BYTEPATH

a327ex

Released
Feb 23, 2018
Platforms
Last updated
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Updates & announcements

9 posts
  1. Developer post

    SNKRX

    Hi! I'm making a new game called SNKRX, and if you liked BYTEPATH you'll probably like this too! It's an arena shooter roguelite with a control scheme similar to BYTEPATH, you can only move left and right. Except you also get to add more attacks and passives to your snake by buyi

  2. Developer post

    Patch #1

    Hey everyone! This patch has some small balance changes as well as some bug fixes. Balance changes: Decreased enemy spawn rate at higher difficulties and increased their HP instead. Now after difficulty 40 enemies will start coming in at a slower rate when compared to before. The

  3. Developer post

    Patch #1

    Hey everyone! This patch has some small balance changes as well as some bug fixes. Balance changes: Decreased enemy spawn rate at higher difficulties and increased their HP instead. Now after difficulty 40 enemies will start coming in at a slower rate when compared to before. The

  4. Developer post

    Hotfix #3

    Hi everyone, I've fixed a few more bugs: Fixed TrailParticles and ExplodeParticles crashing the game when too many of them are spawned at once. Fixed the Split Projectiles Split Chance passive to not recursively spawn split projectiles outside the boundaries of the game when a sp

  5. Developer post

    Hotfix #3

    Hi everyone, I've fixed a few more bugs: Fixed TrailParticles and ExplodeParticles crashing the game when too many of them are spawned at once. Fixed the Split Projectiles Split Chance passive to not recursively spawn split projectiles outside the boundaries of the game when a sp

  6. Developer post

    Hotfix #2

    Hi everyone, I've fixed a few more things that many people mentioned: Fixed not being able to spec out of nodes if a cycle was present. Now you should be able to spec out of nodes appropriately. I also added a new check to disable speccing out of nodes while there are any pending

  7. Developer post

    Hotfix #2

    Hi everyone, I've fixed a few more things that many people mentioned: Fixed not being able to spec out of nodes if a cycle was present. Now you should be able to spec out of nodes appropriately. I also added a new check to disable speccing out of nodes while there are any pending

  8. Developer post

    Hotfix #1

    Hey everyone, first of all thanks for playing the game! I hope you're enjoying it! I fixed a few things that many people mentioned with the latest update: Fixed an interaction between Projectiles Explode on Expiration and Explosions Create Projectiles passives which caused the ga

  9. Developer post

    Hotfix #1

    Hey everyone, first of all thanks for playing the game! I hope you're enjoying it! I fixed a few things that many people mentioned with the latest update: Fixed an interaction between Projectiles Explode on Expiration and Explosions Create Projectiles passives which caused the ga