We’re hosting our very first Gadgeteer community building event! This will be a fun way for our community to come together and show off everyone’s machine-building skills. We think this will be an excellent way for us to cap off 2022! Show off your incredible building skills and
We’re hosting our very first Gadgeteer community building event! This will be a fun way for our community to come together and show off everyone’s machine-building skills. We think this will be an excellent way for us to cap off 2022!
Show off your incredible building skills and creative tricks, as you create the most festive machine you can 🎄❄☃🕎
The two most creative and festive machines will receive a handcrafted Metanaut mug from Sweet Sapling Studio.
If you’re ready to deck the halls with Gadgeteer’s first community event, check out the details below:
Machine must be holiday themed
Machine must have a minimum of 25 gadgets
Machine must be in the living room area of the Apartment environment
Your post must include the machine ID # so everyone can enjoy it!
Submissions are due by January 8th at 11:59PM PST
The event is already live so get out there and show us what you’ve got!
Before we go, we’d like to take this opportunity to recognize the incredible community that has supported us over the years. We had a great 2022 and are looking forward to an even better 2023!
Hi everyone, We’ve just released a small patch that fixes a bug. See below for the changelog. Fixes Fixed bug where the in-game language wasn't being changed for certain OS languages Don’t forget to join our Discord and follow our Twitter account!
Hi everyone,
We’ve just released a small patch that fixes a bug.
See below for the changelog.
[Gadgeteer – 1.1.2 – Release Notes]
Fixes
Fixed bug where the in-game language wasn't being changed for certain OS languages
Don’t forget to join our Discord and follow our Twitter account!
Hi everyone, We’ve just released a small patch that fixes a couple of bugs. See below for the changelog. Fixes Fixed collision SFX bug where SFX is triggered multiple times when a grabbed frozen gadget is continuously pushed against something static Fixed domino gadgets' bouncing
Hi everyone,
We’ve just released a small patch that fixes a couple of bugs.
See below for the changelog.
[Gadgeteer – 1.1.1 – Release Notes]
Fixes
Fixed collision SFX bug where SFX is triggered multiple times when a grabbed frozen gadget is continuously pushed against something static
Fixed domino gadgets' bouncing bug that occurs when they are grabbed, frozen, and pushed against something static (affected gadgets: Domino, Domino 200mm, Domino 300mm)
The 23 new gadgets allow players to build musical Rube Goldberg machines. We're calling these gadgets 'Musical Gadgets' and they include: Metronome Xylophone (8 pieces) Bass, Snare, and Bongo Drums Cymbal Tambourine Triangle Maraca Gong Horn Decorative musical symbols Cowbell Rub
The 23 new gadgets allow players to build musical Rube Goldberg machines. We're calling these gadgets 'Musical Gadgets' and they include:
Metronome
Xylophone (8 pieces)
Bass, Snare, and Bongo Drums
Cymbal
Tambourine
Triangle
Maraca
Gong
Horn
Decorative musical symbols
Cowbell
Rubber Chicken
“Cowbell? Rubber Chicken? I thought you said this update was about creating music!” These two gadgets were inspired by this Saturday Night Live sketch: https://youtu.be/cVsQLlk-T0s and this beautiful symphony: https://youtu.be/lN3QQ0MX94U.
In addition to releasing new gadgets, we've also built a new environment! We're calling this environment the 'Study' and it's purposely designed to offer a building canvas that’s different from the ‘Apartment’ environment. The 'Study' environment offers better support for the building of musical machines with taller ceilings and differently sloped surfaces. It's available in the Sandbox mode.
This FREE update is available to all owners of Gadgeteer. It is available right now on the Oculus Store and Steam with support for other VR headsets coming in the weeks that follow.
We can't wait to see hear your amazing symphonies! 🎵🎹🥁
Hi everyone, We’ve just released a small patch that fixes a couple of bugs. The most notable ones are the final door not being accessible to players who complete the last level, and jitteriness of grabbed gadgets. Also, now that Quest 2 is able to run at 90hz we’ll be looking int
Hi everyone,
We’ve just released a small patch that fixes a couple of bugs.
The most notable ones are the final door not being accessible to players who complete the last level, and jitteriness of grabbed gadgets.
Also, now that Quest 2 is able to run at 90hz we’ll be looking into bringing Gadgeteer to a higher framerate. Stay tuned for more!
See below for the changelog.
[Gadgeteer – 1.0.14 – Release Notes]
Fixes
Smoother physics across all platforms
Grabbed gadgets no longer jitter when moved for Quest devices
Frozen multi-part gadgets can now be cloned
Players can now enter portal/doorway upon completion of the final level
Refinements
Japanese and Korean branding for the Gadgeteer bulletin board when switching to either language
Hi everyone, We're happy to announce our first post 1.0 patch! The most important bugfix is the issue of the Start Cube pusher not reliably pushing over the first domino in the tutorial and certain levels for headsets running on 144Hz, such as the Valve Index. Here's the full cha
Hi everyone,
We're happy to announce our first post 1.0 patch!
The most important bugfix is the issue of the Start Cube pusher not reliably pushing over the first domino in the tutorial and certain levels for headsets running on 144Hz, such as the Valve Index.
Here's the full changelog:
[Gadgeteer – 1.0.5 – Release Notes]
Features
Applied new freeze visual effects to original core gadgets. Previously only available for newer household gadgets. It really makes the pastel wonder of machine ID #036772 pop!
Updated how gadget SFXs are emitted to improve performance and sound. You can hear the difference really well in the 'Water Slide Fun' machine ID #802596
Fixes
Fixed critical issue for headsets running on 144Hz by revising the Start Cube pusher for certain levels in the Puzzle and Tutorial so that they push over the first domino more reliably
Gadget library is no longer restricted by the last played Puzzle machine when switching during the Test/Broken state to a (different) Sandbox machine
Gadgets in the Home room are properly removed from the scene after a game mode has been selected in the Home room
Fixed headsets clipping through walls if head is too close to the wall
Removed texture artifacts on the ping pong ball
Refinements
Restored the panel closing SFX
Added SFXs for each increment/decrement of gadget restrictions in the library panel in Puzzle Designer
The game now briefly pauses physics processing during FPS warnings
Removed weird looking reflections for the photo frame, saucepan, bowling ball, mallet and wrench gadgets
Players didn't look at their non-dominant hand for tutorial labels during certain portions of the tutorial. Certain tutorial labels now appear in front of the player, guiding them to look at their non-dominant hand
Improved catapult's trigger reliability
Improved level of detail (LOD) for small ball gadgets so they don't look as blocky when players are close to the ball
Reduced the unintentional rotational friction on gadgets that spin for Oculus Quest devices. This was caused by our earlier performance improvements involving sleep thresholds
It’s finally here! Gadgeteer has left early access today and all builds of the game have been updated to version 1.0. This update includes massive features that add infinite replayability to the game, including Online Sharing, Puzzle Designer, and 40+ more gadgets. We’ve made a t
It’s finally here! Gadgeteer has left early access today and all builds of the game have been updated to version 1.0.
This update includes massive features that add infinite replayability to the game, including Online Sharing, Puzzle Designer, and 40+ more gadgets.
We’ve made a trailer video to celebrate the release:
You can now share your machines online and play machines made by others!
One of the most common requests we get for Gadgeteer is to add more puzzles. So, we’ve added an ‘Online Sharing’ feature that adds endless puzzles to solve and infinite machines to explore.
With the ‘Puzzle Designer’, players can now create their own obstacles and restrict what gadgets and how many of them can be used in their puzzle.
More Gadgets
Inspired by common household objects used in real-life Rube Goldberg machines, we’re adding 40+ more gadgets called, ‘Household Gadgets’.
These new gadgets help give your machines more personality and flair with their unique shapes and physics.
In addition to the new features, we’ve made Gadgeteer available for cross-buy, allowing the game to be played on all supported Oculus devices with a single purchase.
We’ve also decided against a price increase during COVID-19 seeing individuals and families are already under stress. Gadgeteer is a relaxing game and we hope it’ll help people get through this global health / economic crisis with its simple charm.
This game started out as an idea 4 years ago. We wanted to make a game that was simple to learn but has a lot of depth and replayability, something still sorely missing in VR games today.
We’re extremely proud of what we’ve made and look forward to seeing your wonderful creations online!
Remember to join us on Discord and subscribe to our Twitter account for more news.
Thank you for supporting our team and have fun with the new update!
[Gadgeteer – 1.0 – Release Notes]
Features
Added ‘Online Mode’ functionality, allowing players to play machines (+ puzzles) made by other users and share their own machines online
Added Puzzle Designer, which allows users to design their own puzzles for other players to solve. Find it in Maker Mode!
Added 40 new household gadgets, including the rubber duck, soap bar and bowling ball
The Home Room now includes dioramas for all modes, each with their own interactable machine
15 new pre-made machines have been added to ‘Online Mode’. You can find them by filtering to Puzzle and looking for Metanaut_VR in the top right corner
A new secret button has been added to the Home Room
Added the ability to delete gadgets by placing them back in the library panel
The library panel now opens to the last tab you were viewing, after being closed
Fixes
Fixed bug that was preventing players from using Oculus Quest + Link
Missing ceiling beam has been added to the living room ceiling in ‘Maker Mode’
Refinements
Sandbox Mode has been renamed to Maker Mode, where players can build both Sandbox machines and Puzzle machines
All premade machines (e.g., “Gadgeteer Grand Prix” and “Good Boy”) have been moved to ‘Online Mode’
The tutorial has been redesigned to better teach the ‘Freeze’ mechanic
Added highlighting to gadgets that have been moved or displaced manually by the player in ‘Puzzle Mode’. Machines in ‘Puzzle Mode’ must be triggered by the Start Cube to prevent cheating
Additional tutorialization text for the new features
Save & Share panel now indicates reasons that might prevent the machine from being published online
Re-positioned first domino in Level 1 to ensure it always falls over once the Start Cube has been activated
The Library Panel is now unlit to keep the panel visually consistent across all different lightings
We’re releasing two new gadgets and a toolhead today! This update is available for all versions of Gadgeteer . Here's what you can do in this new update: One suggestion we keep hearing from our players is to include the Start Cube and the End Cube in Sandbox mode. For those who a
We’re releasing two new gadgets and a toolhead today! This update is available for all versions of Gadgeteer.
One suggestion we keep hearing from our players is to include the Start Cube and the End Cube in Sandbox mode. For those who aren’t familiar with what these are, these cubes were only available in the Puzzle Mode. The Start Cube has a pusher to initiate chain reactions, a button to activate the pusher, and a remote control feature that allows players to start their machines (with the pusher) from afar. The End Cube has a button that when pressed by your machine shoots out confetti into the air!
Having both cubes now in the Sandbox mode means you can now quickly and more reliably start your machines while adding a grand finale at the end.
In addition to these new gadgets, we’re adding a new toolhead to the game. We’re calling it the Color Toolhead. Toolheads are what is equipped to players’ controllers. They’re used to grab, clone, delete, and now color gadgets!
You can now use 60+ colors to paint your gadgets, so bring out your inner Picaso!
Here’s the changelog for this update:
[Gadgeteer – 0.5.5 – Release Notes]
Features
Added a new toolhead to Sandbox Mode. Use the Color Toolhead to paint your machines using 60+ colors!
Added Cube gadgets to Sandbox Mode. Start and end your machines in style, or use them to design your own puzzles (and share them online when the online sharing feature is available). You can also now start your machine remotely with the Start Cube.
Added a new Sandbox machine: “Gadgeteer Grand Prix”.
Added blinds to the apartment to make it feel more cozy.
Added Cube gadgets to pre-loaded Sandbox machines.
The Undo button now makes a sound when successfully activated.
The Quick Switch button now alternates between the Grabber Toolhead and the last used toolhead.
Sandbox mode now places the player at the same ground level as in their last session.
Fixes
Fixed legacy PCVR machines that broke after the 0.4.0 update. Load your old machines for the fix to automatically take place.
Fixed colliders on the study window frame to match more accurately with its mesh.
Refinements
Extended the play area to support machine building on the wooden ceiling beams.
Complete overhaul of the apartment’s colliders. They’re now as accurate as ever. Also, no more floating dominoes on the floor!
Decreased possibility of gadgets to glide in areas where two objects are nearby each other.
Adjusted catapult hitbox to prevent accidental activations. Gadgets can now be dropped into the catapult bucket without setting it off.
Replaced tab icons on the panel to more accurately describe panel contents.
Squash balls no longer appear “blocky” when close to the user.
Added additional lights to the apartment for Night mode in Sandbox.
Minor visual apartment changes.
Online sharing is available for testing soon! Be the first to test the feature by signing up for the beta here: https://forms.gle/rVTcwfwZ4gGa5Njt7
Today, we're releasing our biggest update yet for our PCVR build of Gadgeteer ! Before we begin, we want to apologize for this long-awaited update. The entire team has been working hard on Gadgeteer but a lot of the work during the last few months have been either for: 1) Big upc
Today, we're releasing our biggest update yet for our PCVR build of Gadgeteer!
Before we begin, we want to apologize for this long-awaited update. The entire team has been working hard on Gadgeteer but a lot of the work during the last few months have been either for: 1) Big upcoming features, 2) Backend systems that players don't see, or 3) An augmented reality (AR) Magic Leap app.
One of the biggest tasks we've had to tackle is creating internal tools that allow us to use a single Unity project to create builds for vastly different VR / AR headsets. With these tools completed, we're now able to sync up all improvements and updates across multiple device platforms. The biggest benefit of this can be seen in the significant optimizations we've made for the Quest build that is now available for all PCVR versions of the game.
Here are some optimization stats:
GPU
Graphical batches: Reduced by 80%
SetPass calls: Reduced by 75-90%
Draw calls: Reduced by 75-80%
CPU
Per-frame computations went from ~10ms to ~2ms. That's a whopping ~80% reduction in CPU load!
With these improvements, players will be able to build bigger and more complex chain reaction machines.
It took us a lot of effort to merge all of our different versions of Gadgeteer into a singular version. However, this will save us a lot of time in the long-run!
Here are several big changes that are non-optimization related for the PCVR update:
Improved catapult trigger reliability for impacts, particularly for high velocity impacts:
Added laser pointer for long distance interaction with the panel for quick access:
Here's the changelog:
[Gadgeteer PCVR - 0.4.0 – Release Notes]
Features:
Updated gadget freeze visuals to make frozen and unfrozen gadgets more distinct. Frozen gadgets now appear to be iced over.
Added laser pointer for long distance interaction with the panel for quick access.
Added ability to unlock the next room by completing the current room's final puzzle—even if there are unsolved puzzles remaining in the room.
Added option to change the time of day in Sandbox mode. 'Sunset' is our team’s favourite.
Added three new saved machines called, "Frozen Skull", "Yes Yes No Yes", and "Oddly Satisfying Sometimes".
Silenced the barking dog. Visit him in Sandbox mode by loading up the saved machine called, "Good Boy".
Improved gadget texture quality and grid visual quality. Go to Puzzle mode to see all changes.
Changed the icon for the gadget library tab on the panel so it is easier to understand.
Added build version number in the Drafting Room.
Added option for controlling SFX and Music volumes separately for fine tuning.
Added option for changing the language in the (in-game) Settings menu.
Updated visuals for gadget "hover over" effect. Gadgets now gently light up instead of having an outline.
Upgraded Unity Engine to 2019.2.5f1 for stability improvements, compatibility fixes, etc.
Optimized performance for gadget freeze / unfreeze.
Added lighting to cubes in night levels to make the gate timer more visible.
Improved catapult trigger reliability for impacts, particularly for high velocity impacts.
Added player location as part of Sandbox machine save files. When players load a machine, they will be brought to the location where the saving was initiated.
Improved spawning orientation of wooden and metal gadgets. Friendlier on the wrist!
Improved button interaction reliability for buttons in the drafting room and on relay cubes.
Fixes:
Fixed flat domino's visuals to match with its colliders.
Fixed bug where moving the left joystick without activating the capacitive sensors wouldn't activate smooth locomotion.
Fixed broken tutorial if the vacuum tool is held active between tutorial steps.
Fixed cable lighting bug in Puzzle mode. Light will now travel from the final level cube of each room to the central machine.
Fixed clashing level of detail (LOD) visuals for various gadgets.
Fixed bugs where catapult jittered when locking and catapult popped open when spawned.
Fixed auto-save so placed gadgets should always be restored.
Refinements:
Optimized performance for gadgets rendering.
Optimized performance for apartment rendering.
Added FPS warning overlay at the earliest sign of dropped frames for better communication.
Removed wrist rotation locomotion to avoid accidental rotations.
Added missing translations to in-game text.
Added environment SFX to Drafting Room for better ambience.
Balanced music volume to SFX volume.
Improved loading screen to face player during startup.
Removed LOD culling to prevent gadgets visually disappearing at low performance or when distant from player.
Resolved exceptions relating to freeze graph, panel items, gadget state, storage, and player interactions.
Game now compiled using IL2CPP.
If you have any questions for the devs, ask away on:
We've already made this announcement before as part of another announcement but people still keeping asking! So, we're making this one front and center today: YES - Gadgeteer is coming to the Quest! Wishlist Gadgeteer on the Quest store here: Ever since the Quest was released, we
We've already made this announcement before as part of another announcement but people still keeping asking! So, we're making this one front and center today: YES - Gadgeteer is coming to the Quest!
Wishlist Gadgeteer on the Quest store here: https://www.oculus.com/experiences/quest/2567395559960697/
Ever since the Quest was released, we've received so many requests from the Reddit community for a Quest port. Thank you all for your support :)
Work begun back in July and we've made some good progress so far. However, we're still optimizing our PCVR build for the Quest platform.
We'll be sharing the official launch date with you soon :)
Hello everyone, This is a small release because we wanted to push out an update as soon as possible since we've fixed an important bug for Oculus users. Major Features: Added 3 more sandbox demo machines. You now have a total of 6 machines to play around with! Refinements: Edited
Hello everyone,
This is a small release because we wanted to push out an update as soon as possible since we've fixed an important bug for Oculus users.
[0.3.7 – Release Notes]
Major Features:
Added 3 more sandbox demo machines. You now have a total of 6 machines to play around with!
Refinements:
Edited colliders in the apartment scene - no more invisible walls!
Oculus: Improved loading screen by making it world-locked instead of head-locked for a more comfortable experience
Bug Fixes:
Oculus: Fixed bug where grabbing gadgets would not work if a gamepad controller was connected to the PC
We've added a new feature to support different players playing on the same machine! With Player Profiles , you can now start new puzzle campaigns painlessly. This is great if you have guests over or if you want to tackle puzzles with a fresh start. You can access this new feature
We've added a new feature to support different players playing on the same machine! With Player Profiles, you can now start new puzzle campaigns painlessly. This is great if you have guests over or if you want to tackle puzzles with a fresh start.
You can access this new feature via the desktop UI (see bottom right):
Press the left/right keys to change profiles or to create new ones:
In the near future, we'll be adding in-game profile switching so you don't have to take off your headset to make a change.
We've also added MixCast support! If you don't know what MixCast is, here's a description from their website:
MixCast is the best way to create, share and broadcast mixed reality content to any audience, with almost any equipment, VR app, or filming environment.
[0.3.5 – Release Notes]
Major Features:
Added player profiles support
Added support for two more languages: French, Danish
Added MixCast support
Refinements:
Improved loading transitions for a more comfortable experience
Minor improvements to environment collisions
Bug Fixes:
Fixed bug where players were not able to progress in the tutorial if the player spawned gadgets outside of the window
Fixed bug where players were able to access the Living Room levels without first completing prerequisite levels
PS: There is also now a secret button in the Main Menu room that unlocks all levels in the game. Try to find it!
こんにちは (hello)! It's been a while since we've announced an update. We're still working hard on improving Gadgeteer, and we'll have new exciting features to show you soon . We've been spending more of our time reworking our code to better support multiple platforms. Today, we're an
こんにちは (hello)!
It's been a while since we've announced an update. We're still working hard on improving Gadgeteer, and we'll have new exciting features to show you soon. We've been spending more of our time reworking our code to better support multiple platforms.
Today, we're announcing a new update that provides multi-language support. Gadgeteer now supports 7 languages!
[0.3.5 – Release Notes]
Major Features:
Added support for the following languages:
Japanese - 日本語
German - Deutsch
Chinese (Simplified) - 中文 (简体字)
Chinese (Traditional) - 中文 (正體字)
Korean - 한국어
Spanish - Español
Russian - Русский
Added language selector to the desktop window
Bug Fixes:
"Please connect controllers" message doesn't appear anymore if you have LIV installed.
Here's an interesting tidbit. Looking at our stats, the top 7 countries that are playing our game are:
In other news, 'Road to VR' wrote a raving review on Gadgeteer! Read it here: https://www.roadtovr.com/gadgeteer-early-access-review-tinker-to-your-hearts-content/
We now officially support the Oculus Rift / Rift S ! We've also added the much requested smooth locomotion option (Rift only for now). Major Features: Added official support for the Oculus Rift & Rift S. Added new controller models for Oculus users to better represent the Tou
We now officially support the Oculus Rift / Rift S! We've also added the much requested smooth locomotion option (Rift only for now).
[0.3.4 – Release Notes]
Major Features:
Added official support for the Oculus Rift & Rift S.
Added new controller models for Oculus users to better represent the Touch controllers.
Refined button mapping for Touch controllers.
Added new locomotion method: Smooth Locomotion (Rift only feature, Vive version coming soon). Move around smoothly, change height, and rotate by holding the 'grip' button and moving the joysticks.
Refinements:
Revised player input system with improved consistency of controller state and interactions.
Improved visual feedback for controller button functionality and availability.
Rewired relay cables for Dining Room Level 1 (Level 50) so they're more visible.
Rebaked higher quality lighting for the 'Puzzle' mode for all 3 different times of the day.
Refined tutorial to better teach 'Freeze' mode.
Updated settings system for upcoming additional settings support.
Fixed tutorial for left handedness.
Bug Fixes:
Improved starting cube's pusher physics for alternate refresh rates (fixes reported issues of dominoes not toppling over with Oculus Rift S & WMR 60Hz devices).
Fixed tutorial not being completable for some players using WMR.
Rebaked occlusion culling to prevent unwanted disappearances for props on the dining table.
Fixed displaying the wrong material for the 'Solid Square Track' gadget.
Restored fade effect during mode transitions.
Fixed minor 'Freeze' mode inconsistencies during use.
Known Issues:
Oculus device users who have a gamepad / controller attached cannot interact with gadgets.
Comfort mode options (comfort snapping) do not currently work for smooth locomotion method.
Note: Unfortunately with this update, previous left/right handedness assignment and locomotion vignette/rotation settings will be reverted to default settings. Sorry!
Virtual Reality Oasis released a popular video about Gadgeteer recently! It has over 23,000 views at the moment. Check it out: https://youtu.be/TgAXg9SEOiI
Before you ask...YES we're looking to port Gadgeteer to the Oculus Quest. We're speaking with the Oculus Quest team now. Stay tuned for the latest news by subscribing to our newsletter: http://eepurl.com/dJ4x8w
This update contains small improvements and bug fixes. Added handy locomotion support for both controllers. Improved Freeze mode tutorial to help players understand Freeze better. Improved phrasing for gated end-of-area levels by adding a label that tells players how many levels
This update contains small improvements and bug fixes.
[0.3.3 – Release Notes]
Added handy locomotion support for both controllers.
Improved Freeze mode tutorial to help players understand Freeze better.
Improved phrasing for gated end-of-area levels by adding a label that tells players how many levels they still need to complete before proceeding.
Changed the unlocking of the living room and dining room so they're both unlocked at the same time in Puzzle mode. Removed the invisible wall between the rooms.
Tweaked living room in Puzzle mode to prevent players from peeking and spoiling the narrative.
Fixed missing sliding door sound from bedroom to study room.
Fixed Puzzle's Freeze mode mini-tutorial bug. Freeze mode no longer disappears after returning from a test state in level 11.
To get small improvements and bug fixes to you quicker, we'll be releasing minor updates like these as soon as possible. We'll continue releasing bigger improvements and new additions to the game on Tuesdays (not every Tuesday, only when there are updates to be made).
Before you go, you should check out this wacky Youtube video about Gadgeteer by WhackyCast: https://www.youtube.com/watch?v=T1vlP2iWjzc
The video has over 16,500 views so far!
Also, PLEASE WRITE A REVIEW if you've purchased the game! Your reviews help other people discover and enjoy Gadgeteer.
Thanks for an amazing release week! We’re so glad so many people are enjoying our game. Currently, we have 100% positive reviews on Steam and on Reddit ! My personal favorite quote from our release is from Justin over at Virtual Strangers who said this about Gadgeteer, “My favori
Thanks for an amazing release week!
We’re so glad so many people are enjoying our game. Currently, we have 100% positive reviews on Steam and on Reddit!
My personal favorite quote from our release is from Justin over at Virtual Strangers who said this about Gadgeteer,
“My favorite game of the year so far. I like it more than Shadow Legend, or whatever else. I've had more fun with this than any other game.”
We’ve also received some fantastic feedback from you. Thank you!
Some suggestions were small but important, which we’ve implemented in this 0.3.2 update (see below). Others were important but larger in scope which will take us more time to tackle (e.x. smooth locomotion).
[0.3.2 – Release Notes]
ADDED option to turn on/off locomotion comfort vignette. Available from controller panel. GIF
ADDED option to turn on/off one-handed locomotion rotation. Available from controller panel. (Two-handed locomotion rotation not affected). GIF
TWEAKED locomotion rotation snapping threshold from 30deg to 45deg.
UPDATED ‘Rescue Ball’ model with adaptive lighting & visuals. GIF
FIXED cloth animations.
TWEAKED level cable placement.
Known Issues:
On some PIMAX headsets, objects that are too close to the player are cut off.
Some players cannot load the next level despite completing the previous one.
On some WMR headsets, players can't get past the first segment of the tutorial. If this happens to you, try this fix (we're fixing this issue right now):
Run regedit.exe
Browse to "Computer\HKEY_CURRENT_USER\Software\Metanaut\Gadgeteer"
Inside the Gadgeteer key, create a new "DWORD 32-Bit Value" called "mechanicsTutorialComplete_h2170817333" without the " " marks
Edit the DWORD you just created and set its Value to "1" and use "Hexadecimal"
We’re also happy to announce that official Rift support is coming on May 14th! You can still use the Rift now to play our game and everything will work just fine. But we wanted to make some tweaks before saying we’re officially supporting it.
🎊 We just released Gadgeteer on Steam! 🎉 We've received so many positive feedback & words of encouragement over the last 2 years. Thank you all for being part of the journey! Enjoy the game 🎈 == New apartment environment for puzzle and sandbox mode Puzzle mode unlocked Phy
🎊 We just released Gadgeteer on Steam! 🎉
We've received so many positive feedback & words of encouragement over the last 2 years.
Thank you all for being part of the journey!
Enjoy the game 🎈
==
[0.3 - Release Notes]
New apartment environment for puzzle and sandbox mode
Puzzle mode unlocked
Physics tweaks (may break machines built in beta, sorry!)
Environment tweaks (adding / removing / moving of props and furniture)
Game-wide performance optimizations for texturing, lighting, models, and functionality
Happy long weekend everybody 🎈 Gadgeteer Beta and the accompanying building contest has come to an end. We're happy to announce the three winners of this contest! The winners are: little_angel_950 masamune27858 Megasteakman Check out their machines on our Youtube playlist here .
Happy long weekend everybody 🎈
Gadgeteer Beta and the accompanying building contest has come to an end. We're happy to announce the three winners of this contest!
The winners are:
little_angel_950
masamune27858
Megasteakman
Check out their machines on our Youtube playlist here. We'll be recording and uploading more videos soon.
Thank you everyone who participated :)
PS: Add Gadgeteer to your Steam Wishlist now before you forget on launch day! The launch day is TUESDAY, APRIL 23rd.
Send us your chain reaction machines before Sunday April 14th 11:59pm (PST) to be eligible. The chances of winning free keys and LEGO sets are good 🙂 Beta Contest details
Send us your chain reaction machines before Sunday April 14th 11:59pm (PST) to be eligible. The chances of winning free keys and LEGO sets are good 🙂