Rogue Eclipse Post-Launch Developer Update [2]
Hey pilots, hope you’re all well and thank you so much for jumping into Rogue Eclipse! Just wanted to recap all of the activity that has been going on since the game has been launched and moreover share what’s coming up: Here what has been done: Fixed menu/input issues for contro
Hey pilots, hope you’re all well and thank you so much for jumping into Rogue Eclipse! Just wanted to recap all of the activity that has been going on since the game has been launched and moreover share what’s coming up:
Here what has been done:
Fixed menu/input issues for controllers / keyboard+mouse
Fixed issues where player display/graphics settings weren’t being saved
Graphics settings are now stored on a per-platform basis (Steam Deck settings won’t interfere with your laptop!)
Fixed encounter bugs that appeared in chapters 2 & 3
Fixed an issue where duplicate sectors would appear - this was causing some players to see the same sector twice in a row
Here is what I’m presently looking at:
Increasing Encounter Variety for Chapter 1
Encounter balancing for Chapters 3, 4 & 5
Progression unlock pacing
Balancing tuning on unlocks
Difficulty tuning. I’m aware of reports that the lowest difficulty option might be a bit too difficult at the moment!
Resolving post-endgame issues (more on this to come)
Input-Swapping being blocked on DualSense/Steam Controllers
Here is what the next patch will resolve (coming early next week):
Encounter Balancing for Chapters 3 & 4
Modified progression pacing (starfighters will unlock earlier, sub-components will unlock later)
Here is what I’ll be looking at short-term:
Full input-remapping
Expanded Level Variety
Here is what I’ll be looking at long-term:
Further expansion of the upgrade/enhancement systems within a run
Additional enemy/mission types
Additional game modes
Looking forward to sharing more details on the short/long term plans soon, thank you so much for your patience with me! Please continue to leave reviews and provide feedback in the forums, it’s incredibly helpful in terms of ironing out the issues that might be present as well as prioritizing what'll be brought to the game next!
Please take care everyone and have a fantastic weekend!
Husban (Mcdoogleh)






































