Perfect Heist

yeswecamp

Released
Aug 17, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

18 posts
  1. Developer post

    Steam Next: Perfect Heist 2 Demo now playable for free!

    Players now have the opportunity to try out the Perfect Heist 2 beta version , featuring a completely reworked multiplayer experience, 3 different maps, and 32 playable classes! Please keep in mind that while singleplayer content will be available in the full release on December,

  2. Developer post

    PERFECT HEIST 2 ANNOUNCED: Reworked netcode, tons of new features + map editor!

    Perfect Heist 2 will release at the end of this year! After over 30,000 hours of Perfect Heist played in the last 3 years, it is time for a completely new version of the game, completely reworked from scratch to deliver a much smoother experience, especially in multiplayer. While

  3. Developer post

    Update #16: Cop bot improvements, AI bugfixes and more achievement bugfixes

    This update will fix the AI not moving in some situations on the maps "City Bank" and "Double Bank" and adds more possible fixes for some achievements not unlocking for some players. Another common request was to reduce the strength of the AI cop bot, it will now identify robbers

  4. Developer post

    Update #15: Gunplay and AI improvements

    The gunplay felt pretty horrible in the game, so I worked on an improved hit detection that allows for faster bullets. The increase in bullet velocity should result in much smoother and more precise gunplay and makes it easier to hit opponents, especially at longer ranges. I also

  5. Developer post

    Update #14: Fixed issues with spawning at round start

    This update introduces a fix for one of the most annoying issues: Sometimes, players would spawn at the completely wrong locations after a new round started, usually teleporting back to the correct position after a few seconds, but it still was pretty game-breaking. Sorry the iss

  6. Developer post

    Update #13: Fixed Achievments and other Bugfixes!

    This update fixes some of the biggest and most annoying bugs that unfortunately were hard to track down, the most notable fixed bugs are: - sometimes jewels wouldn't be picked up, but the robber still got the money FIXED! - players could use the "Quick Matchmaking" function to en

  7. Developer post

    Update #12: New map and performance improvements!

    This update introduces lots of optimization work, especially for the CPU, so players with weaker processors should hopefully experience higher frame rates and no stuttering. It also features the fourth map of the game called "Double Bank". It's a big map that's divided into two s

  8. Developer post

    Update #11: New building models!

    This update completely changes all buildings around the map (except the bank) on the "Central Bank" map. The buildings are much more detailed and are more aligned with the overall graphics style of the game. All other maps will receive the same update soon if any issues that migh

  9. Developer post

    Update #10: Coop-Mode and bugfixes!

    After lots of requests, I added the first version of a coop mode, where you can play together with your friends against bots. To try it out, just host your own game and make sure to enable "Coop Mode". The game will then put all human players of a server into the same team, and p

  10. Developer post

    Update #9: Support for Spanish, French, German and Russian!

    Along with some bugfixes and minor improvements, this updates introduces the first iteration of support for multiple languages. The number of languages supported and the quality of the translations will be improved in future updates as well, right now the game supports English, F

  11. Developer post

    Update #8: New bot difficulty settings and bugfixes

    For a long time, newer players have struggled to have fun while playing against a bot since the bot picked up minor clues that the player could be a robber and immediately started to attack the player, making playing against him a very frustrating experience. I added a new diffic

  12. Developer post

    Update #7: Out of Early Access, Offline Modes and Bugfixes!

    This update will finally bring the game out of Early Access, it's at a point where I think it shouldn't be considered an Alpha version anymore. There won't be any changes for you guys, I will still update the game with bug fixes and new content, and the price will stay the same a

  13. Developer post

    Update #6: New map, bot nerfs, and bugfixes!

    This update features the first version of the newest map, "Main Bank". It's the third playable map in the game and is quite big, so it works best with 4 or more players. It also has multiple vaults and jewelry cases, and different ways to get to them, for example, multiple stairw

  14. Developer post

    Update #5 Headshots and carrying dead bodies

    This update brings bonus damage for headshots, before every hit to an opponent did the same damage, now headshots will do 25% bonus damage to reward skilled players. The damage of all weapons has been adjusted accordingly, meaning all weapons deal less base damage, but can deal m

  15. Developer post

    Update #4 Better gunplay, teamplay and lots of improvements!

    This is the first bigger update for the game since the release last Friday, please tell me if you find any issues/bugs or have any kind of feedback! First of all, gunplay was pretty messy, bullets were slow, they felt unreliable and you never knew if you hit your opponent or not.

  16. Developer post

    Update #3: Inverted Mouse Sensitivity, Music Volume Slider, and Bugfixes

    Just another small update, that brings inverted mouse support, a music volume slider in the sound settings, and some other quality of life improvements and bugfixes: - added inverted mouse support (just set the sensitivity to a negative value) - you can no longer punch after a ro

  17. Developer post

    Update #2: More Graphic Settings and Bugfixes!

    You can now enter any resolution you want in the graphics settings, in case the pre-selected ones don't fit your monitor! I added an option for borderless fullscreen as well, in case you prefer it over normal windowed/fullscreen. - added custom resolution inputs to graphics setti

  18. Developer post

    Update #1: Bugfixes

    In this update, I just fixed some small bugs: - fixed issue where disconnected players would sometimes remain on a server - fixed some masks not having the correct images in the general settings menu - fixed UI sometimes not showing correctly after a round restart New small updat