This small patch contains fixes for the larger maps and a stable bug: 1.5b.58 - February 21, 2020 Bugfix: River flows weird on 768x768 maps Bugfix: Sometimes bridges could not be built on 768x768 maps Bugfix: Horses are not recognized in the stable after loading Full list of patc
This small patch contains fixes for the larger maps and a stable bug:
1.5b.58 - February 21, 2020
Bugfix: River flows weird on 768x768 maps
Bugfix: Sometimes bridges could not be built on 768x768 maps
Bugfix: Horses are not recognized in the stable after loading
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Hello everyone! In this updated we have added bigger maps. The default map size is 512x512 and now you can choose 768x768. This is 50% bigger than the default map. You can choose the size at the start of a new map. Loaded games will keep the 512x512 size. We also found a bug with
Hello everyone! In this updated we have added bigger maps. The default map size is 512x512 and now you can choose 768x768. This is 50% bigger than the default map. You can choose the size at the start of a new map. Loaded games will keep the 512x512 size.
We also found a bug with Windows 10 and its desktop scaling feature. If you scale your desktop to more than 100%, your cursor will look bigger in the game. This is an issue with our Unity version and Windows 10. There is no automatic fix that we can provide.However, we've added an option in Control Settings that allows you to change the size of the cursor by half. So if you have this problem you can use this option.
Other fixes and improvements you can see in the list below:
1.5.57 - February 19, 2020
New: Bigger map size 768x768 (default 512x512)
New: Half Size Cursor option in the controls settings for players with big cursor issues on Windows 10
Improvement: Unused transport wagons can be destroyed
Improvement: Two horses in the city stables are required in order to build a settler wagon
Improvement: Two horses in the city stables are required in order to build a transport wagon
Improvement: Better tooltips for the crop field to better show the costs
Improvement: Farmers on crop fields cost no money in winter
Bugfix: Sheriff star indicator of a woman resident was too small
Bugfix: The chance of a person giving up while being shot has been increased
Hello everyone and a happy new year. In the first patch of 2020 we have a lot improvements and bug fixes. Also we have added two new cheat codes. To activate them you have to type them in when you are in the game. Here is the full list of changes: 1.4.57 - January 7, 2020 NEW: Ch
Hello everyone and a happy new year. In the first patch of 2020 we have a lot improvements and bug fixes. Also we have added two new cheat codes. To activate them you have to type them in when you are in the game. Here is the full list of changes:
1.4.57 - January 7, 2020
NEW: Cheatcode "fleshwound" heals all residents
NEW: Cheatcode "happyday" maximum mood for all residents
Improvement: Direct input of the trade amount in the town hall
Improvement: Direct input of the transport wagon transfer amount in the warehouse
Improvement: Farmers have to work on crop fields regularly in order to get crops
Improvement: Increased the production speed of the cattle/pig farm
Improvement: Added a "Mine is empty" message
Improvement: Decreased the cost per worker in the Sheriff building from $40 to $15
Bugfix: Sometimes a farmer gets stuck at the trough of the cattle farm
Bugfix: Localization fixes
Bugfix: The warehouse can accidentally be filled with wrong resources during buildup
Bugfix: Rail station profile window was too big
Bugfix: Sometimes residents walk through the weaving mill
Bugfix: Sheriff is too slow to follow arrested person
Bugfix: Sheriff doesn't deselect a person who dies in custody
Bugfix: Watermill production pause not working
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
This small patch contains two changes for the silo/water tower: 1.3b.57 - December 7, 2019 Improvement: You are now able to store water and crops in the water tower/silo with the transport wagon Bugfix: Contract system and trading routes couldn't access the water tower Full list
This small patch contains two changes for the silo/water tower:
1.3b.57 - December 7, 2019
Improvement: You are now able to store water and crops in the water tower/silo with the transport wagon
Bugfix: Contract system and trading routes couldn't access the water tower
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
This patch fixes some issues with the water tower and a visual bug with the tribal camps. Also we have added the first cheat code "goldrush" to the game. Just start a new map and type in "goldrush" to get $10.000: 1.3a.57 - December 6, 2019 NEW: Cheatcode "goldrush" for $10.000 B
This patch fixes some issues with the water tower and a visual bug with the tribal camps. Also we have added the first cheat code "goldrush" to the game. Just start a new map and type in "goldrush" to get $10.000:
1.3a.57 - December 6, 2019
NEW: Cheatcode "goldrush" for $10.000
Bugfix: After loading, objects were missing in tribal camps
Bugfix: Water tower save/load issues
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
In this patch we have added a new building. The water tower can hold large amounts of produced water. Also we changed the storage behavior of crops and water. From now on the crops and water will be stored in the silo / water tower when these buildings are built and there is enou
In this patch we have added a new building. The water tower can hold large amounts of produced water. Also we changed the storage behavior of crops and water. From now on the crops and water will be stored in the silo / water tower when these buildings are built and there is enough storage inside. Other updates you can find in the patch notes:
1.3.57 - December 5, 2019
New: Water tower
Improvement: Crops will be stored in warehouses only if there is no empty silo in the city
Improvement: Water will be stored in warehouses only if there is no empty water tower in the city
Bugfix: Cattle farm does not indicate productivity
Bugfix: Watchtower is not be able to hire residents automatically
Bugfix: Removing gunslingers or soldiers from a watchtower clears their jobs
Bugfix: Transport routes could be created with unfinished trading posts
Bugfix: Not all residents of a group get a horse when they are sent to the stables
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
In this patch we improved the production of pigs and cattles, so you can better calculate the resource costs. Also we increased the walk speed of the residents by 50%. Other small improvements and fixes you can find in the patch notes: 1.2.57 - November 9, 2019 Improvement: The c
In this patch we improved the production of pigs and cattles, so you can better calculate the resource costs. Also we increased the walk speed of the residents by 50%. Other small improvements and fixes you can find in the patch notes:
1.2.57 - November 9, 2019
Improvement: The cattle farm now produces 1 cattle immediately, after feeding with corn and water (1-5 depending on ground quality)
Improvement: The pig farm now produces 1 pig immediately, after feeding with 2 corn and 2 water
Improvement: Crop field grow process is now shown in the profile window
Improvement: Faster movement of residents
Improvement: Residents can pick up consume goods like water or food on horses
Improvement: Residents can pick up weapons on horses
Improvement: Laborers can now pick up resources, dropped by a transport wagon
Bugfix: Trader and transport wagons pathfinding got stuck when buildings are to close to each other
Bugfix: Injured residents try to get a job
Bugfix: Crop field blueprint couldn't rotate sometimes
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Today's Deal: Save 40% on Depraved !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday 10/21 at 10AM Pacific Time
Today's Deal: Save 40% on Depraved!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
This patch fixes two bugs: 1.1c.57 - October 18, 2019 Bugfix: Corn and potatoes do not replenish hunger when eaten Bugfix: Hunter tries to get leather from an animal when the leather production limit for the city is set Full list of patch notes:
This patch fixes two bugs:
1.1c.57 - October 18, 2019
Bugfix: Corn and potatoes do not replenish hunger when eaten
Bugfix: Hunter tries to get leather from an animal when the leather production limit for the city is set
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
This hotfix patch fixes a butcher production bug: 1.1b.57 - October 17, 2019 Bugfix: Butcher could not produce leather anymore Full list of patch notes:
This hotfix patch fixes a butcher production bug:
1.1b.57 - October 17, 2019
Bugfix: Butcher could not produce leather anymore
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
This hotfix patch fixes a production bug: 1.1a.57 - October 15, 2019 Bugfix: Various production buildings do not produce goods anymore Full list of patch notes:
This hotfix patch fixes a production bug:
1.1a.57 - October 15, 2019
Bugfix: Various production buildings do not produce goods anymore
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
In this patch we have added the ability to pickup resources from the ground with the transport wagon. Also we fixed a lot of bugs: 1.1.57 - October 14, 2019 Improvement: Transport wagon is now able to pick up resources from ground Bugfix: Sometimes the diplomacy window doesn't op
In this patch we have added the ability to pickup resources from the ground with the transport wagon. Also we fixed a lot of bugs:
1.1.57 - October 14, 2019
Improvement: Transport wagon is now able to pick up resources from ground
Bugfix: Sometimes the diplomacy window doesn't open
Bugfix: Crop fields were not shown on the mini map
Bugfix: When fulfilling contracts, the town hall goods were not included
Bugfix: You could trade goods with natives they don't even want
Bugfix: Work area reset doesn't reset the line to the circle
Bugfix: Watermill blueprint could be built on other buildings
Bugfix: Contracts in the UI were shown for every city
Bugfix: Hunter/Butcher has a red work area even though it was not empty
Bugfix: Warning boxes show cities from old saves
Bugfix: Warning boxes of destroyed cities will not be removed
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Another small patch for today with bug fixes and a few improvements: 1.0d.57 - September 30, 2019 Improvement: Player controlled residents do not go automatically to the doctor when health is low Improvement: Residents now give silos priority over warehouses when transporting cro
Another small patch for today with bug fixes and a few improvements:
1.0d.57 - September 30, 2019
Improvement: Player controlled residents do not go automatically to the doctor when health is low
Improvement: Residents now give silos priority over warehouses when transporting crops
Bugfix: Transport wagons could not store crops into silos when doing their routes
Bugfix: Contracts order window UI issues
Bugfix: Contracts disappear when accepted
Bugfix: Contracts can not be delivered while a warehouse has been upgraded
Bugfix: Armed residents keep highlighted after a new game has been loaded
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
This patch mainly fixes problems with the attack system: 1.0c.57 - September 30, 2019 Improvement: Readded the zZz above residents heads when they are player controlled Bugfix: Hunters could not hunt anymore Bugfix: Residents could not attack enemies Bugfix: Not hired Gunslingers
This patch mainly fixes problems with the attack system:
1.0c.57 - September 30, 2019
Improvement: Readded the zZz above residents heads when they are player controlled
Bugfix: Hunters could not hunt anymore
Bugfix: Residents could not attack enemies
Bugfix: Not hired Gunslingers cannot be attacked anymore
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
This patch contains improvements mainly in the UI and in the movement of your residents: 1.0b.57 - September 29, 2019 Improvement: New Arrow button next to the profile picture of each resident to show their needs Improvement: Enlarged some texts/windows in the UI Improvement: Res
This patch contains improvements mainly in the UI and in the movement of your residents:
1.0b.57 - September 29, 2019
Improvement: New Arrow button next to the profile picture of each resident to show their needs
Improvement: Enlarged some texts/windows in the UI
Improvement: Residents who are sent to a position now run by default
Improvement: Residents attack stance to offensive by default
Improvement: Residents now automatically stop their activities when you move them somewhere or put them on a horse, so you can control them better. You have to activate their activities in their profile (little zzZz icon) again to let them do their things. However, they will automatically do it when they need something really bad and get angry about it
Improvement: The watermill can now be build above fishing spots
Bugfix: Sometimes residents cannot store resources for build up in the storage
Bugfix: The residents did not fall off the horse when they died
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
This patch contains improvements and bug fixes: 1.0a.57 - September 27, 2019 Improvement: Removed version number from ingame screen Improvement: Added arrows to the crop field blueprint to indicate the possibility to resize Bugfix: No despawn of Native American/Bandit camps (Woma
This patch contains improvements and bug fixes:
1.0a.57 - September 27, 2019
Improvement: Removed version number from ingame screen
Improvement: Added arrows to the crop field blueprint to indicate the possibility to resize
Bugfix: No despawn of Native American/Bandit camps (Woman is running away from animal across the map)
Bugfix: Native Americans/Bandits attacking construction sites
Bugfix: Sometimes residents get stuck by storing goods in buildings
Bugfix: Localization
Bugfix: Save/Load failures
Bugfix: Sometimes the train get stuck at the train station
Bugfix: Builder is still playing the build animation when mounting a horse
Bugfix: Sometimes the symbol "fire a resident" is displayed when you switch to a Native American
Bugfix: Bank building had the wrong required resident type to build up
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Finally the time has come! Depraved leaves the Early Access Program. More than a year has passed and Depraved has improved a lot. We have learned a lot during this time and want to apply this knowledge in the future. Depraved is now in a state where it is of interest to all and w
Finally the time has come! Depraved leaves the Early Access Program. More than a year has passed and Depraved has improved a lot. We have learned a lot during this time and want to apply this knowledge in the future. Depraved is now in a state where it is of interest to all and we want to achieve this by leaving Early Access.
But even with 1.0 we are not finished with the game. There are still many ideas that we can implement and many things that we can improve. So stay tuned.
In this patch we have added two new languages. Russian and Polish. There are also improvements and bug fixes.
Here are the patch notes for this update:
1.0.57 - September 21, 2019
New: Added Russian language
New: Added Polish language
Improvement: Adjusted the camera angle slightly
Improvement: Added two more worker slots to the forester
Improvement: Languages overhaul
Bugfix: Contract system couldn't access the silo
Bugfix: Silo could hold more than 200 crops
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Hello everybody, the time has come! As we have already announced in our Road to 1.0 , we are leaving Steam's Early Access program by the end of this month on September 21. To make that happen we're currently eliminating some bugs and finishing the translation. By leaving Early Ac
Hello everybody,
the time has come! As we have already announced in our Road to 1.0, we are leaving Steam's Early Access program by the end of this month on September 21. To make that happen we're currently eliminating some bugs and finishing the translation.
By leaving Early Access we will be able to introduce Depraved to more players. We are really looking forward to that 1.0 here we come!