Released
Jun 15, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Devblog 59

    The Balance and Bugs Update! Zombie Spawning: This update includes a number of changes and optimizations to how zombie spawns are handled. The handling of skin/model selection for zombies was rewritten to be about 80% smaller. Previously there were zombies in the world, which wou

  2. Developer post

    Patch 0.38.1

    Patch Time Yesterdays update made the playermodel a bit too big, this patch fixes that. Fixes & Minor Changes fixed player model being too large fixed rabbits moving when the game is paused

  3. Developer post

    Devblog 58

    The Survival and Shelter Update! Art Update Part 2: The second part of the art update is finally here, introducing the new player model. I originally planned a complete overhaul of the player model system, but decided instead to build on the existing framework, which made the pro

  4. Developer post

    Devblog 57

    Update: So, what's with the lack of updates? This is due to a number of factors like work taking up my time. These projects are far from the primary source of my income, which is perfectly fine, it just means I don't have the same amount of time to allocate to. The goal for 2025

  5. Developer post

    Devblog 56

    Part One of the Art Overhaul Update! Update: Merry Christmas and Happy Holidays! Since the last update, I've been slowly chipping away at the game and while progress has slowed, I think we are getting closer to the elusive 1.0. Art Update Part 1: The primary focus of this part ha

  6. Developer post

    Devblog 55

    Bug fixes, an office building, campfires, and more! Update: As mentioned in Devblog 53 , I decided to stop the monthly updates and Devblogs in favor of less frequent and larger updates. After the last update, I took a break for a few months and have since been chipping away at th

  7. Developer post

    Devblog 54

    Optimizations, bug fixes, a Knife, and more! Optimizations: This update comes with optimizations and improvements to the code handling the player model. The relevant code has been made about 10% faster. However, it is unlikely to impact the overall performance of the game. This i

  8. Developer post

    Devblog 53

    Menu changes, automatic seasonal content, zombie improvements, and more! Winter Sale: Happy Holidays, Z: The End is 20% off for the Steam Winter Sale. Updates: As I mentioned in the previous devblog I was considering scrapping the monthly update schedule. After some further thoug

  9. Developer post

    Devblog 52

    Tooltip changes, seasonal changes, and more! Update Schedule: As updates have become more irregular I have decided that is time to address the schedule. I’m going to be changing the schedule a bit. Instead of releasing an update at a random time every month, updates will either b

  10. Developer post

    Devblog 51

    A new weapon, food, menu improvements, & more! New Items: Makeshift Rifle: The Makeshift Rifle is a craftable weapon that fires .357 rounds and does 15 damage. The makeshift rifle can be crafted with 5 metal and 5 wood. Spaghetti: Canned Spaghetti has been added. It provides

  11. Developer post

    Devblog 50

    Saving changes, new music, and fixes! Update: This update is a bit smaller content wise but there have been some massive changes internally. Saving Changes: This update introduces some changes to the saving system. Previously game data was stored globally, meaning that it could b

  12. Developer post

    Devblog 49

    New buildings, particle effects, damage changes, & more! Summer Sale: The Steam Summer Sale is here! Z: The End is 20% off for the entirety of the sale. Motel/Gas Station: A motel has been added to the world. The motel has 6 rooms and a gas station. Particle Effects: There ar

  13. Developer post

    Devblog 47

    Zone naming, music, and more! Update: Bit of a smaller update this month as I have been trying to get used to balancing work, game development, and all of the other things I have to do. But everything is on track for the next update. Zone Naming: Now when exploring certain areas

  14. Developer post

    Devblog 46

    Item highlighting, door rotating, new food, and more! Item Highlighting: When close to an item it will now be highlighted. This will make it easier to differentiate what is part of the world and what can be picked up. This feature can be toggled in the settings if you don't wish

  15. Developer post

    Devblog 44

    Airport, the wall, map changes, optimizations & more! Airport: A small airport has been added to the map. It has a small terminal building, a runway, and some military tents. After the outbreak, the airport was quickly taken over and shut down by the military. Terminal: Runwa

  16. Developer post

    Devblog 43

    Vitamins, tooltips, improved medical system and more! Vitamins: Vitamins are a Tier 2 Medical spawn, meaning they will be uncommon. Once taken starvation will be reduced up to 40% for 2 minutes. There is a little green "health" bar on the Tooltips: Now all items in the inventory

  17. Developer post

    Devblog 42

    New trees, flashlight, water improvements and more! Steam Sale: Merry Christmas and happy holidays to everyone. Z: The End is 20% off for the duration of the Steam Winter Sale. New Trees: There are now two different types of trees. There are now oak trees and pine trees. The only

  18. Developer post

    Devblog 41

    New lighting, illness, UI changes, Steam sale and more! Steam Sale: A belated Happy Thanksgiving to everyone. Z: The End is 20% off for the duration of the Steam Autumn Sale. Lighting: The lighting system has been completely overhauled. The previous system worked good for the day

  19. Developer post

    Devblog 40

    Steam Sale, illness, new sounds, and more! Steam Sale: Happy Halloween everyone, Z: The End is now on 20% off for the duration of the sale. Illness: An illness system has been added to the game. At the moment there is only one illness and its just a cold. There is a chance to get

  20. Developer post

    Devblog 39

    Crossbow, new neighborhood, pausing, bug fixes, and more! Update: Bit of a late update this month, mostly due to all the extra stuff I had or decided to do this month. The old domain playzgame.net is no more, well in a sense. Now it is only used to redirect to the new domain. Fro