ITTA

Glass Revolver · Armor Games Studios

Released
Apr 22, 2020
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

19 posts
  1. Developer post

    Trading Cards!

    Hey everyone! I'm happy to share with you today that Trading Cards are finally available in ITTA! You should start seeing them as drops on your Steam account, along with the badges and backgrounds of course. I hope you enjoy them! I also wanted to let you know that I'm hard at wo

  2. Developer post

    VER 1.59 Update

    VER 1.59 is now live! - This update fixes a textbox crash. Now when players speed through the smithy's dialogue and have a physical weapon, the game will not crash. - Visual glitch that allowed multiple rolling Itta's has been fixed. - Moving while petting sheep/koki has been fix

  3. Developer post

    ITTA Patch! Ver 1.579

    Hey everyone! Today's ITTA patch fixes a lot of issues with the game. Read the full patch notes below for details. Thank you to everyone who sent me a bug report and helped me track these down. Please keep reporting any issues you find, along with steps to reproduce! On my end, I

  4. Developer post

    ITTA's First Week and Updates!

    Hey everyone! As of today, ITTA has officially been out for one week. One very wild, overwhelming week! First, let me take the time to thank everyone who played and reviewed ITTA. I've read all of it, the good and the bad, and all of it is incredibly useful. To see people not onl

  5. Developer post

    King Boss Crash Fixed. Ver 1.5

    Crash fixed. Some players had the King boss crash when it both died and teleported at the same time resulting in : ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_boss4_telep

  6. Developer post

    Post-Launch Hotfix

    Hey everyone! Thank you so much to everyone who has checked out and supported the game. It's been an intense, exciting time. I've been reading all your comments and reviews, and watching all your videos. It's been really rewarding, and enlightening, to get so much feedback for my

  7. Developer post

    ITTA is NOW AVAILABLE!

    Hey everyone! It’s the big day! ITTA is finally available to play worldwide on Steam and Nintendo Switch! It’s still weird to me that something I’ve worked on for so long is finally finished. Over ITTA’s development, the game has changed a lot, in ways both big and small. For my

  8. Rock, Paper, Shotgun

    Itta is out today, the bullet hell boss rush game about grief and hope

    If you’ve not heard of Itta , that’s alright. It’s got plenty of familiar touchstones to help you along your way. It’s a stew with chunks of big bass boss rushing, action-y bullet dodging, and grim indie game sadness. It’s out today, so you can skip off to try it if any of those

  9. Developer post

    Localization Announcement!

    Hey everyone! Thank you so much for all your support for the launch announcement. I have another piece of news I'd like to share, and that's about ITTA's localization. I'm happy to announce that on launch, ITTA will be available in: French Simplified Chinese German Portuguese BR

  10. pressakey.com

    Itta - Boss-Rush-Adventure im Pixelart-Style erscheint Ende April für PC und Switch

    Armor Games Studios und Solo-Entwickler Jacob Williams (Glass Revolver) haben heute den Releasetermin zu Itta bestätigt. Das Boss-Rush-Adventure im Pixelart-Stil erscheint demnach am 22. April für PC und die Nintendo Switch. Es ist ein Abenteuer über Verlust, Trauer und Hoffnung.

  11. Developer post

    ITTA launches April 22nd!

    I am incredibly proud, happy, and excited to announce that ITTA will be released on April 22nd for PC and Nintendo Switch! Thank you to everyone for all your support so far. We're so close!

  12. Developer post

    ITTA Development Update #6

    Hey folks! Happy February! ITTA is still going through some bug-fixing and QA, so I thought I would share a look at ITTA’s main gameplay feature… mainly, those bosses! So, if you’re going to make a boss-rush game, you need bosses that are exciting and interesting to fight, not ju

  13. Developer post

    New Trailer, and New Year!

    Hey everyone! Happy new year! As I've mentioned before, ITTA is releasing later this year, and I thought; what better way to celebrate than with a brand new trailer? It features all-new footage, and some original animation by Adam deGrandis. What do you think? It also nicely pair

  14. Rock, Paper, Shotgun

    Sads will shoot bads in boss rush bullet hell Itta

    Sometimes a description of a game appears in my inbox that makes me think “why would you send me this”. It is a mean impulse and I’m glad when it’s challenged by a prospect like Itta . Itta is a top-down bullet hell shooter about a vengeful young girl fighting a series of cosmic

  15. Developer post

    ITTA Development Update #5

    Hey everyone! I've been hard at work on ITTA, polishing and balancing the game for its 2020 release date. At this stage of development, you take a step back from your game and look at areas that can use some additional enhacement, and so today I want to talk to you a bit about IT

  16. Developer post

    ITTA Development Update #4

    Hey everyone! Today I wanted to talk a bit about the place that inspired a lot of the visuals and tone in ITTA; Italy's Gardens of Bomarzo, also known as The Park of the Monsters, or Sarco Bosco... "Sacred Grove". "The Sacred Wood" is located in Northern Italy, realised in 1552 b

  17. Developer post

    ITTA Development Update #3

    Hey folks! It's been a while since we updated here. We've been hard at work adding a lot of extra love and polish to ITTA. Some of this is cosmetic, but some of it represents a lot of different tweaks and enhancements to how the game plays. Here are a few of them. Lore and Legend

  18. Developer post

    "The Old Garden" Progression!

    Hi everyone! As ITTA nears its final form, I thought it would be neat to see the progression of its aesthetic over a few gifs! For this post I'm focusing on the opening area, "The Old Garden". TWITTER: www.twitter.com/ittas_gun (I post frequent updates + gifs and try to answer ev

  19. Developer post

    2019 ITTA UPDATE!

    Hey everyone! ITTA's development has been chugging along smoothly and with the start of the new year I'd like to share some of my favorite gifs from ITTA's development so far! If you're interested in following the game more closely (or just want to see more gifs) please follow th