
How's it going everybody? it's been a couple months since launch and I'm really excited to see you all enjoying the game so much. It is definitely a huge passion project to me and something I made just because enjoy playing it so much so it really brings me joy to see that so many other people feel the same way I do about Shadowcrawl.
As some of you may have noticed, there has been a constant stream of updates to the game since launch so here I will go into some of the features and fixes that were included in the updates.
Shadowcrawl Post Launch Updates
- Changed how most consumable items work.
- Changed the Flame Scrolls to shoot a ranged fireball spell.
- Changed the Stun Potion to be throwable up to 8 tiles.
- Removed the throwing spike and replaced it with a deployable stun trap.
- Adjusted all of the stats for all 10 of the Base Mini-Boss enemies (Blood God, Creeping Willow, Goblin King etc).
- Adjusted Health Stat to Hit Point ratios increasing them for all characters ever so slightly.
- Dramatically altered how Armor Rating and Defense relate to Damage reduction. Nearly doubling it for Barrier Protection and increasing it somewhat for Health Protection. This has resulted in players being able to manage larger crowds as their Defense hits extreme values later in the game.
- Performed dramatic general balance fixes all across the board in an attempt to make the combat feel better.
- Added the Trophy System to the Game as well as the first 5 boss trophies and a sub-menu to interface the trophies that can be accessed from the inventory screen.
- If you acquire a trophy on a level it now shows you what trophy you've earned at the end of that level.
- The secret endings used to only depend on player alignment, I've changed them to also require all 5 boss trophies.
- I made it so lone wall tiles in the maze without any neighbors will be replaced by a "Pillar" graphic specific to the current floor's Wall Biome. This really adds visually to the levels as well as changing the flow of rooms within the dungeon.
- I changed the Lady of Blades to appear at the player spawn point on floors where the "Goblin Uprising" quest are available. This flows a lot better in terms of story and provides the player some combat support for the quest as well as a warning of what lies in wait for them.
- I have done the same thing with the Lady of Blades on floors where the "Refute Thy Fealty" quest is available. This provides a much needed warning about the high levels of difficulty that lie ahead as well as how dramatically you will forever alter your game world.
- I intend to do this for all late game quests in future updates.
- Killing The Butcher now unleashes new Cult Shrines and secret enemies into the game world. Specifically releasing the Demon Michael and adding shrines of Demon and Meat worship to the level generator.
- On that note I have added new forms of Meat and Demon Worship to the game.
- After Killing the Butcher:
- Players can find a non aggressive Michael and worship him to gain the Demon perk without sacrificing an NPC.
- Players can find Meat Altars to gain the Undeath Perk and Blood Bath spell.
- Players can also create their own meat altar by placing 7 severed heads on the floor into a pile together. This can be done without having killed The Butcher yet.
- Fixed the infamous "Compass Bug" which would cause the compass to fail after several floors.
- Fixed transparency issues with the ending cinematic sequences.
- Some enemies had the forbidden-perk "Double-Step" left over from when I balanced it out of the game. I've managed to remove it entirely (I think).
Anyways again I'm really grateful to see you all so interested in the game and I can't wait to hear what everyone thinks about all the feature additions. Keep an eye out for more update logs coming too as I am constantly adding fresh and fun new features to the game.
I also post most of the changes I make to Twitter on a much more regular basis so you should follow me if you want fresh news on fresh changes.
I really enjoy feedback and love to hear from users so if any of you have any suggestions, ideas or general comments please feel free to reach out to me through any of my many means of contact. I will also be much more active on the discussion boards moving forwards.
Anyways thanks everyone for playing and I hope to hear from you all soon!
Reach out to me on Twitter -> www.twitter.com/Shadow_Crawl
Email -> [email protected]
And on our discord channel -> https://discord.gg/AsX9uZb
We also have a Wiki you can check out! -> shadowcrawl.wikia.com/wiki/ShadowCrawl_Wikia
And there is more information about the game on our website www.wickedcakegames.com/shadowcrawl.html