to your main game install, ruftemplate.txt, expla

  11. Developer post

    NEW 0.94 version released - multi-seasons are in!

    A new 0.94 build of the game has been released, with multiple seasons now in and working, as promised! There may be a few little tweaks or glitches here and there, so if there is, let me know. See our changelog 'New Build' post pinned at the top of the forums for more details abo

  12. Developer post

    Dev Diary #2 -- Updates!

    Just a quick update about the Post-Season feature; it's nearly done now, including aging drivers and crew chiefs, updating contracts, healing injuries, resetting everything, etc. By Monday or Tuesday of next week, I should have something to show and/or release. The next version w

  13. Developer post

    Dev Diary #1: Sales are Good -- and Going Forward

    Welcome sim fans! These posts are where I update everyone on the game and other related stuff in a direct, honest manner. Hopefull these posts will let people know this is the real deal. A quick note: I'm very happy with how the sales are going so far -- thanks to over 200 fans a

  14. Developer post

    Game Released!

    The 0.91 EA build of the game has been released officially....finally! I'm pretty happy with where it is right now, but there's more to go, I know. The Roadmap post on the forums details exactly where the game will go next. The Post-Season progression is already being coded as we

  15. Developer post

    Builds: Change Notes (Current 0.91)

    0.91 build: -- FIX: Corrected an issue where repairing the second car in your garage wasn't charging the cost correctly. -- FIX: Fixed an issue where sometimes saved games weren't being deleted properly. -- TWEAK: Made repairing a little cheaper and more effective, as sometimes i

  16. Developer post

    Game Roadmap (2/1/2018)

    Hey all! This post is to clarify and establish the roadmap of what still needs to be done to complete the game and exit Early Access. I'll be updating this post as things progress. ** Between seasons progression: Right now, a season lasts 36 Days or turns, and then the game proce