Vengeful Rites

Deep Dive Interactive

Released
Jul 29, 2021
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Our next title, Bocce Time! and Vengeful Rites on Viveport Infinity!

    Hello, again everyone! It's been a while since the last time we posted here, but that time has been spent toiling away, learning more game development tricks and skills and developing something everyone can enjoy. Announcing Bocce Time! our next title, releasing June 17th on both

  2. Developer post

    Vengeful Rites is now out of Early Access!

    The day has finally arrived! Today, after over two and a half years, we exit early access. What an accomplishment this is for us, and one we couldn't have done without all of you! Sadly, the vast majority of games never make it out of early access these days, and without all the

  3. Developer post

    Hotfix for a tutorial glitch and more lore books added.

    Hello, everyone. Today's patch is a hot fix that corrected an issue where you could prevent Master Abardon from drawing his sword during the tutorial and have to restart the tutorial to continue. We also added/changed some books in the Serafin Castle that talk about some of the b

  4. Developer post

    Minor patch to improve menus and inventory interactions.

    Hello, everyone. Today's patch is a small one to improve accessibility and responsiveness in regards to the inventory and other menus in the game. Changes and Improvements Changed up the menus/inventory to utilize laser pointers for more precision and ease of use. Added a note on

  5. Developer post

    Boss balancing and minor bug fixes.

    Hello, everyone. Today's patch rebalances some boss fights, adds some additional polish in places and squashes some minor bugs. Changes and Improvements Reduced Dragore's HP in the first stage of his fight and made him significantly more aggressive on apprentice and master diffic

  6. Developer post

    More polish on the road to full release.

    Hello, everyone. Today's patch fixes some minor issues with the controls and tweaks things to give the best initial experience for new users. Changes and Improvements The game now detects if you're using Index or Touch controllers the first time you launch it and will set your pr

  7. Developer post

    We're exiting Early Access on July 29th!

    The time has come for us to leave this Early Access tag behind us! We've been in development for over 3 years at this point, and in early access for the lion's share of that. With all the feedback we've received and the support of all of our players, we've managed to create a gam

  8. Developer post

    Some bug fixes and more polish.

    Hello, everyone. Today's patch is primarily a bunch of bug fixes with some other minor polish. Expect to see more of these as we get closer to exiting early access. Changes and Improvements The tutorials will now detect if you've changed your primary grab button in the options an

  9. Developer post

    Fast travel added and checkpoints reworked.

    Hello, everyone. Today's patch introduces a much requested feature to the game: fast travel. With this new mechanic, you can easily return to previously visited zones to unlock secrets with new spells and hunt for achievements. Changes and Improvements Added fast travel stations

  10. Developer post

    Boss balancing and more tutorial tweaks.

    Hello, everyone. Today's patch makes some tweaks to bosses in chapters 3 and 4 and updates the tutorial section of the game a bit. Changes and Improvements Reduced the damage of the Giant Elemental boss' ring of fire attack by half on novice difficulty. Increased the detection ra

  11. Developer post

    More polish and bug fixes.

    Hello, everyone. Today's patch adds some new sound effects, improves the presentation of a few things, optimizes some areas better and fixes some bugs. Changes and Improvements Further Optimized the Hidden Forest zone of chapter 4. More coming. Changed the rock men enemies to be

  12. Developer post

    Improved mechanic presentation and some small bug fixes.

    Hello, everyone. Today's patch improves the way certain elements of a couple boss fights and puzzles are presented to make things a bit more clear. Changes and Improvements Changed the coloring of the hand holds on the climbing wheels after the Spider Queen fight to make them sta

  13. Developer post

    Bug Fixes and Tutorial Improvements

    Hello, everyone. Today's patch is a small one to improve the way some information is conveyed and squash a few bugs. Changes and Improvements Added a couple of additional tutorial screens early in the game to better convey your options in the menu and advanced kinesis controls fo

  14. Developer post

    LIV support added and other quality of life improvements.

    Hello, everyone. Today's patch brings with it support for LIV for those of you who like to create mixed reality videos or use the enhanced FPV camera. It also corrects a pretty nasty bug and reworks checkpoints a little. Balance Changes and Improvements Added LIV support for all

  15. Developer post

    Small Quality of Life Patch.

    Hello, everyone. Today's patch is a small one to rebalance some stuff and improve the presentation of the spell casting tutorials. You can expect more like it as we move closer to full release. Balance Changes and Improvements Added video demonstrations throughout the tutorial an

  16. Developer post

    Chapter 4: The Otherworld is now live!

    Hello, everyone. Today we launch the final chapter of the game! For the first time since we entered early access you can take the fight to Dragore in The Otherworld to complete your quest. You'll learn new spells, fight new enemies, solve new puzzles and everything else you've co

  17. Developer post

    Chapter 4 is now on the test branch!

    The final chapter! It sounds crazy to me to even say it. We're finally there, after a couple of years of early access. You all have been incredible in helping shape the game and it wouldn't be anywhere near as refined as it is without you. We just need a little more help testing

  18. Developer post

    Small Quality of Life Patch.

    Hello, everyone. Today's patch comes with some quality of life improvements. This patch is to incorporate some feedback we've received recently to improve the overall experience of the existing content. Balance Changes and Improvements Enemies will no longer respawn when you die

  19. Developer post

    Balance tweaks and more quality of life changes.

    Hello, everyone. Today's patch comes with some balance and quality of life improvements. We're focused on our work for chapter 4 currently, but as feedback continues to come in, we'll continue to implement it throughout the game, so keep it coming! Balance Changes Spider Queen Fi

  20. Developer post

    Some quality of life improvements.

    Hello, everyone. Today's patch comes with some quality of life improvements and a small bug fix. Nothing major, but some stuff that should improve the experience throughout the game. Additions and Improvements When purchasing an item from the shop, you can now refund it for the f