Join us on our upcoming developer stream tomorrow! We would love to invite you to our next developer stream which is happening tomorrow, the 29th of January, at 3PM CET . Which faction should we play as? The Wildlanders, the Necromas or the Vithara? You tell us! You can join us o
Join us on our upcoming developer stream tomorrow!
We would love to invite you to our next developer stream which is happening tomorrow, the 29th of January, at 3PM CET. Which faction should we play as? The Wildlanders, the Necromas or the Vithara? You tell us!
You can join us on: Twitch: https://bit.ly/2McXGHZ YouTube: https://bit.ly/3cpoaB3 Steam: https://bit.ly/3a2xibH
We uploaded a hot-fix patch to solve the muted sound effects and music. Make sure you restart Steam to properly fetch the changes! Our apologies for the temporary sound issues.
We uploaded a hot-fix patch to solve the muted sound effects and music. Make sure you restart Steam to properly fetch the changes! Our apologies for the temporary sound issues.
Hey everyone, After a lot of testing we can finally roll out this new patch to include a much requested feature: Campaign Saving! If the lack of this was a deal breaker before, we'd appreciate an updated review after giving the game another chance! Here's a quick overview of what
Hey everyone,
After a lot of testing we can finally roll out this new patch to include a much requested feature: Campaign Saving! If the lack of this was a deal breaker before, we'd appreciate an updated review after giving the game another chance!
Here's a quick overview of what has changed:
- Campaign Saving: You can now save your progress during all campaign missions!
- Revamped Multiplayer Window: Clicking "Multiplayer" in the Main Menu will instantly bring up a window showing all available rooms. This new window also include the button for Ranked Play.
- Global Chat: While our Discord server has seen much success as a tool to find online games, it doesn't quite have the same community charm of an in-game Global Chat. As such we've added a window to the side where you can talk with fellow Warparty players currently looking for a game!
- Networking Tweaks: We've received some feedback regarding disconnects under high network traffic. As such, we've made some improvements to reduce the stress on the network without compromising the quality of gameplay.
-Lightbaking: Thanks to our upgraded hardware we were able to perform lightbakes on all maps for static objects. This should give some boost in performance, and lower settings will look a bit nicer thanks to the baked shadows!
Hi all, During the past weeks we gathered a lot of feedback. We started working on a bunch of new features and improvements including: - Support for mid game saving in the campaign missions. - Global chat making it easier to meet new people for online matches. - Optimized data tr
Hi all, During the past weeks we gathered a lot of feedback. We started working on a bunch of new features and improvements including: - Support for mid game saving in the campaign missions. - Global chat making it easier to meet new people for online matches. - Optimized data traffic reducing the network overhead resulting in less disconnects. We're currently in the final stage of putting it all together with some additional testing rounds. More news in a couple of days!
Today's Deal: Save 50% on WAR PARTY !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time
Today's Deal: Save 50% on WAR PARTY!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
Gameplay Sage base Health reduced from 900 to 800. Sage Range reduced from 11 to 10. Dilophosaurus training time increased from 13 seconds to 14 seconds Caustic Dilophosaurus training time increased from 17 seconds to 18 seconds. Feral Raptor training time increased from 15 secon
Gameplay
Sage base Health reduced from 900 to 800.
Sage Range reduced from 11 to 10.
Dilophosaurus training time increased from 13 seconds to 14 seconds
Caustic Dilophosaurus training time increased from 17 seconds to 18 seconds.
Feral Raptor training time increased from 15 seconds to 16 seconds.
Ankylosaurus power cost reduced from 30 power to 15 power.
Sturdy Ankylosaurus power cost reduced from 30 power to 15 power.
Panther power cost reduced from 35 power to 20 power.
Stalking Panther power cost reduced from 35 power to 20 power.
Dryad Armour Penetration reduced from 10 to 5.
Dryad Empress Armour Penetration reduced from 10 to 5.
Mystic Nereid Whirlpool ability duration reduced from 6 seconds to 5.5 seconds.
Tornado power Cooldown increased from 20 to 25.
Entangle power Cooldown increased from 15 to 30.
Entangle power radius decreased by 5%.
Lacerating Bone Adept Damage reduced from 14 to 13.
Witch Doctor movement speed reduced from 6 to 5.5.
Cursed Witch Doctor movement speed reduced from 6 to 5.5.
Warrior Armour increased from 5 to 10.
Fire Warrior Armour increased from 10 to 15.
Settlement health increased from 1500 / 2000 / 2500 health to 1600 / 2200 / 2800 health.
House, Mausoleum and Treehouse vision range increased from 15 to 25.
Captured Shrine vision range reduced by 20%.
Miscellaneous Improvements
The difficulty in Mika Mission 2 has been reduced. The AI now starts with less initial resources, preventing it from building up a base as quickly as before.
Bug Fixes
Fixed a trigger in Mika Chapter 3 to make sure it always gets triggered at the start of the level.
Char’s base in Mika Chapter 4 has been revamped to prevent the player from destroying it with the starting units before building a base.
The Vithara minimap dots are now as big as the other factions.
Solved a crash in the survival mode.
Fixed the Bigger is better achievement.
Solved a case where Wildlanders Mission 4 could not be completed.
Fixed an issue with the permissions dropdown in the lobby.
Hey everyone, we just wanted to let you know that the grand finals of the $1000 Chief of the Stone Age Invitational Tournament will take place this Sunday 12/05 at 18:30 CEST . Zerton and Numudan will face each other in a BO7 series to determine who will walk home with $450 cash!
Hey everyone,
we just wanted to let you know that the grand finals of the $1000 Chief of the Stone Age Invitational Tournament will take place this Sunday 12/05 at 18:30 CEST. Zerton and Numudan will face each other in a BO7 series to determine who will walk home with $450 cash! During the stream, we will also do a little key giveaway, so if you dont own Warparty yet, this might be your chance!
The finals will as always be streamed on Warcave's Twitch channel: https://www.twitch.tv/warcavestudios
Make a note, mark it in your calendar, set your alarm clock! Don't miss the action!
Improvements : Idle caravans now count as idle villagers so you can use the hotkeys. Caravans are now excluded from alt + drag. Vithara units now have footprints. Bug Fixes : Fixed the Bigger is Better achievement on PC. Cycling through a selection now correctly goes to the next
Improvements:
Idle caravans now count as idle villagers so you can use the hotkeys.
Caravans are now excluded from alt + drag.
Vithara units now have footprints.
Bug Fixes:
Fixed the Bigger is Better achievement on PC.
Cycling through a selection now correctly goes to the next type in line.
Fixed an issue where some triceratops on the mountain passes map spawned tilted forward with their heads stuck in the ground.
Fixed an issue in the Power handler.
Fixed an issue where the meat visual could disappear from the meat objects dropped by hunted wild dinosaurs.
Fixed an issue where zombies would still spawn after Char died.
Fixed an issue where black lines were rendered on the terrain.
Solved a frame drop when hovering the camera above crystals.
Fixed an issue where zombies got stuck in the terrain.
Fixed a crash in the Terrain Grid system.
Fixed an issue when the AI chieftain dies in Regicide mode.
Fixed an issue where the Shrine on the Mountain Passes map could be captured without killing the Dinos.
Gameplay Corrected the Cost of Go’n Totems to their intended base Cost of 75 Food, 50 Crystal. Corrected the Damage of Settlements to their intended Damage of 15 / 20 / 25. Corrected the Regeneration Rate of Mystic Healing to their intended Rate of 1. Corrected the Food Contained
Gameplay
Corrected the Cost of Go’n Totems to their intended base Cost of 75 Food, 50 Crystal.
Corrected the Damage of Settlements to their intended Damage of 15 / 20 / 25.
Corrected the Regeneration Rate of Mystic Healing to their intended Rate of 1.
Corrected the Food Contained by Berries to the intended 800 per patch.
Miscellaneous Improvements
Added an additional authentication check to both ranked and unranked matchmaking in order to prevent several issues players had while queuing.
Unit upgrading is now spread over a larger amount of frames, significantly reducing the data packages to prevent disconnects.
Added sound effects to the active abilities of the Sabertooth, the Golem and the Ankylosaurus. Sound effects for the remaining active abilities will follow next patch.
Bug Fixes
Fixed an issue where Lava Elementals could not attack anymore after using their ability.
Fixed an issue where Whisps could drop off Ressources at a Settlement that is still under construction.
Fixed an issue where Supernova would still deal damage even if the Elemental was killed beforehand.
Fixed an issue where a delayed Meteor will appear once you regain vision on a Meteor ability if losing it between the first and the second impact.
Gameplay Increased Vithara starting Crystal on standard setting and in ranked from 25 to 30. Dilophosaurus and Caustic Dilophosaurus bonus damage vs Infantry increased from 25% to 50%. Removed bonus damage vs Ranged. Ankylosaurus and Sturdy Ankylosaurus Cost reduced from 100 Food
Gameplay
Increased Vithara starting Crystal on standard setting and in ranked from 25 to 30.
Dilophosaurus and Caustic Dilophosaurus bonus damage vs Infantry increased from 25% to 50%. Removed bonus damage vs Ranged.
Ankylosaurus and Sturdy Ankylosaurus Cost reduced from 100 Food, 50 Crystal, 40 Power to 100 Food, 50 Crystal, 30 Power.
Protection Cost reduced from 175 Food, 150 Crystal, 150 Power to 150 Food, 125 Crystal, 75 Power.
Watchtower and Bonetower Buildtime increased from 40 seconds to 45 seconds.
Charge Cooldown increased from 10 seconds to 20 seconds.
Go’n Totems Base Cost decreased from 100 Food, 75 Crystal to 75 Food, 50 Crystal.
Ancestors spawn count reduced from 4 to 3.
Vithara Settlement Buildtime increased from 25 seconds to 40 seconds.
Wildlander and Necromas Settlement Buildtime increased from 60 seconds to 70 seconds.
Settlement HP reduced from 1750 / 2500 / 3500 to 1500 / 2000 / 2500. Settlement Damage reduced from 20 / 25 / 30 to 15 / 20 / 25.
Growth and Mystic Healing Regeneration Bonus reduced from 2 to 1.
Witch Doctor and Cursed Witch Doctor HP reduced from 200 to 175.
Villagers, Minions and Whisps HP reduced from 100 to 75.
Eruption Range bonus reduced from 2 to 1.
Supernova now has its damage reduced by 50% vs worker units.
Food contained per Berry Patch increased from 750 to 800.
Miscellaneous Improvements
Increased the turn reaction speed of units by 10% when changing directions for a more responsive feeling.
Minor stability improvements.
Bug Fixes
Fixed an issue where games could start with the main menu still on screen.
Fixed an issue where joining a lobby with full player slots would not put you as spectator but instead push one of the players to a spectator slot.
Fixed an issue where the above behaviour would also cause the play / spectate button to break for the affected players.
Fixed an issue where keyboard inputs from keyboards with a very high repeat rate could be registered twice.
Fixed an issue in the tutorial that could cause one of the objectives to complete automatically.
Fixed an issue that could cause the Big Game Hunting talent to have no effect.
Fixed an issue where the UI size would reset to the default size everytime the game is restarted.
Fixed an issue where an achievement could trigger incorrectly.
Fixed an issue where you double clicking / ctrl clicking would also select entities inside the Fog of War.
Fixed an issue where Skirmish settings could still apply to the Campaign.
Fixed an issue where Lava Elementals can be unable to attack for a few seconds after using their ability.
Fixed an issue where ability indicator circles could remain on the ground forever.
Fixed an issue that could cause the AI to break and neither start rebuilding nor to surrender after losing all drop off sites.
Fixed an issue where certain Vithara construction sites had less HP than intended.
Gameplay Added Unranked quick-match multiplayer. Attack move now only ignores peaceful Wild Triceratops but will target them when they are attacking. Land Bridge 2v2 has been removed from the ranked map pool. The max amount of Chars Zombies has been altered to 3 in Tier 1, 6 in T
Gameplay
Added Unranked quick-match multiplayer.
Attack move now only ignores peaceful Wild Triceratops but will target them when they are attacking.
Land Bridge 2v2 has been removed from the ranked map pool.
The max amount of Chars Zombies has been altered to 3 in Tier 1, 6 in Tier 2 and 18 with the Master of Death Talent.
Fire Elemental Damage increased from 12 to 13.
Lava Elemental Damage increased from 12 to 13.
Sabertootharcher Damage decreased from 16 to 15.
Sabertooth Assassin Damage decreased from 16 to 15.
Bone Adept HP increased from 135 to 140.
Wildlanders Go’n Smithery Cost decreased from 200 Food, 50 Crystal to 150 Food, 50 Crystal.
Necromas Go’n Smithery Cost decreased from 200 Food, 50 Crystal to 150 Food, 50 Crystal.
Pack Leader Armor and Armor Penetration boost decreased from +5 to +3.
Panther Damage decreased from 15 to 14.
Stalking Panther Damage decreased from 15 to 14.
Ankylosaurus Power Cost decreased from 50 to 40.
Sturdy Ankylosaurus Power Cost decreased from 50 to 40.
Pounce Damage Multiplier decreased from x3.5 to x2.
Vithara Settlement Upgrade I Cost increased from 250 Food, 200 Crystal, 150 Power to 325 Food, 200 Crystal, 150 Power.
Nest Build time increased from 14 Seconds to 18 Seconds.
Nest Cost increased from 100 Food, 25 Crystal to 100 Food, 50 Crystal.
Berserker Hut Cost decreased from 300 Food, 150 Crystal to 250 Food, 150 Crystal.
Go’n Forge Cost decreased from 300 Food, 150 Crystal to 250 Food, 150 Crystal.
Guardian Circle Cost decreased from 300 Food, 150 Crystal, 50 Power to 275 Food, 150 Crystal, 50 Power.
Miscellaneous Improvements
Entity names in the Wiki now have the same yellow color as in the games UI.
Increased the max speed of both edge and drag scroll by 25%.
Increased the size of the difficulty selection panel in the Campaign so that Very Hard is visible without having to scroll down.
Enter is now the default Hotkey for All Chat instead of Teamchat. We noticed a lot of people did not realise this and were talking to themselves in ranked games. This will only be the case for new players though. If you have already been playing before this patch, make sure to either reset your hotkeys or change it manually.
Bug Fixes
Unit upgrades are now spread over multiple frames to prevent network desyncs.
Fixed the big game hunting bonus vs wild dinos.
Fixed a bug where Units with an Ability did not have the highest priority in a Unit Selection.
Fixed an issue where you could already scroll the camera while being in the load screen.
Fixed an issue where the BonFire achievement didn’t trigger.
Ranked match lost ELO reduction is now in sync with the value you see in the post game message.
Solved an cornercase issue where you could not proceed in Necromas Campaign Mission 1.
Fixed the Forest Fire achievement so it only triggers after the correct rules.
Fixed an issue where the game UI breaks after the Server out of date message.
Fixed an issue where the APM stat breaks after multiple games in a row.
Fixed an issue where the AI player remained visible in the score screen when playing Ranked.
It's not possible anymore to start a custom online game with only AI players.
Hello everyone. Here are all the details you need regarding the upcoming tournament. All tournament games will be live broadcasted on . Chief of the Stone Age Invitational 16 Players Invitational. $1000 Prizepool. Top 4 paid. 450 1st, 275 2nd, 175 3rd, 100 4th place. Invites will
Hello everyone. Here are all the details you need regarding the upcoming tournament. All tournament games will be live broadcasted on https://www.twitch.tv/warcavestudios .
Invites will go out April 11th. Tournament will start April 15th and last until April 21th.
Invites will consist of top 16 on the leaderboard. In case a qualified player cant be reached or is not interested in playing, the next in line will move up.
Structure
16 player double elimination bracket.
RO16 of the upper bracket will be BO1. Quarterfinals and Semifinals of the upper bracket will be BO5. Finals will be BO7. All other rounds including all lower bracket rounds will be BO3.
Brackets will run via Challonge.com. Players will have to create an account there if they dont own one already.
Rules
All players who confirmed their participation + backup players are required to enter a seperate tournament discord that will be used to schedule matches.
The bracket will be generated by the standard seeding method. In the RO16, #1 will face #16, #2 will face #15 and so on.
Players will have 5 days, Monday to Friday to play their matches up to the semifinals and are free to schedule them with their respective opponents to their own convenience.
However, all matches are required to be casted by a tournament admin / official caster. Players need to take this into consideration and work with casters while scheduling.
All games starting from the semifinals will be played consecutively on the following weekend. Day (Saturday or Sunday) and the start time are free to be decided with the respective players as long as it is a reasonable time for the viewers.
The first map of each round will be picked by the lower seeded player, after that it is losers choice. The map pool consists of the ranked pool.
Players will pick their faction for a game after the respective map is known to both players.
If the faction selection process doesnt go smoothly, for example if no player is willing to pick a faction first, players will pm their desired faction to the caster in discord. Once the pm is sent, that faction is locked in and cant be changed anymore.
Players are not allowed to play the same faction back to back. Example: In a BO3, Wildlanders, Wildlanders, Necromas is not allowed. Wildlanders, Necromas, Wildlanders however is legal.
Exception: Players are allowed to pick Random at any time, for example to gamble on getting their favorite civ two times in a row.
Each player is allowed one restart per Round. The restart has to be used within the first 90 seconds of a game. No reason has to be stated.
Every game lobby has to be hosted by a caster.
In case of a disconnect, it is up to the tournament admin to decide if the game will be restarted or if the game was, at the time of the disconnect, favoring one player to such an overwhelming extent that a restart is not reasonable and a win will be given to that player.
In case of continuous connection problems / bad ping / disconnects by one player, it is up to the tournament admin to hand out a technical loss.
Generally speaking, the tournament admin has absolute authority and the last word in case of any sort of dispute or controversy.
Smurfing is not allowed. Players are not allowed to enter the tournament with more than one account or an account that is not their main account and / or does not use their usual nickname.
Players who have been involved in any sort of malicious exploiting or similar behaviour before since the start of Warpartys Early Access are not allowed to participate.
Warcave reserves the right to alter or add any rule at any given time without further notice.
Hey everyone. We would like to ask you once again to please consider leaving us an honest Steam review if you enjoy Warparty. We are getting a lot of great feedback and praise by countless people who are in love with our game and we are grateful for this, but sadly this doesnt re
Hey everyone. We would like to ask you once again to please consider leaving us an honest Steam review if you enjoy Warparty. We are getting a lot of great feedback and praise by countless people who are in love with our game and we are grateful for this, but sadly this doesnt reflect in our current score. Please take a moment of your time, it will help the future of Warparty tremendously.
Gameplay
Attack move now ignores non aggressive Wild Dinos (Triceratops).
Removed the 2000 power limit in the Survival mode.
Survival wave interval times updated. Easy: 50s ; normal: 45s ; hard: 40s from 75s; 60s; 45s. Time until the first wave arrives to 300s; 275s; 250s from 380s; 360s; 350s.
Added a notification board in the main menu for future news and server status messages.
Improved the SFX of the Immortality Power to be more visible.
Balancing
Raptor speed reduced from 8 to 7.5.
Feral Raptor speed reduced from 8 to 7.5.
Feral Raptor Damage reduced from 10 to 9 and HP reduced from 130 to 125.
Caustic Dilophosaurus HP reduced from 105 to 100.
Mammoth HP reduced from 700 to 675.
Titan Mammoth HP reduced from 700 to 675.
Whisps Attack Speed reduced from 1.00 to 0.90.
Entangle Duration reduced from 5 seconds to 4 seconds.
Entangle Slow reduced from to 3 to to 3.5.
Whirlpool ability now deals friendly damage.
Immortality Duration reduced from 10 seconds to 8 seconds.
Bug Fixes
Increased the resend attempts from 5 to 10 to address an increased amount of disconnects. Now if a package gets lost, it will try to resend 10 times instead of 5 before a disconnect happens.
Fixed a bug where Whisps could still attack while under the effect of the Immortality Power.
Solved an issue that could cause a desynch when the Feral Raptor upgrade finishes.
The terrain in campaign mission 6 got overhauled completely to prevent units from falling through the floor.
In very rare cases Units can still fall through the floor in other missions. They will now immediately spawn back on the grid or if that is not possible beside a settlement.
Fixed an issue with the unit visibility detection.
Fixed an issue with the unit detection.
Fixed the missing score screen numbers.
Solved an issue with the score screen refresh mechanic.
Solved an issue with trying to load a deprecated EA save file.
Solved an issue with the Damage label creation.
Solved an issue with the Death claw power deactivation.
Solved an issue when closing the loading screen.
Solved an issue with the health bar initialization.
Solved an issue with the killed unit cleanup.
Fixed a white circle glitch when playing with low quality settings.
Fixed an issue where the score screen drop down could break.
Fixed an issue with the voice lines.
Fixed an issue with the ancestors power.
Fixed an exception with the campaign unit spawner.
In the grim darkness of Bedrock, there is only war. At least, that’s how I’m rationalising Warparty’s comic-book cave-people fighting alongside dinosaurs of all shapes and sizes. Developed by Warcave and Crazy Monkey Studios, it was released yesterday after a while in early acces
In the grim darkness of Bedrock, there is only war. At least, that’s how I’m rationalising Warparty’s comic-book cave-people fighting alongside dinosaurs of all shapes and sizes. Developed by Warcave and Crazy Monkey Studios, it was released yesterday after a while in early access. Warparty is a traditional base-building RTS with three factions of prehistoric people just itching to biff each other. That might be just what the shaman ordered, considering that it seems to be a rather under-sold genre lately. Below, the launch trailer introducing each of the three playable tribes.
- Solved a server issue where lobbies didn't clean up properly after a disconnect. - Moved a trigger in the Necromas campaign chapter 3 closer to the forge. - Added the power sub type to the post game income graph. - Fixed the observer info when observing a King of the Hill match
- Solved a server issue where lobbies didn't clean up properly after a disconnect. - Moved a trigger in the Necromas campaign chapter 3 closer to the forge. - Added the power sub type to the post game income graph. - Fixed the observer info when observing a King of the Hill match. - The Leader-board Early Access season name got update. - Solved a refresh issue for the minimap icons. - Solved an issue in the move command. - Fixed an issue in the grid / path-finding.
Warparty is an real-time strategy romp with some pretty radical theories about the Stone Age. A trio of tribes are vying for control of the era and its limited resources, and they're not doing this just by going around clubbing each other. Each tribe has special abilities, like h
Warparty is an real-time strategy romp with some pretty radical theories about the Stone Age. A trio of tribes are vying for control of the era and its limited resources, and they're not doing this just by going around clubbing each other. Each tribe has special abilities, like handy dinosaur taming skills or the power to summon the undead. This is a lot more exciting than learning about the Agricultural Revolution.
It looks like a pretty straightforward RTS, with everything being subservient to building big armies and hurling them at the opposition. You'll still need to build a base and harvest lots of resources, but it's all just fuel for the war machine. There are some wrinkles, though, like tricky PvE encounters and magic spells.
Dinosaurs wander around and guard important resources, including the indomitable T.rex. They can be hunted and harvested for the meat you need to recruit more units, but as one of the factions you'll also be able to tame them and send them into battle for you, while another can recruit triceratops cavalry. Whichever faction you play, dinosaurs are key to winning the Stone Age. I've been living in ignorance all this time.
Along with a campaign, skirmishes and multiplayer, there's a survival mode where you pick a faction and see how long you can last against increasingly nasty waves of enemies, fighting for your spot on the leaderboard.
After a stint in Early Access, Warparty is out now on Steam for £18/$22.49.
Immerse yourself in a beautiful prehistoric world and lead a variety of tribes to victory in epic battles alongside mythical creatures and ferocious Dinosaurs ! Check out our new Launch Trailer! Warcave and Crazy Monkey are proud to announce that WARPARTY, a classic RTS set in a
Immerse yourself in a beautiful prehistoric world and lead a variety of tribes to victory in epic battles alongside mythical creatures and ferocious Dinosaurs!
Check out our new Launch Trailer! https://www.youtube.com/watch?v=wvSEbYBRk6A
Warcave and Crazy Monkey are proud to announce that WARPARTY, a classic RTS set in a fantasy Stone-Age setting, released today on PC, PlayStation 4, Xbox One and Nintendo Switch!
Three Unique Factions: Play as the proud “Wildlanders”, the menacing “Necromas”, or the vengeful “Vithara” each with unique units, buildings, talents and playstyle.
Story Campaign: Play objective based missions as each of the three factions and discover the purpose of the ancient Go’n Power!
Survival Mode: Pick your favorite faction and face off against ever increasing waves of enemies. Survive as long as you can and earn a spot on the Leaderboards!
Skirmish against AI: Battle on a variety of themed maps against the AI. Solo or with friends, you choose the difficulty!
Custom Online Multiplayer: Have a Skirmish with your friends in different game modes with custom settings!
Observer Mode: Spectate matches and analyze gameplay to improve your gameplay or learn new strategies.
Ranked Multiplayer and leaderboards: Battle it out against other players, earn points for victories and reach new heights on the Leaderboards!
Dedicated Servers: Ranked matches are played on our own dedicated servers to ensure fairness in every match.
In-Game Wiki: Learn the ropes interactively or study up on all the units at your own leisure with the in-game wiki.
Full Hotkey customization: Every action can be bound to a desired key to control and play the game the way you want!
We are eager to show all the progress we’ve made since entering Early Access, and invite you to join us on the battlefields of WARPARTY!
Hello everyone! Get ready for the CHIEF OF THE STONE AGE INVITATIONAL in which 16 players will fight for glory, cash and bragging rights in a Double Elimination Format . One of our goals for the full PC release of Warparty has always been to provide those who prefer some action-p
Hello everyone!
Get ready for the CHIEF OF THE STONE AGE INVITATIONAL in which 16 players will fight for glory, cash and bragging rights in a Double Elimination Format.
One of our goals for the full PC release of Warparty has always been to provide those who prefer some action-packed PvP over Singleplayer content with a thriving playerbase and a satisfying experience. Therefore, we are stoked to announce that Warcave will be hosting a 1vs1 tournament with a prize pool of $1000 shortly after release.
But wait! If it’s an invitational tournament, how can I participate, you might ask. The answer is simple: The invites will go out to the top 16 players of the Warparty leaderboards (which of course will get reset on release day to keep it fair) on April 11th, at 12 midnight CEST. The tournament itself will start April 15th. So shape up, jump right into the matchmaking and secure yourself a spot to compete for the prize money. Additional information regarding structure and rules will follow soon.
See you on the battlefield; for one chief shall rule them all!