Fight or Flight

Outer Planet Studios

Released
Jun 16, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Fight or Flight - 0.72 - QOL & Bug fix

    Fixed bug when recording of match tries to be played when it does not exist. Fixed bad AI spawn location at Mill Base. Improved AI avoidance. Tweaked AI skill adjustment. Tweaked "breathing" and "weapon lag" Improved HUD notifications when player tries to extract without an artif

  2. Developer post

    Fight or Flight — End of Development

    After much consideration, I've made the decision to officially close development on Fight or Flight. Life took me in a new direction over a year ago, and I simply haven't had the time or energy to give this project the attention it deserves. I'm genuinely grateful to everyone who

  3. Developer post

    Fight or Flight - 0.71 - TEAM MODES!

    This patch brings something different with new Team modes, available in BR and DM modes. Just two teams. Last team standing wins for BR modes, and team with the highest score wins in TDM mode. I have also included a new test/deathmatch level "Test-Industrial" which is a great sta

  4. Developer post

    Fight or Flight - 0.62

    Another small hot fix here, posted urgently as i discovered a bug caused by the auto-equip on network clients. Next patch should finally have the factory area replacement done (fingers crossed) along with a smaller deathmatch level based off it, and if all goes well i will implem

  5. Developer post

    Fight or Flight - 0.61

    Just a tiny patch to improve a couple of things. AI; Further decreased chances of bots dying to the zone (WIP) Player; Added auto-equip for weapon scopes UI; Fixed small bug in spawn selection screen

  6. Developer post

    Fight or Flight - 0.60 - Extraction

    With this update comes a new game mode to replace the "Hunted" mode. It is a simple extraction-based game mode. To extract you must *harvest an artifact* from a monster, keep it in your inventory, then extract at one of the locations marked on the map. The extractions will only b

  7. Developer post

    Fight or Flight - 0.50 - AI Fixes

    A patch to finally address some of the pressing AI issues! This includes fixes to AI Bots, Zombies and most importantly the Monster attacks have been greatly improved so you can no longer so easily avoid being attacked! -Enjoy! ----FIX NOTES---- AI; Improved bot behavior when not

  8. Developer post

    Fight or Flight - 0.49 - Rewards, AI and Weapon Improvements

    Gamemode; Increased XP to Silver reward to make skins easier to obtain AI; Reworked targeting system for AI, AI will now no longer just aim for your head. Most AI will aim for your chest, this will change with bot skill level in future patches Animations; Fixed up 3p Rifle and Pi

  9. Developer post

    Fight or Flight - 0.48 - Upscaler updates + Engine upgrade

    Hey Team, A small patch here but with some major technical features. Firstly, the engine has been upgraded to Unreal Engine 4.27.2, this had to be done in order to get DLSS going. I have implemented DLSS and XeSS upscaling to go along with FSR2. These features only work correctly

  10. Developer post

    Fight or Flight - 0.47 - DirectX 12 and FSR2

    Hey guys! In this patch i have implemented both DirectX-12 and AMD's FSR 2.2 up-scaling tech. I highly recommend DX12 as this will in time become the default setting. *note* FSR requires the use of DX12. On my test systems i have noticed a 10-30% performance improvement with both

  11. Developer post

    Fight or Flight - 0.46

    Hey guys, just a small patch here to fix a few things and fix a multiplayer crash bug that was reported today. Cheers! Zombies/Monsters; Will no longer chase you if you go inside and close the door, they will hang around outside for a bit, then walk away. Vehicles; Fixed bug caus

  12. Developer post

    Fight or Flight - 0.40.9 - Hotfix

    Small patch to fix some bugs i have found over the last few weeks :) Level ; Rework to some of the factory area Level ; Improvements to texturing in various area's along with optimization Air Drop ; Fixed bug where the airdrop vehicle would sometimes spawn in incorrect location o

  13. Developer post

    Fight or Flight - 0.40.85 - Gamemode changes!

    Hiya! Just a small patch to add a requested feature. I have made some changes to the game modes and the way they are named, DropZone is now "BattleRoyale Training" and Hunted has a "Hunted Training" mode, which will give you loadout selection, and limited respawns. I wanted to pu

  14. Developer post

    Fight or Flight - 0.40.8 - Misc fixes

    Hello again, In this patch I have now added a check box to enable or disable the "Vision" mode. In the future i think i shall be removing the mode entirely, so please test without it and let me know how you feel. Currently the monsters only spawn in the forests (they will chase y

  15. Developer post

    Fight or Flight - 0.40.7 - Vision, Yes/No?

    Hi Team, First off I want to start these notes with a question for the community. What are your thoughts on the Vision mode? I am considering removing it, so you can no longer track the monsters so easily, and adding more monsters in each match. I feel like this feature does not

  16. Developer post

    Fight or Flight - 0.40.65 - Hotfix + Turbo

    Hi guys! There are a few little things that i think is important to point out in this patch. First of all, I have added a turbo boost to the vehicles! :) It can be used by holding your "Sprint" key while driving, there is a small blue bar under the RPM counter that shows how much

  17. Developer post

    Fight or Flight - 0.40.64 - Hotfix

    Just a small patch this week to fix some critical inventory bugs with consumables, and including the addition of skins for the new SCAR weapon. Cheers! Enjoy the game!

  18. Developer post

    Fight or Flight - 0.40.63 - Hotfix

    Just a small patch this week to fix some annoying bugs! :O Patch notes: Vehicle; Fixed bug with vehicle animations sometimes getting set to the incorrect seat for remote clients. Vehicle; Fixed visual glitch when player exits vehicle. Player / UI; Map location marker now shows up

  19. Developer post

    Fight or Flight - 0.40.62 - Play with your friends!

    Big changes! Hi guys, Perhaps the biggest change with this update is the ability for you to start a server, and then have your friends join via steam. Right now the system is very rudimentary, and will be improved with a full lobby system and squad modes at a later date. There is

  20. Developer post

    Fight or Flight - 0.40.61 - Engine upgrade and more!

    With this patch we have upgraded to Unreal Engine 4.26!!! 4.26 gives us new rendering features, which we will be implementing in the coming months. With this change we have also implemented an experimental DX12 mode, which can be access by starting the game with the DX12 option.