v1.20 Gamer Guide added
Game owners can access the guide from the steam menu, or the doc folder of the game. Non game owners can download a copy from team-jungle.com: www.team-jungle.com/images/doc/gamer_guide.pdf Thank you

Game owners can access the guide from the steam menu, or the doc folder of the game. Non game owners can download a copy from team-jungle.com: www.team-jungle.com/images/doc/gamer_guide.pdf Thank you

Hey folks This version has minor changes not really anything of major note except I have taken the decision to lower the price of the game and release it. The main reasoning is I am desperate for feedback to continue, after a long winter of making no progress in the development I

The Workshop is now open. The `Mod Manager` tool is ready for use and a modding user guide is available to get started with modding. This document will be updated with more content when ready.

Changes: Baked in 'burned' scenery textures have been disabled to speed up loading time and reduce texture usage. The auto-map now uses an rgba8 canvas, from rgba4, to support older graphics cards. The main game texture atlas can now auto-scale-down textures for graphics cards th

New: Random maps can now be 'travel sized', that is an extra wide map with little height. On screen messages can be posted to the player, such as when entering a map location. Toughened Land Stalker and Toughened Desert Warrior armour added (level 9). The HUD now has two compact

Hey folks, so what's going on? In Dark Wish, this month will see mostly mechanical changes to the game. The aim is to improve game-play, reduce screen clutter, and add proto-type exploration mechanics to improve this side of the game. This will have an impact on the story slightl

Hotfix The new travel mode would not initiate tutorial maps properly, this is now fixed and working again. The truck has now changed function and will not be directly usable until a later date depending on design choices. For now existing save files may not work correctly and may

Changes A new travel mode is active on the over-world map, and this will be faster than the previous one. A new option is available in the game-play settings to switch back to the old mode, if desired. Fixes Rifles are now configured properly, their values were not shown correctl

New: Added the 'name' console command to change player name. Changes: Map exits are now all located to the right side of the map area. The new design for over-world map travel will be planned out soon and then the circular map exits will be changed to a box exit. The new position

Changes: Some missing item descriptions added. Detailed mode for inspecting items has been improved for clarity. The combat panel can be hidden completely if so toggled on the main HUD. Tweaks to light levels to look nicer and not so harsh. Dialogue buttons are now more obvious f

Changes: A character name can now be specified in the new game screen. Streamlining of the beginning intro segment of the game. A new character now has all Trinity character points available to assign where the player wants in the beginning segment of the game. Various typos in t