Hello there, We know that we're writting this on our Steam community hub but we can't hide you that our team Magic Design Studios and Pix'N Love publishing are pleased to present Unruly Heroes for Nintendo Switch™ and Playstation™4 in an exclusive numbered Limited Edition Standar
Hello there, We know that we're writting this on our Steam community hub but we can't hide you that our team Magic Design Studios and Pix'N Love publishing are pleased to present Unruly Heroes for Nintendo Switch™ and Playstation™4 in an exclusive numbered Limited Edition Standard and Collector including:
The Unruly Heroes game for Nintendo Switch™ and Playstation 4™
A 96-page artbook with numerous illustrations and exclusive interviews with the creators of the game.
The original soundtrack of the game in CD format.
A numbered certificate of authenticity.
4 Lithographs.
An exclusive cardboard box with Pantone colors.
If you've already played the game: THANK YOU!
If not or if you're looking for a christmas present (hey, in one month already!), you can pre-order the limited edition on the Pix'N Love website.
🎃HAPPY HALLOWEEN🎃 We have some spooktacular news. First, Unruly Heroes is 50% OFF on Steam! Also, we're working on new projet. 💀 For now, we can't say more about it. It's still in pre-production and we still need to do some researches, iterations, prototypes and other game dev
🎃HAPPY HALLOWEEN🎃
We have some spooktacular news.
First, Unruly Heroes is 50% OFF on Steam!
Also, we're working on new projet. 💀
For now, we can't say more about it. It's still in pre-production and we still need to do some researches, iterations, prototypes and other game dev things until we feel comfortable to dive into the full production.
But, we'd like you to give your personal opinion to stuff we regularly share on our social media. So, don't hesitate to follow us and support us by sharing what you like. You can find more info here:
******NEW PATCH***** Hello there! We’ve just released a patch to fix a few bugs and issues. You can read the see the full changelist below! If you've encountered an issue or think you have found a bug, please let us know in the Report A Bug forum here on Steam. Thanks! Changelist
******NEW PATCH*****
Hello there!
We’ve just released a patch to fix a few bugs and issues. You can read the see the full changelist below!
If you've encountered an issue or think you have found a bug, please let us know in the Report A Bug forum here on Steam.
Thanks!
Changelist: - Miscellaneous bug fix in co-op mode with two players - Correct the display UI in the option menu - Improve the mapping selection in the option menu
******STEAM SUMMER SALE*****
SUMMER IS HERE! Hot promo for cool summer fun! (yes, easy one...) GET 50% OFF on Unruly Heroes!
The free Official Soundtrack for Unruly Heroes is AVAILABLE NOW! To celebrate this, get Unruly Heroes with 40% Off! Let your ears listening how it captures the fantasy and asian universe of the game. To depict the great moments of Unruly Heroes -from excited exploration to intens
The free Official Soundtrack for Unruly Heroes is AVAILABLE NOW! To celebrate this, get Unruly Heroes with 40% Off!
Let your ears listening how it captures the fantasy and asian universe of the game.
To depict the great moments of Unruly Heroes -from excited exploration to intense acrobatic boss fights- composers Caisheng Bo and Julien Koechlin and draw their inspiration from the Peking Opera (a Chinese folk music form) and western epic scores.
The soundtrack is over an hour of original music (32 tracks - MP3 320kbps).
What an honor! Unruly Heroes won the 47th #AnnieAwards for Best Character Animation in Video Game presented by ASIFA Hollywood for recognizing work of our animators Nicolas and Sebastien. 😃✨🎉 Well done guys! / Bien joué les gars! The Annie Awards recognize excellence in animati
What an honor! Unruly Heroes won the 47th #AnnieAwards for Best Character Animation in Video Game presented by ASIFA Hollywood for recognizing work of our animators Nicolas and Sebastien. 😃✨🎉 Well done guys! / Bien joué les gars!
The Annie Awards recognize excellence in animation in film and television since 1972. But lucky us, there is also a category for video games!
⬇️ Have you seen the Character Animation Research video? ⬇️
🐀 春节快乐 ! 鼠年大吉 Pronounce: chūn jiē yú kuài ! shǔ nián dà jí. Happy New Year under the sign of the Metal Rat! 🤘 In the chinese astrology, it is said that people born under the sign of the rat are curious, intelligent but also very nervous (does it sound like you?) . For everyone,
🐀 春节快乐 ! 鼠年大吉
Pronounce: chūn jiē yú kuài ! shǔ nián dà jí.
Happy New Year under the sign of the Metal Rat! 🤘
In the chinese astrology, it is said that people born under the sign of the rat are curious, intelligent but also very nervous (does it sound like you?). For everyone, this year under the sign of the Rat will be filled with adventure and passion. We wish you a year to embark on new projects, and make great decisions (ok, we also wish that for our team as well).
🎂Happy Birthday!
Also, it’s been a whole year since Unruly Heroes come into the world to kung fu them all!
🧨Update, Store and Sale
To celebrate, you can now select Chinese Voices in game (option menu). Original versions are always the best Also, get the game for you or your buddies with 40% off !
If you'd like to refresh your wardrobe or interior design for 2020, take a look at our new Magic Design Studios store ! Tshirt, hoodies, stickers, mugs and co. Don't hesitate to share us some ideas for new stuff. Psst: You can also try to win some Unruly Heroes goodies through our social media.
💌 Love you
We’re incredibly touched by the response the game has received from press and public and we can’t thank our community enough for supporting us! We can't now say more about what we're scheduling for this year, but we keep you update as soon as possible.
2019 was an important year for our studio. Unruly Heroes has been released first in January on consoles and PC and then in May on PS4. The game was critically acclaimed by press and public. We were still working on the game with the Challenge Update, we've participated to game ev
2019 was an important year for our studio. Unruly Heroes has been released first in January on consoles and PC and then in May on PS4. The game was critically acclaimed by press and public. We were still working on the game with the Challenge Update, we've participated to game events and we're still working on a mobile version of the game.
What's up for 2020? Well, we can't say much for now but we hope that we will surprise you.
But everything won't be the same without our community. So thank you very much for all your support during all this year and the next one.
☺️We sincerely wish you an happy season holiday. Merry Christmas and Happy New Year!☺️
By the way, you can enjoy the end of the year with 35% Off on Unruly Heroes.
Ok, so Christmas and 2020 are coming. This is the time of the year when you'll capture memories. But this is your real life. What about your in-game life? Are you a game tourist? a virtual photographer? Since several years, video game studios include in their games a photo mode s
Ok, so Christmas and 2020 are coming. This is the time of the year when you'll capture memories. But this is your real life. What about your in-game life? Are you a game tourist? a virtual photographer? Since several years, video game studios include in their games a photo mode so players can capture their best moments. But this mainly concerns AAA and 3D games. But what about 2D games, huh?
In Unruly Heroes, our team wanted to pay tribute to our talented artists by developping a photo mode so players can capture their kung-fu exploits, pay attention to details at any moments and express their creativity. Zoom in, Zoom out, add filter, frame or logo, turn the camera and discover a new way to see Unruy Heroes. Don't hesitate to share your captures on the community hub or on social network #UnrulyHeroes
That is a great news for our team. Unruly Heroes has been nominated for "Best Character Animation in Video Game" for the 47th Annie Awards. The Annie Awards recognize excellence in animation in film and television since 1972. But lucky us, there is also a category for video games
That is a great news for our team. Unruly Heroes has been nominated for "Best Character Animation in Video Game" for the 47th Annie Awards. The Annie Awards recognize excellence in animation in film and television since 1972. But lucky us, there is also a category for video games! Our team is honored that ASIFA Hollywood recognized our animators'work (congrats Nicolas and Sebastien). 🙌😊
➡️ Annie Awars nominees ➡️ By the way, have you seen the Character Animation Research video?
Do you want to learn more about the combat system and master unruly martial art? Well, our designers Damien and Simon will explain you everything. Take notes and warm up your fingers. DEVBLOG The Journey to the West tale is a mythological story about the Monkey King fighting agai
Do you want to learn more about the combat system and master unruly martial art? Well, our designers Damien and Simon will explain you everything. Take notes and warm up your fingers.
The Journey to the West tale is a mythological story about the Monkey King fighting against a different big demon at each new story. This is why the first influence we had was God of War, since it's a blend of exploration, fights and some light puzzles.
When we designed the battle system at the beginning, it was a bit confusing. There were two combos: the light and the heavy. But people didn't seem to catch the difference between the two of them. Also, the heavy combos tended to have really amazing animations but since it was so slow, it was hard to see it in the game.
Which is why we balanced the way we did: Each combo had a different "finisher" (taken from the old heavy combos). So instead, we used the Y button to put "special attacks", a bit like in Smash Bros. The idea was that the players could build their own combos if they wanted: launching the enemy in the air, making a float attack, dashing on the ground to immediately doing an anti-air attack etc. That kind of cool stuff.
It was a delicate balance... We wanted the game to be not only for core gamers so we couldn't make those moves too mandatory to progress in the game but some of them are quite useful:
- the Heavy Attack ( Down + Special ) which generally sends all enemies flying and makes a significant alternative finisher that extend combos,
- the Anti Air attack in order to clean some bullets from enemies,
- the Distance Attack (Special) for some special cases like if you want to hit those tiny crocodiles when you are on your boat in TaoistTemple .
The "Super Attack" was always there but we also had some kind of "Charged Attack" which was.... Really hard to balance. The idea was to have a special button which the player could use to charge a very powerful attack: The more you charge, the more damage it could do. The thing is: We never forgot that we are a 4-players multiplayer game which means it can be messy really quick and it was quite easy to spam it during a fight and it wasn't all that fun in the end... Most players tended to forget it for more fun moves anyway so yeah, we cut it.
Once we decided what our battle system was, we put a lot of effort into each character's combos: they had to be impressive with a great sense of rhythm. Since we had 4 players, we designed 4 different rhythms in order to differentiate each heroes.
We saw that players play Wukong most of the time (hey, it's the Monkey King, right?). But, Sanzang is actually one of the best against big bosses since he is the only one who can use his power up in the air. He does also a more damage to overcome the fact that he is a bit slower than other heroes.
The problem now is to balance the enemies. There are different kinds of environments in the game. We couldn't use the same enemies over and over like other beat-em-all games. This balance was made by having more enemy types or having the enemies withstanding more hit before being stun (it makes a huge difference between the normal and hard difficulty). A big inspiration for that was Devil May Cry but since Unruly Heroes is a multiplayer game, we couldn't take the same 1v1 approach. So instead, we took some things like the launcher and adapted it to our gameplay: In the air, a normal enemy is basically dead but on the ground, they can still surprise the player by escaping, counter-attacking you or other stuff. That was the basic idea.
Finally, each hero has about 20 attacks/combos and players will encounter almost 50 enemies (regular ones, mini bosses, 5 controllable enemies) and 4 big bosses.
We decided to add a PvP mode so players can test their kung fu style against their friends and see who's the master (ok, also because we, devs, like to fight each other).
🎃 We Witch You A Happy Unruly Halloween! 🎃 Will you dare to kung fu fight evil chinese ancient demons and other filthy creatures? If yes, get scary warm up your fingers and get 30% off on Unruly Heroes. Don’t Miss These Spooktacular Offer! (yes, we can do a lot unBOOlievable ha
🎃We Witch You A Happy Unruly Halloween!🎃
Will you dare to kung fu fight evil chinese ancient demons and other filthy creatures? If yes, get scary warm up your fingers and get 30% off on Unruly Heroes.
Don’t Miss These Spooktacular Offer! (yes, we can do a lot unBOOlievable halloween puns.. 🤐..Who cares?! Feel free to add yours) #punsforever
HEY, LISTEN! Don't forget that thanks to Steam Remote Play Together beta, you can now play ONLINE the Adventure mode in co-op with your far far away friends! And you won't feel alone facing the danger.
F-I-N-A-L-L-Y ! Now it is time to be a good team player! Thanks to Steam Remote Play Together beta, you can now play ONLINE the Adventure mode in co-op with your far far away friends! Everything is clearly explained on this Steam community blogpost . Have fun together!
F-I-N-A-L-L-Y ! Now it is time to be a good team player! Thanks to Steam Remote Play Together beta, you can now play ONLINE the Adventure mode in co-op with your far far away friends! Everything is clearly explained on this Steam community blogpost. Have fun together!
Today's Deal: Save 30% on Unruly Heroes !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time
Today's Deal: Save 30% on Unruly Heroes!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
Blocktowhat? (not a Pokemon) #Blocktober (initiated on Twitter by game designer Michael Barclay) celebrates the art of "blocking out" levels in video games. “Blocking out/in” an area in a game is done to show the scale of an area and to plan how the player will move through it. I
Blocktowhat? (not a Pokemon)
#Blocktober (initiated on Twitter by game designer Michael Barclay) celebrates the art of "blocking out" levels in video games.
“Blocking out/in” an area in a game is done to show the scale of an area and to plan how the player will move through it.
It's one of the earliest stages of the level design process where level designers visualize how players will interact in the map and move through. Everything is extremely rough. There is no art, texture work, lightning and other pretty nice details.
To celebrate the Blocktober 2019, Simon (level designer) shares with you the creative process of the 'lava to stone' mecanic (in the last levels of the Mountain of Fire world).
"This feature was initialy conceived a long time ago when pitching ideas for the levels. The idea was that the player could get the Iron Fan from King Bull’s wife (Princess Iron Fan), and that it was so powerfull that it could cool down lava. In the original story, Wukong uses it to cool down the whole mountain.
So it was rappidly prototyped as a mockup, without great precision. The idea was that it was a platform that you could activate when a lava jet was coming out of the lava, it stayed for a few seconds, then it cracked, and after a couple seconds more the lava jet was flowing again. And for some lava jets, the platform created was breakable blocks by blocks, so sometimes you had to break your way through to go high enough to reach the next platform or to open up a way. It was presented to the team who found it cool, but it wasn’t the priority to make this level at the time as it was one of the last levels of the game.
After that, at least 6 months passed until it was time to develop this level. Since 6 months had passed, we had even less time to code the thing and it was almost scrapped. The design team pushed it because we knew it was full of possibilities. So it was decided that we had to prototype the mecanic again but with a behavior that could be easily transposable in every way needed in one single object. And it had to be perfectly ready to be implemented in a finalized level until it was coded, and could be easily replaced by the final object without making changes to the level.
Then, a new prototype arrived, made with our visual scripting tool "Playmaker", but with cooler mecanics, like a physical behavior that made other blocks fall down, and you could break the lava column blocks by blocks but with smaller blocks than initially prototyped, respecting the size of the smallest hit of a player. You could also freeze the lava at any point from the beginning of its flow.
This prototype was rappiddly done as well. And it showed how much possibilities it really had. You could put it in all directions, you could make a wall through which you had to dig, you could wall jump between them, you could make timed challenges. A whole level was made using it in a lot of different ways, like all good GPEs.
But once it was given to the programmers, they said it would be a really complex object to make. It took much longer to code than to prototype, but of course, the coded object would be more optimized than the prototype. Because making every blocks of a column fall at once was costly on the CPU. So it was decided that the blocks would shake and then explode. This was cool because it allowed new variants in gameplay where you could stand on a rock floating in the air before it exploded.
Also, on the art side of the object, the lava flow was originally supposed to be organic. But since it would be made of blocks, it would have been even more complex to do it like it was originally thought. So it ended being lava blocks. And finally, since it respected LD rules, and was already put in the level as the prototype, once the object was coded, the prototype was easily replaced in the whole levels, and...it worked!"
With the Challenge Update, the Emerald Rank has been changed. Now you just need to do the best time (despite of getting all coins in the level as well as doing a perfect time) . But, don't forget you mustn't die more than 2 times. See what you can do! 💪⏱️
With the Challenge Update, the Emerald Rank has been changed. Now you just need to do the best time (despite of getting all coins in the level as well as doing a perfect time). But, don't forget you mustn't die more than 2 times. See what you can do! 💪⏱️
******SUMMER SALE****** It's getting hot in here! Finally summer is here which means ==>>> SUMMER SALE! 🔥 Get Unruly Heroes 30% OFF right now! 🔥 ******PATCH - 06/25/2019***** We’ve just released a patch to fix a few bugs and issues. You can read the see the full change
We’ve just released a patch to fix a few bugs and issues. You can read the see the full changelist below!
If you've encountered an issue or think you have found a bug, please let us know in the Report A Bug forum here on Steam.
Thanks!
⬇️Changelist⬇️
BUG FIXES: - Skull Canyon : Fixed a camera blocker that can prevent the player to continue the level.
NEW MUSICS: - New musics have been added in various places in Skull Canyon levels.
NEW OPTION: RUN AT FULL SPEED! - New feature has been added in the option menu: you can now change the speed of the game (up to 150%) NOTE: Please note that this feature is still WIP and some issues may occur when using it.
Today's Deal: Save 30% on Unruly Heroes !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Friday at 10AM Pacific Time
Today's Deal: Save 30% on Unruly Heroes!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
Hey friends! Set out on a journey with the brand new free Challenge Update content for Unruly Heroes! Hope you’ll enjoy it! Find out what's in store: - 2 new difficulty modes : Easy (enjoy a cool trip) and Hard (warm up your fingers) - New level completion rankings - a more balan
Hey friends! Set out on a journey with the brand new free Challenge Update content for Unruly Heroes! Hope you’ll enjoy it!
Find out what's in store:
- 2 new difficulty modes : Easy (enjoy a cool trip) and Hard (warm up your fingers) - New level completion rankings - a more balanced Emerald rank updated and new Diamond rank (only hard mode) for fierce competitors - Additionnal Level timer to see your speedrun skills - Moves List Menu to perfect your kung fu movements / actions. - Photo Mode to capture your best exploits: don't hesitate to share it in the Screenshots category or on social networks. - New character skins - Fast forward any cinematics. - Gameplay tweaks focusing on controls - Various bugfixes
- 600+ collision issues fixed, quality of life improvement. - Visual feedback added when player dodge / dash. Change the invulnerability granted during these actions. - All attacks now cancellable by Dash / Dodge - Changed enemies life scalling in multiplayer ( Smaller increase) - Changed default keyboard bindings - Improved soul pattern making it come back more often toward the player - Improved stick sensibilty for specific attacks - Enemies now have more effect to feedback when they are hit. - Modified Enemies that were not behaving correctly - Chief Chomp has a new attack / Rhynehard has more chance using the charge attack / The bat ennemy has more time being on hit animation and water projectile does less damage / Wolves and lizards try to dodge player / Dolfink projectile's trajectory changed / goat projectile slower - Medals / Ranks are now assigned only with timing and player death, doesn't count coins anymore. - Redid all Levels' timing to go with new system
CONTROLS
- Dodge and dash are now faster to perform ( but less invulnerability) - Improved Air Control for all characters - Reduced Jump total time for all characters - Fixed Jump Apex floatyness in general - Fixed precision of wolf's spear throwing
BUG FIXES
- Taoist Temple: Fixed a collision issue preventing the golem to follow the player in "HuangHua temple" - Taoist Temple: Fixed a bug respawning lizard but not triggering the fight in "The doomed Jungle" - Taoist Temple: Fixed a bug making the fog disappear permanently in "Into the mist" - Underworld: Fixed Soul issues causing some unintentional wobble. - Underworld: Fixed collisions issues of red pillars not killing the player. - Underworld: Fixed a bug making the player fall through the map in "Receiving docks" - Skull canyon : Fixed the collision of the spiked roots - Skull canyon : Fixed some collision issues of the Rhynehard attackings in "Wolf Camp" - Skull canyon : Fixed a bug causing the controllable wolf to have incorrect jumps and dodges in "The way of wolves" - Mountain Fire : Fixed a bug preventing King Bull to spawn or launch the fight in "Belly of the beast" - Mountain Fire : Fixed a bug preventing player to grab onto a ledge with the Lava columns - Mountain Fire : Fixed a bug making King bull stay in the lava in "Lava Falls" - General : Fixed a bug causing unplugged controller to not be registered - Player : Fixed the collision of Kihong when floating. - PVP : Fixed a bug causing peaches to not be registered
Dear community, We have an important announcement : Some foreign currencies have not been correctly converted on the launch day of Unruly Heroes and we'd like to sincerely apologize to gamers from these respective countries. We were not able to change them during the first 30 day
Dear community,
We have an important announcement: Some foreign currencies have not been correctly converted on the launch day of Unruly Heroes and we'd like to sincerely apologize to gamers from these respective countries. We were not able to change them during the first 30 days due to the Steam policy. Now, we can! The new pricing will be updated this week end or early next week (pending Steam approval)
UPDATE March 12th: The new pricing has been updated March 10th.
Please find as below the pricing list of the currencies concerned: · Russian Rubles · Brazilian Reals · Indonesian Rupiah · Malaysian Ringgit · Philippine Peso · Thai Baht · Vietnamese Dong · Ukrainian Hryvnia · Mexican Peso · Indian Rupee · Chilean Peso · Peruvian Sol · Colombian Peso · Saudi Arabian Riyal · Israeli New Shekel · Kazakhstani Tenge · Kuwaiti Dinar · Qatari Rial · Costa Rican Colon · Uruguayan Peso
If you bought Unruly Heroes on Steam before March 7th 2019 with one of the above currencies, you can ask for a refund of the price difference until April 7th 2019. The refund will be done with the corresponding amount in Steam gift cards.
Please, follow up mandatory requirements. - Send an email to [email protected] with the object title "Steam Refund Unruly Heroes" - Provide the proof of purchase (steam support order confirmation email) cf. image below
- Indicate your full name and your steam account details (steam ID and corresponding email address)
Thank you again for your understanding and for your support. The game couldn't be here without the community.
******GAMEPLAY PATCH***** Hello there! We’ve just released a patch with gameplay tweaks and fixed few bugs and issues. You can read the see the full changelist below! If you've encountered an issue or think you have found a bug, please let us know in the Report A Bug forum here o
******GAMEPLAY PATCH*****
Hello there!
We’ve just released a patch with gameplay tweaks and fixed few bugs and issues. You can read the see the full changelist below!
If you've encountered an issue or think you have found a bug, please let us know in the Report A Bug forum here on Steam.
Thanks!
Changelist: 1- Fixed collision issue with Rhynehard (mini-boss) 2- Fixed collision issue with Lady White Boss’ horizontal root platforms 3- Fixed collision offset on inflated Kihong 4- Fixed root of player character offset during some animations 5- Fixed an issue when playing PvP Harvest mode with empty gaps between players slots leading to some players being unable to pick up fruits 6- Damage received when playing with 3+ players has been tweaked 7- More intuitive default keyboard control scheme 8- Enabled switching connected gamepads in the controls menu 9- Player can now cancel combo finisher by dashing 10- Players souls now move toward the player more often when playing in solo 11- Made the stick direction change more responsive when it comes to direction sensitive attacks 12- Fixed dash animation 13- All Attacks can be canceled except for Wukong’s Bird and Sanzang’s Heavy Down attack 14- All Air Combos and first attack generate more stun value. 15- All finishers have maximum stun value 16- Sanzang’s Air Combo is faster and deals more damage 17- Sanzang’s second attack in his moving combo is faster 18- Buffed SandMonk’s Heavy Down attack 19- Air combo from a launcher is easier for KiHong & Wukong 20- Sanzang’s launcher can be canceled earlier 21- Fix several issue that happen with wireless controllers