New master server IP
Just a new IP to the master server
Just a new IP to the master server

Just a new IP to the master server
Just a new IP to the master server
Hello, Finally got around to fixing some issues regarding collisions and added an initial jumping force when hovering. The movement has a much better flow now in my opinion at least. Also some minor tweaks to some maps and weapons. Will work on optimizations in the next patch.
Hello,
Finally got around to fixing some issues regarding collisions and added an initial jumping force when hovering. The movement has a much better flow now in my opinion at least.
Also some minor tweaks to some maps and weapons.
Will work on optimizations in the next patch.
Hello, sometimes I get reports about graphical glitches on some graphics cards. I assert that the current version (1.1.0) works fine on both Nvidia GTX 950 and on a very old AMD card, ATI Mobility Radeon HD5650, with the newest drivers . So, to my knowledge, the game should work
Hello, sometimes I get reports about graphical glitches on some graphics cards. I assert that the current version (1.1.0) works fine on both Nvidia GTX 950 and on a very old AMD card, ATI Mobility Radeon HD5650, with the newest drivers.
So, to my knowledge, the game should work fine both on Nvidia and AMD as long as the card has OpenGL 4.3 (Error window will show if this isn't the case) and the latest drivers.
If you should encounter some graphical glitch, please update your graphics card driver. If this still doesn't solve the problem, please report it (with as much info as possible) here, in-game with the feedback button, or on the discord channel:
https://discord.gg/AXxCAQu
Of course, you are also very welcome to report any other issue or tell me about something you think should be added to the game or improved.
Thanks!
1. Full game is now included for free , so everyone can create a user, gain points and therefore unlock new kits, the DLC is no more. Alternative kits are unlocked with player level and available in the spawn screen, like so: 2. Some improvement was made regarding movement on rou
1. Full game is now included for free, so everyone can create a user, gain points and therefore unlock new kits, the DLC is no more.
Alternative kits are unlocked with player level and available in the spawn screen, like so:

2. Some improvement was made regarding movement on rough terrain.
3. Pretty big optimization in the post processing render pass.
Capture / Contest Range Being close to a flag will now show its capture range, if it doesn't belong to your team. Capture / Contest range was also doubled from 200 to 400. Tier 1 and Main Base Spawns A pretty big update to the game mode in form of temporarily un-cappable spawns.
Capture / Contest Range

Being close to a flag will now show its capture range, if it doesn't belong to your team. Capture / Contest range was also doubled from 200 to 400.
Tier 1 and Main Base Spawns

A pretty big update to the game mode in form of temporarily un-cappable spawns. There are now main base and tier 1 spawns, in order to be able to capture main base spawns, your team must first be in control of all tier 1 spawns. Tier 1 spawns are the same as spawns that are neutral at the beginning of the game.
This will focus the battle more towards the center of the maps and disable the ninja capping where you could just go with a heli to the enemy main base and capture all flags.
Crosshair Guide
The crosshair will now indicate how inaccurate you will be firing. This depends on movement and the amount of continuous firing. It could seem weird before when running and firing that bullets could go everywhere, this update should make it more clear what's going on.
Examples:
Standing still:

Walking:

Running (Crosshair ends are off-screen):

Text Example comparison: Before After Text is now a lot smoother everywhere. Sandgun & Shovel Terrain Interactions Are now also a lot smoother. Fog Bicubic Interpolation Yet another update to the fog to make it smoother as well!
Text

Example comparison:
| Before | After |
|---|---|
![]() |
![]() |
Text is now a lot smoother everywhere.
Sandgun & Shovel Terrain Interactions

Are now also a lot smoother.
Fog Bicubic Interpolation

Yet another update to the fog to make it smoother as well!
1. Gamma Dark maps are very dark on some monitors, so now you can change gamma. If things are too dark, try setting gamma to 1.5 or so: By the way, you probably want to use vsync=1, unless you have gsync or freesync on your monitor. 2. Lights Terrain now interacts with lights Hel
1. Gamma
Dark maps are very dark on some monitors, so now you can change gamma. If things are too dark, try setting gamma to 1.5 or so:

By the way, you probably want to use vsync=1, unless you have gsync or freesync on your monitor.
2. Lights
Terrain now interacts with lights

Helicopters now have a light attached to their tails.

3. Sandgun
Sandgun no longer builds instantly when pointed, but fires a projectile. This makes the gun less overpowered and the terrain a little less wonky for vehicle movement.

4. Vehicle Team Color
Teams of vehicles can now easily be spotted by color.

5. Smoother fog
The fog is now smoother and will fade out objects instead of instantly make them disappear.

6. Two hands
Finally, the character models use two hands.

7. AR3S tweak
AR3S got a pretty big change, it is silenced now and does more damage and has higher recoil.

8. Misc.
Many small tweaks here and there.
1.0.7 - Improved vehicle-terrain interaction. - Recoil is now slowly counteracted automatically by moving the crosshair back to its origin. - Improvements to STEPPES map. - Small tweaks.
1.0.7
- Improved vehicle-terrain interaction.
- Recoil is now slowly counteracted automatically by moving the crosshair back to its origin.
- Improvements to STEPPES map.
- Small tweaks.
1.0.6 Graphical / Scene - 3D background is now an ocean instead of terrain hills. - 2D background now has a cloudy texture instead of gradient blue. - The sun is now located behind the camera, making shadows appear towards the background. - Added slight variation of z position on
1.0.6
Graphical / Scene
- 3D background is now an ocean instead of terrain hills.
- 2D background now has a cloudy texture instead of gradient blue.
- The sun is now located behind the camera, making shadows appear towards the background.
- Added slight variation of z position on grass and trees.
- Camera z position slightly "zoomed" in from 1300 to 1100, for easier focus.
- Night levels now have a more bluish, cold light than day-time maps.
- Blue team is now red team, in order to not blend in with the sky so much.
- Added "indoor" locations to many maps, a level of terrain that is not collided with but looks like a background wall.
- Removed kill cam, camera now shows your own body before moving to spawn.
- Small tweak to minimap rendering.
Gameplay
- Vehicle wheels interact more with terrain, slightly changing the feel of most vehicles.
- Bots now leave vehicles if a player tries to enter from outside with default key 'E', or change seats from inside 'F1-4'.
- Crouching and viewing far away will now zoom out the scene, instead of zooming in, giving a lot more vision and awareness.
- Standard assault kit now has light anti-tank missile instead of sand bags.
- Ranger now has sand bags instead of laser marker, only specialists can laze now.
- Standard anti-armor kit now has a light anti-tank rocket instead of high explosive ammo for grenade launcher.
- AR2 is now called M19.
- Decreased arming range for some explosive ammo.
- Bullets made larger and therefore easier to see.
- Increased GRG AP ammo from 6 to 10.
- Decreased reload time for R1 from 2 to 1.6.
- Small bot tweaks.
- Small tweaks on some maps.
Optimization
- Fog of war was optimized a lot and now only has one setting, that should be fast enough for most GPUs.
- Small physics optimization.
- Small shadow rendering optimization.
Bug Fixes
- Fixed a bug where score would only be displayed extremely quickly when map finishes.
- Fixed a bug where "Game starts in x seconds" was off by a few seconds.
- Capped maximum possible deltatime which otherwise could cause some interesting artifacts when for example moving the game window or alt+tabbing.
- Fixed shadows not rendering on AMD.
Misc
- Respawn timer is now a server setting, default 2 seconds.
- Added setting for VSYNC in settings menu.
- Added server setting for enabling or disabling map scripts, used to be always enabled.
- Started some work on other game modes, but only conquest can be selected for now.
- Added a more descriptive error message when OpenGL 4.3 is not supported by the GPU, and when graphics initialization fails.
- Removed MSAA setting.
1.0.6b
(2018-01-19)
- Replaced cloud background with more clean blue gradient texture.
- Restored camera zoom position, from 1100 to 1300.
- Tweaks on vehicle wheel terrain interaction.
- Better menu background.
- Bots should now always leave any vehicle seat requested by the player.
1.0.5 - Infantry can no longer dig through sand unless contained within it. - Vehicles can now more easily dig through sand. - Pointlights for tracers are back. - Medic main rifle now semi automatic with more damage. - Sounds of some weapons were updated. - Fixed a bug that cause
1.0.5
- Infantry can no longer dig through sand unless contained within it.
- Vehicles can now more easily dig through sand.
- Pointlights for tracers are back.
- Medic main rifle now semi automatic with more damage.
- Sounds of some weapons were updated.
- Fixed a bug that caused weapons to have a large spread on the server side, not seen on the client.
- Desired bot ratio would get messed up after many team switches.
- Fixed a bug with tracers on burst fire weapons.
1.0.5b
- Some terrain interaction tweaks.
- More error checking on startup.
1.0.5c
- Bot difficulty reduced a lot.
- Bots now have a slightly more varying behaviour.
- Spawn time reduced from 4 to 2.5 seconds.
- Damage from flare fire reduced from 50 to 8.
- Specular light on terrain reduced slightly.
- Fixed incorrect kill message when killed by a vehicle explosion.
1.0.5c (2018-12-02)
- Fixed bug that could cause a shader to fail compiling on outdated drivers. (Thanks NikoMeep)
Join the discord server if you have questions or want to connect with other players: https://discord.gg/AXxCAQu
Optimizations: - Big rework on point lights, can now have an infinite amount instead of just 32, and they are much faster. - Decals, such as blood and bullet holes applied to terrain, could cause recurring frame drops, but are now very fast. Gameplay: - Repair now gives points fo
Optimizations:
- Big rework on point lights, can now have an infinite amount instead of just 32, and they are much faster.
- Decals, such as blood and bullet holes applied to terrain, could cause recurring frame drops, but are now very fast.
Gameplay:
- Repair now gives points for each crew member even if there is no driver.
- Richochets now do damage.
- Bullet damage now dependent on velocity.
- Friendly fire by explosions removed.
- Can no longer die from being wounded, bleeding stops at 1HP, player will be slowed instead.
- Bots are now a bit slower and has a more random behaviour.
- Duds, or ammo that is explosive and hits ground before a safety distance is reached, will no longer explode on expiring.
- Bullets that hax terrain will now have a reduced velocity and therefore damage, as well as a distorted path.
- Slight improvement on vehicles following terrain, still needs more work though.
Known issues for future patches:
- Shadows don't seem to render on AMD.
- Sometimes the credit of a kill is incorrectly displayed on the client.
That is all for now I think. Join the discord server if you have questions or want to connect with other players: https://discord.gg/AXxCAQu
Bug fixes: - Some graphics cards could not render fog at all. - Crashes or undefined behaviour on old cards that do not support OpenGL 4.4. - Joining a server at the same time as someone else could cause all sorts of problems. Improvements: - Fog should now generally be faster, a
Bug fixes:
- Some graphics cards could not render fog at all.
- Crashes or undefined behaviour on old cards that do not support OpenGL 4.4.
- Joining a server at the same time as someone else could cause all sorts of problems.
Improvements:
- Fog should now generally be faster, and much faster on cards only supporting OpenGL 4.3.
- Fog should now in general look better.
- Removed chat functions of bots in multiplayer games, they will now only chat in single player.
Known Issues to fix in future patches:
- Lighting is currently very expensive and will be optimized.
- It seems that shadows will not render on AMD cards currently, will look into this.
- Bots are too difficult for new players, will add some dynamic difficulty that makes bots easier for new players.
EDIT:
- There has been a bug where joining a game will fail because the data download never finishes, this should be fixed now. As well as some other related network bugs.
Please report any problems you encounter!
Hello! I have created a discord server for the game. So people who are interested in playing may stay there and potentially be able to organize games: Someone asked how to register and not just login as guest - you can buy the DLC to do this at: With the DLC you can make an accou
Hello!
I have created a discord server for the game. So people who are interested in playing may stay there and potentially be able to organize games:
https://discord.gg/AXxCAQu
Someone asked how to register and not just login as guest - you can buy the DLC to do this at:
https://store.steampowered.com/app/906720/Strid__Full_Edition/
With the DLC you can make an account that saves your score from any game, even single player / training, and this is used to unlock new kits. For example when you reach 100 total points you may choose a new kit to unlock for the first time, this interval increases exponentially.
I am currently working on optimizing some stuff in the rendering engine.
Hello all. Thanks to your feedback I have become aware of problems with running the game on some graphics cards, these are: 1. Game will not even start on some cards due to a shader problem. - This should be fixed now, I patched it this morning. Please report if you still see som
Hello all.
Thanks to your feedback I have become aware of problems with running the game on some graphics cards, these are:
1. Game will not even start on some cards due to a shader problem.
- This should be fixed now, I patched it this morning. Please report if you still see some popup warning of a shader error.
2. Fog is not visible, but still works, so things seem to disappear or become invisible.
- This will probably happen if you have a card that does not support OpenGL 4.4. I have accidentally used a 4.4 function for optimization of fog, while only 4.3 is required... Will try to fix this as soon as possible.
Thanks for playing! And please keep reporting problems, either with the in-game feedback button or on steam discussions.