Depraved

Evil Bite

Released
Sep 21, 2019
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 1.5b.58

    This small patch contains fixes for the larger maps and a stable bug: 1.5b.58 - February 21, 2020 Bugfix: River flows weird on 768x768 maps Bugfix: Sometimes bridges could not be built on 768x768 maps Bugfix: Horses are not recognized in the stable after loading Full list of patc

  2. Developer post

    Hotfix 1.5a.58

    This patch fixes a pathfinding issue on the map: 1.5a.58 - February 19, 2020 Bugfix: Residents get stuck on the map Full list of patch notes:

  3. Developer post

    Patch 1.5.58

    Hello everyone! In this updated we have added bigger maps. The default map size is 512x512 and now you can choose 768x768. This is 50% bigger than the default map. You can choose the size at the start of a new map. Loaded games will keep the 512x512 size. We also found a bug with

  4. Developer post

    Patch 1.4.57

    Hello everyone and a happy new year. In the first patch of 2020 we have a lot improvements and bug fixes. Also we have added two new cheat codes. To activate them you have to type them in when you are in the game. Here is the full list of changes: 1.4.57 - January 7, 2020 NEW: Ch

  5. Developer post

    Patch 1.3b.57

    This small patch contains two changes for the silo/water tower: 1.3b.57 - December 7, 2019 Improvement: You are now able to store water and crops in the water tower/silo with the transport wagon Bugfix: Contract system and trading routes couldn't access the water tower Full list

  6. Developer post

    Hotfix 1.3a.57

    This patch fixes some issues with the water tower and a visual bug with the tribal camps. Also we have added the first cheat code "goldrush" to the game. Just start a new map and type in "goldrush" to get $10.000: 1.3a.57 - December 6, 2019 NEW: Cheatcode "goldrush" for $10.000 B

  7. Developer post

    Patch 1.3.57

    In this patch we have added a new building. The water tower can hold large amounts of produced water. Also we changed the storage behavior of crops and water. From now on the crops and water will be stored in the silo / water tower when these buildings are built and there is enou

  8. Developer post

    Patch 1.2.57

    In this patch we improved the production of pigs and cattles, so you can better calculate the resource costs. Also we increased the walk speed of the residents by 50%. Other small improvements and fixes you can find in the patch notes: 1.2.57 - November 9, 2019 Improvement: The c

  9. Developer post

    Hotfix 1.1d.57

    This patch fixes a butcher production issue: 1.1d.57 - October 20, 2019 Bugfix: Cattle doesn't give meat when butchered Full list of patch notes:

  10. Announcement

    Daily Deal - Depraved, 40% Off

    Today's Deal: Save 40% on Depraved !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday 10/21 at 10AM Pacific Time

  11. Developer post

    Patch 1.1c.57

    This patch fixes two bugs: 1.1c.57 - October 18, 2019 Bugfix: Corn and potatoes do not replenish hunger when eaten Bugfix: Hunter tries to get leather from an animal when the leather production limit for the city is set Full list of patch notes:

  12. Developer post

    Hotfix Patch 1.1b.57

    This hotfix patch fixes a butcher production bug: 1.1b.57 - October 17, 2019 Bugfix: Butcher could not produce leather anymore Full list of patch notes:

  13. Developer post

    Hotfix Patch 1.1a.57

    This hotfix patch fixes a production bug: 1.1a.57 - October 15, 2019 Bugfix: Various production buildings do not produce goods anymore Full list of patch notes:

  14. Developer post

    Patch 1.1.57

    In this patch we have added the ability to pickup resources from the ground with the transport wagon. Also we fixed a lot of bugs: 1.1.57 - October 14, 2019 Improvement: Transport wagon is now able to pick up resources from ground Bugfix: Sometimes the diplomacy window doesn't op

  15. Developer post

    Patch 1.0.d.57

    Another small patch for today with bug fixes and a few improvements: 1.0d.57 - September 30, 2019 Improvement: Player controlled residents do not go automatically to the doctor when health is low Improvement: Residents now give silos priority over warehouses when transporting cro

  16. Developer post

    Patch 1.0c.57

    This patch mainly fixes problems with the attack system: 1.0c.57 - September 30, 2019 Improvement: Readded the zZz above residents heads when they are player controlled Bugfix: Hunters could not hunt anymore Bugfix: Residents could not attack enemies Bugfix: Not hired Gunslingers

  17. Developer post

    Patch 1.0b.57

    This patch contains improvements mainly in the UI and in the movement of your residents: 1.0b.57 - September 29, 2019 Improvement: New Arrow button next to the profile picture of each resident to show their needs Improvement: Enlarged some texts/windows in the UI Improvement: Res

  18. Developer post

    Patch 1.0a.57

    This patch contains improvements and bug fixes: 1.0a.57 - September 27, 2019 Improvement: Removed version number from ingame screen Improvement: Added arrows to the crop field blueprint to indicate the possibility to resize Bugfix: No despawn of Native American/Bandit camps (Woma

  19. Developer post

    1.0 Released

    Finally the time has come! Depraved leaves the Early Access Program. More than a year has passed and Depraved has improved a lot. We have learned a lot during this time and want to apply this knowledge in the future. Depraved is now in a state where it is of interest to all and w

  20. Developer post

    1.0 here we come!

    Hello everybody, the time has come! As we have already announced in our Road to 1.0 , we are leaving Steam's Early Access program by the end of this month on September 21. To make that happen we're currently eliminating some bugs and finishing the translation. By leaving Early Ac