2.0 Hotfix 3?
I add new controls to check the achievement system. Also, you can now see collected local achievements in-game menu. I'm tired of having achievement problems in every game i create...
Technical data

I add new controls to check the achievement system. Also, you can now see collected local achievements in-game menu. I'm tired of having achievement problems in every game i create...

Fixes: - I changed achievement logic for World achievements. - I wrote local achievement controllers. It controls your achievement in-game and adds your Steam account. And reversed version of this. (I hope so) - Also i changed all levels a bit. (Really, a bit)

Fixed: - Achievements could not be obtained. - There were achievements that I forgot to add.

Since it was my first game on Steam, it was important to me, although it failed. It was a game I thought was fun, but I couldn't develop it in an interesting way. After two years of Steam adventure, I try to do something again. Although there are not big differences between older

-Steam Achieves are succesfully Added. -Interface Visuals are Changed. -An error is solved about time keeping -An Error is solved about option menu and Reorganized. -Now, All players finishing times are recording for each map. -Now, You are earning star by duration of the maps fi

-Steam Achieves are succesfully Added. -Interface Visuals are Changed. -An error is solved about time keeping -An Error is solved about option menu and Reorganized. -Now, All players finishing times are recording for each map. -Now, You are earning star by duration of the maps fi

- The zone required for Double Jumping is now indicated by the signs and "Follow". - The first "F" key was added to the first map to make it easier to understand for the interaction of the first "F" key. - Added extra cards to the first map. - Now the selected language is recorde

- The zone required for Double Jumping is now indicated by the signs and "Follow". - The first "F" key was added to the first map to make it easier to understand for the interaction of the first "F" key. - Added extra cards to the first map. - Now the selected language is recorde

- Map selection menu changed - The "Lost" menu will no longer be encountered after you have dropped from a certain distance. After passing the character drop point, it will be beamed back to the birth point of the map. - In the Settings tab, the Post-Process option changed the Gr

- Map selection menu changed - The "Lost" menu will no longer be encountered after you have dropped from a certain distance. After passing the character drop point, it will be beamed back to the birth point of the map. - In the Settings tab, the Post-Process option changed the Gr