The 2K Summer Sale is officially live on Steam, and it’s the perfect excuse to find your next great escape. Summer is about having the time to truly immerse yourself, dive deep into a world, and remember exactly why you fell in love with gaming in the first place. Whether you’re
The 2K Summer Sale is officially live on Steam, and it’s the perfect excuse to find your next great escape. Summer is about having the time to truly immerse yourself, dive deep into a world, and remember exactly why you fell in love with gaming in the first place.
Whether you’re looking to reconnect with a classic masterpiece you haven't played in years, or finally take the plunge on that massive hit you've been eyeing, these savings are built for you. We’ve cut prices across our entire catalog, making it easier than ever to back your favorites and taking a chance on something new.
Your wishlist is waiting, and your next unforgettable journey is just a click away. Grab these limited-time deals and make this a summer worth playing.
*Digital only. Steam offers end July 9, 2026. Terms apply
No series has defined the past and present of turn-based strategy more than XCOM. The Firaxis-made games in the series, XCOM: Enemy Unknown and XCOM 2, are two of the best games of the last decade. The whole series, which dates back to the mid-'90s, is one of PC gaming's most bel
No series has defined the past and present of turn-based strategy more than XCOM. The Firaxis-made games in the series, XCOM: Enemy Unknown and XCOM 2, are two of the best games of the last decade. The whole series, which dates back to the mid-'90s, is one of PC gaming's most beloved, even with its history of forcing us to make painful decisions and the questionable third-person shooter spinoffs... Read more.
Every other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior. Sin Vega first introduced me to X-PirateZ three years ago, already a sprawling X-Com: UFO Defense mod by “Dioxine” about leading a crew of sexy lady air-p
Every other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior.
Sin Vega first introduced me to X-PirateZ three years ago, already a sprawling X-Com: UFO Defense mod by “Dioxine” about leading a crew of sexy lady air-pirates in a post-apocalyptic world. She called it “The greatest total conversion ever made” at the time, but I wasn’t so convinced. Massive as it was, I felt it was still skeletal and confusing, requiring much trial and error and many false starts. A lot has changed since 2016, and it has grown into a (mostly) coherent strategy RPG sandbox with a devil-may-care attitude on par with Disgaea.
Orbital, underwater and underground missions are in. Story arcs, bounty hunts, tons of factions, over a hundred mission types and more guns than anyone could ever use. There are duels and even dating, somehow. There are also problems, of course, any mod of this scale has some, but I’m officially on board now. This may be the best total conversion I’ve played, and less likely to kick newcomers in the teeth than classic X-Com. Still, there’s a lot to learn and tons of new systems, so here’s a crash course on X-PirateZ, plus a guide for surviving your first year as a corsair captain. (more…)
Six years ago, Firaxis pulled off the impossible with XCOM , re-envisioning a DOS classic – next week, they’re celebrating this feat with the Tactical Legacy pack for XCOM 2: War Of The Chosen . It’s pure fan-service of the less-sexy kind (unless Carapace armour turns you on, in
Six years ago, Firaxis pulled off the impossible with XCOM, re-envisioning a DOS classic – next week, they’re celebrating this feat with the Tactical Legacy pack for XCOM 2: War Of The Chosen. It’s pure fan-service of the less-sexy kind (unless Carapace armour turns you on, in which case fly your freak flag high), featuring old favourite equipment and environments used in a new series of tactical mini-campaigns. Better still, it’ll be initially free to owners of War Of The Chosen. It’s out next week, October 9th. Check the reveal trailer below.
Is six years within ‘fashionably late’ territory? Better late than never, at least. Today, Firaxis’s alien-bothering turn-based squad tactics revival, XCom: Enemy Unknown has launched on GOG after over half a decade of the PC version being Steam-exclusive. Rather than divide it u
Is six years within ‘fashionably late’ territory? Better late than never, at least. Today, Firaxis’s alien-bothering turn-based squad tactics revival, XCom: Enemy Unknown has launched on GOG after over half a decade of the PC version being Steam-exclusive. Rather than divide it up, GOG are only selling the Complete edition of the game, including two minor bits of DLC and the rather more significant Enemy Within expansion.
Great moments in PC gaming are short, bite-sized celebrations of some of our favorite gaming memories. One of the great things about the original X-COM, or UFO: Enemy Unknown as it was called in the UK, was that it wasn’t afraid to be about losing. Losing really badly. Apocalypti
Great moments in PC gaming are short, bite-sized celebrations of some of our favorite gaming memories.
One of the great things about the original X-COM, or UFO: Enemy Unknown as it was called in the UK, was that it wasn’t afraid to be about losing. Losing really badly. Apocalyptically badly, often. Not for nothing did it have ‘terror missions’, which lived up to their name as the initial weak little-grey-men Sectoids got politely pushed out of the way for the likes of the Chryssalids, hideous Giger style monsters who didn’t just kill your jumpsuit-wearing soldiers, but implanted them with hideous alien wing-wang to turn them first into a zombie, and then into another bloody Chryssalid.
So many deaths. So many worlds lost.
Ah, but then comes The Moment. You can almost feel it in the air. The moment where the tables turn, and the X-COM organization switches from a plucky group of do-gooders into a tooled-up force of pure human vengeance. When you stop going into battle with simple pistols and prayers and start tooling up with advanced technology ripped from the aliens themselves. Psychic boosters, plasma guns, the Blaster Bomb. When you stop playing defensively and go on the offensive, shooting down UFOs like they were clay pigeons and preparing to give them a taste of their own medicine. Launching your own ship, the Avenger, to fly to Mars and kick all kinds of arse.
That’s the moment that defines X-Com, and arguably one of the biggest reasons why the series is always such a pleasure to return to.
There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it’s important that you spend your time as wisely as possible. Thankfully, we’re here to help. What follows are our picks for the best PC games ever made. (more…)
There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it’s important that you spend your time as wisely as possible. Thankfully, we’re here to help. What follows are our picks for the best PC games ever made. (more…)
All images courtesy Julian Gollop. Welcome to my first column for PC Gamer. What’s it all about, you may ask? You can look forward to my musings on games, the games industry, and also follow progress on my new XCOM-style game, Phoenix Point , which is underway at Snapshot Games i
All images courtesy Julian Gollop.
Welcome to my first column for PC Gamer. What’s it all about, you may ask? You can look forward to my musings on games, the games industry, and also follow progress on my new XCOM-style game, Phoenix Point, which is underway at Snapshot Games in sunny Bulgaria.
Phoenix Point was first announced at the PC Gamer Weekender event in March last year, where I argued that XCOM is now an established genre, thanks to the tremendous success of the Firaxis games. Ever since I signed over the X-COM rights to MicroProse back in 1997 I have been trying to build a new X-COM-style game, but I never quite succeeded, despite releasing several turn-based games over the last 15 years. The XCOM genre is something special and distinct, and diverging too far from its fundamental design pillars results in something less than satisfactory.
At the Game Developer s Conference in 1996 sessions on pathfinding for RTS games were packed with hundreds of developers with standing room only. The Dune II seed had become a forest.
MicroProse/Hasbro learned the hard way when they attempted to attach the X-COM name to games that weren’t really X-COMish enough, such as X-COM Interceptor (a space sim) X-COM Enforcer (an FPS) and the cancelled X-COM Alliance (a team-based FPS). Publishers, it seems, were no longer confident in the old school strategy/tactics style of X-COM. In the heyday of grand turn-based strategy games we had Civilization (1991), Master of Orion (1993), Master of Magic (1994) and the first X-COM (1994). All of them were highly successful games, and they were all published by MicroProse.
X-COM: Alliance, a cancelled team-based FPS.
Then something dramatic happened—the RTS genre became the dominant game genre on PC, thanks largely to Warcraft (1994) and Command & Conquer (1995). Although Dune II established the genre on PC, it took a while for the seed to grow. By 1996 it seemed like every developer was working on some kind of RTS game.
At the Game Developer’s Conference in 1996 sessions on pathfinding for RTS games were packed with hundreds of developers with standing room only. The Dune II seed had become a forest. It’s fair to say that this turn of events did influence me to give X-COM Apocalypse a real time tactical mode (but with an option for turn-based battles). However, in no way could the game be called an RTS, as it was defined by Dune II.
In 1999 I began development on a new XCOM-style game called The Dreamland Chronicles: Freedom Ridge for our new publisher, Virgin Interactive. I believed at that time that the PC market was going to be increasingly difficult to make a profit from, so the game was intended for the Playstation 2 as well as the PC.
One planned feature for The Dreamland Chronicles: Freedom Ridge was destructible terrain.
It’s true that PC gaming was having a bit of a crisis, due partly to rampant piracy, spiralling development costs and generally poor quality, buggy releases. There was also a general lack of design innovation. The flood of RTS clones had ended, but there was nothing new and exciting to replace it.
Although Dreamland was destined for the PS2, it was still fundamentally an X-COM-style game, with turn-based battles and a real-time geoscape. It did, however, involve a number of adaptations to the console game format. The soldiers were controlled by directly moving them in third person with the controller. An ‘action point’ bar diminished as the character moved. The shooting used a first-person view, allowing the player to freely aim via a controller stick, if desired. It was eerily reminiscent of a PS3 game released in 2008 called Valkyria Chronicles (since released on PC).
Sadly, Dreamland was cancelled after Virgin Interactive was sold to Interplay, and then Interplay to Titus Interactive in short succession. After my studio, Mythos Games, was liquidated, the code base for Dreamland would be given to Altar Interactive who went on to produce UFO: Aftermath, although not much remained of our original story and game mechanics.
Shooting in Dreamland Chronicles used a first-person view.
In 2005 Take-Two purchased the rights to sci-fi strategy franchise X-COM from Atari (formerly Infogrames) after Atari had lost interest in the X-COM franchise following the cancellation of X-COM: Alliance in 2002. Reorganised under the 2K umbrella, the former Bioshock 2 studios, 2K Marin and 2K Australia, began development on a new XCOM game.
When it was finally announced to the public in April 2010 it was presented as a “Mystery-filled first-person shooter from the creators of BioShock 2.” The E3 trailer portrayed a 1950s setting with amorphous ink blob aliens and shapeshifters. A camera was used to collect evidence that then had to be ‘researched’. It looked like it could be an interesting game, but it just wasn’t X-COM, and unsurprisingly the reaction from X-COM fans wasn’t very favourable.
Christoph Harmann, president at 2K Games, explained that “the problem was that turn-based strategy games were no longer the hottest thing on planet Earth. But this is not just a commercial thing—strategy games are just not contemporary."
Phoenix Point, Julian Gollop's current project.
I felt dismayed by these comments, and it spurred me to put a team together with the idea of raising funds on Kickstarter to make my own spiritual remake. At that time there was also another X-COM-like game in development by a small indie collective called Xenonauts, but I felt there was room for both of us.
However, when Firaxis announced that they were going to release their own X-COM game everything I planned for seemed superfluous. If anyone could do X-COM properly, then it would be Sid Meier’s studio.
But here we are five years after the success of the Firaxis remake and Phoenix Point is a thing. We raised $760k in March through fig.co, and my own take on an XCOM style game is well under way. There is such a thing as 'the XCOM genre', and I am really excited for the future. I am not alone any more.
Over at GOG, the reduced-price trips down memory lane continue, only this week there’s a whole lot more X-Com. Specifically, this week’s GOG sale range focuses on a lot of 2K’s older franchises, particularly from the strategy genre. The entire original run of X-Com games can be f
Over at GOG, the reduced-price trips down memory lane continue, only this week there’s a whole lot more X-Com. Specifically, this week’s GOG sale range focuses on a lot of 2K’s older franchises, particularly from the strategy genre. The entire original run of X-Com games can be found here for less than 2 / $2 each, which is nigh-impossible to not recommend. Then there is the 2004 version of Sid Meier’s Pirates, a game I’ve poured more hours into than I really want to think about, and much more.
Oh sure, it’s basically been pennies for years, but nothing motivates the merely curious like free-free-free. For that is the case for X-COM: UFO Defense aka UFO: Enemy Unknown, the 1994 alien-bothering strategy game that kicked off a series now made something of a household name
Oh sure, it’s basically been pennies for years, but nothing motivates the merely curious like free-free-free. For that is the case for X-COM: UFO Defense aka UFO: Enemy Unknown, the 1994 alien-bothering strategy game that kicked off a series now made something of a household name by Firaxis’ remakes. Only until tomorrow, though. … [visit site to read more]
GOG's Take On 2K sale sees 11 of the publisher's classics debut on the distribution platform. Running until April 5, the sale bundles games from the X-COM, Freedom Force and Railroad Tycoon series—and Sid Meier's Pirates—into groups as follows: Railroad Tycoon Bundle: 5.97/$8.65
GOG's Take On 2K sale sees 11 of the publisher's classics debut on the distribution platform. Running until April 5, the sale bundles games from the X-COM, Freedom Force and Railroad Tycoon series—and Sid Meier's Pirates—into groups as follows:
Railroad Tycoon Bundle: 5.97/$8.65 (-66%, 50% off individually)
Sid Meier's Railroads
Railroad Tycoon II
Railroad Tycoon III
X-COM Classic Bundle: 5.45/$7.45 (-75%, 50% off individually)
X-COM: UFO Defense
X-COM: Terror from the Deep
X-COM: Apocalypse
X-COM: Interceptor
X-COM: Enforcer
Freedom Force Pack: 2.78/$3.98 (-66%, 50% off individually)
Freedom Force
Freedom Force vs. The Third Reich
Sid Meier's Pirates!: 3.49/$4.99 (-50%)
"Ruthless strategic warfare? Check. Weirdo superheroes? You bet. Hilarious dancing sequences? Naturally," reads a post on GOG.com. "And once again, the satisfaction of checking off a couple dozen thousand of your wishlist votes for some seriously good old games. So join us on the choo-choo train through battlefields riddled with alien corpses and swashbuckling superheroes—because we're taking on 2K!"
If that tickles your fancy, you've got until 2pm BST/6am PDT/9 AM EDT to grab the discounts before the Take On 2K sale expires.
XCOM 2 is a hugely exciting prospect (so much so that I’m genuinely grumpy about the delay ), but XCOM and X-COM are so very different things by now that it’s unlikely to slake anyone’s thirst for a true-blue, Gollopy experience. Fortunately, sounds like we might also be in for a
XCOM 2 [official site] is a hugely exciting prospect (so much so that I’m genuinely grumpy about the delay), but XCOM and X-COM are so very different things by now that it’s unlikely to slake anyone’s thirst for a true-blue, Gollopy experience. Fortunately, sounds like we might also be in for a sequel to unofficial X-COM spiritual sequel Xenonauts [official site], 2014’s Cold War-set alien invasion strategy title.
Well, he eventually rebooted and remade war of wizards Spectrum classic Chaos Reborn , which I’ve had a lot of fun with over the last few days, and which took to Steam Early Access yesterday. You can read more about that here . But what happened to the co-creator of X-COM, Laser
Well, he eventually rebooted and remade war of wizards Spectrum classic Chaos Reborn, which I’ve had a lot of fun with over the last few days, and which took to Steam Early Access yesterday. You can read more about that here. But what happened to the co-creator of X-COM, Laser Squad, Magic and Mayhem, Rebelstar and more over the last ten years or so? While so many long-standing developers have seen their stars rise and rise, Julian Gollop seemed to fall out of sight. In this concluding part of my big interview with him, we talk about where he’s been, why he turned to Kickstarter for his comeback, how he was doing Early Access long before it ever existed, his thoughts on latter-day X-COMlikes such as Xenonauts, Invisible Inc and Mordheim, and the pressing question of whether we’ll ever see a new X-COM or Laser Squad=style game with him at the helm.
X-COM creator Julian Gollop did have plans for his own new version of the legendary strategy game, but abandoned them in the wake of 2K’s well-received XCOM. “I seriously considered that before Firaxis announced their XCOM,” he told RPS in an interview published today , “but of c
X-COM creator Julian Gollop did have plans for his own new version of the legendary strategy game, but abandoned them in the wake of 2K’s well-received XCOM. “I seriously considered that before Firaxis announced their XCOM,” he told RPS in an interview published today, “but of course once they announced it I thought, well it d be a hopeless cause because it s just not going to get the same traction.”
“I may have been completely wrong in thinking this by the way,” he added. When I suggested that he’d probably have succeeded nonetheless, he added that “I probably could have. I don’t know.” The Laser Squad and Chaos developer, who yesterday released wizard-battling strategy remake/sequel Chaos Reborn on Steam Early Access, hasn’t entirely ruled out an X-comeback of his own, however. “Well, we ll see. Got to finish Chaos first.”
I think it’s on all of us reading this to let him know below that that a new Gollop-made XCOMlike is far, far from a hopeless cause, eh? Also below: the game Julian Gollop almost made instead of Chaos Reborn.
Some moments in some games stay with you. The right event, the right surprise or the right hats at the right time, and it’s imprinted on your memory forever. I’ve been playing PC games for almost 25 years: I’ve got a million of these, and so have you. I’ll show you just a few of
Some moments in some games stay with you. The right event, the right surprise or the right hats at the right time, and it’s imprinted on your memory forever. I’ve been playing PC games for almost 25 years: I’ve got a million of these, and so have you. I’ll show you just a few of mine if you show me yours.
What happy times we live in for fans of old-style X-COM , the way your Gollopmother used to make. The awfully X-COM-y Xenonauts left early access and launched properly only a fortnight ago, and now “open-source clone” OpenXcom has hit version 1.0 after five years of development (
What happy times we live in for fans of old-style X-COM, the way your Gollopmother used to make. The awfully X-COM-y Xenonauts left early access and launched properly only a fortnight ago, and now “open-source clone” OpenXcom has hit version 1.0 after five years of development (“This is your father’s X-COM” goes the tagline in an alternate universe with softer copyright laws).
It’s actually more of a replacement engine for X-COM: UFO Defense, mind, requiring the original game to drop in its data files. As well as improving the interface and fixing old bugs and whatnot, it adds mod support. And with that, you can keep playing new old X-COM for ever and ever and ever.
Chaos Reborn, the crowdfunded project from XCOM creator Julian Gollop, is now playable as a prototype. The reboot of the classic Spectrum game Chaos: The Battle of the Wizards will once again put wizards in a competition to the death.
Chaos Reborn, the crowdfunded project from XCOM creator Julian Gollop, is now playable as a prototype. The reboot of the classic Spectrum game Chaos: The Battle of the Wizards will once again put wizards in a competition to the death.
Statistically speaking, you are probably not Ken Levine. That’s fine. I’m not him, either. And neither is Graham. But thanks to all the silicon and electricity and stuff, you can at least be a bit like him. One of the ways in which he’s been special recently is in the role of che
Statistically speaking, you are probably not Ken Levine. That’s fine. I’m not him, either. And neither is Graham. But thanks to all the silicon and electricity and stuff, you can at least be a bit like him. One of the ways in which he’s been special recently is in the role of cheerleader for the Chaos Reborn Kickstarter, where he’s been championing Julian Gollop’s return. He has already played (or should that now be ‘Let’s Played’?) the hexy beast, and now you can too. Head here to grab the time-limited prototype of the strategic wiz thing, and bring some friends.
13 days and $65,000 to go – that’s the scores on the doors for X-COM creator Julian Gollop’s Kickstarted Chaos remake (which I previewed here ). Not a bad situation for the turn-based wizard battler to be in, given it’s already $115k to the good, but a photo finish looks likely.
13 days and $65,000 to go – that’s the scores on the doors for X-COM creator Julian Gollop’s Kickstarted Chaos remake (which I previewed here). Not a bad situation for the turn-based wizard battler to be in, given it’s already $115k to the good, but a photo finish looks likely. The game’s also up on Greenlight now, so you know what to do if you’re excited about it.
There’ve been eight updates since the project went live a few weeks back, and it’s heartening to see that they primarily focus on explaining features and concepts. Also one of them has a unicorn with a sword for a horn, so big bonus points for that.
X-COM is one of the most beloved games in all of PC strategy games. A new book by Shack's David L. Craddock promises to offer a behind-the-scenes look at the making of UFO Defense, Laser Squad, Chaos, and other strategy games by designer Julian Gollop. The X-COM Files: How Alien
X-COM is one of the most beloved games in all of PC strategy games. A new book by Shack's David L. Craddock promises to offer a behind-the-scenes look at the making of UFO Defense, Laser Squad, Chaos, and other strategy games by designer Julian Gollop.
The X-COM Files: How Alien Invaders, Rebel Squads, and Gooey Blobs Took Strategy Gaming by Storm will be available on Kindle in October, with "other platforms" coming afterwards.