Substance Designer 2018

Allegorithmic

Released
Nov 22, 2017
Platforms
Last updated
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Updates & announcements

14 posts
  1. Developer post

    Substance Designer 2018.3.4

    A new update has been released for Substance Designer: Changed: Normal Transform/Material Transform: add an option to enable Scale and Skew transformation Fixed: Swirl filter does not work correctly when random functions are used in parameters functions Normal Transform/Material

  2. Developer post

    Substance Designer 2018.3.3 is out

    Substance Designer 2018.3.1 - 2018.3.3 Fixes, fixes everywhere! 2018.3.3 Fixed: PBR Base Material outputs does not have the right group name 2018.3.2 Changed: Add a label indicating the current suffix setting for "Match By Name" Fixed: Crash while manipulating split points Invali

  3. Developer post

    Substance Designer Winter 2018 Update

    This winter, Substance Designer gears up for the coming cold with state-of-the-art technological improvements and massively simpler pathways for your daily use. In short, the numerous additions to the tool will allow you to feel a noticeable change in both power and ease of use.

  4. Developer post

    Substance Designer 2018.2.2

    Substance Designer 2018.2.2 is now available. Fixed: Shape Shadow does not work correctly when tiling is off Floodfill to Random grayscale / color doesn't work correctly in some cases Flood Fill is incorrect in non-square Flood fill to Color / Grayscale is broken QuadTransform is

  5. Developer post

    Substance Designer 2018.2.1

    Changed: Add a message in the taskbar when the "In context editing" is enabled Rephrase the "In context editing" option label Fixed: Paste without link shortcut doesn't work in compositing graph Invalidation is very long when in context editing is enabled Crash when linking nodes

  6. Developer post

    Substance Designer 2018 Summer Update

    Summer is finally here! And our Substance Designer release will definitely keep you from the sun. With a fresh new look and tons of new content, the Substance Designer Summer 2018 release will be your best material authoring companion. You can find more information about all the

  7. Developer post

    Substance Developer Homepage

    Hi everyone! Steam just released a new feature allowing developers and creators to have their own homepage, so we made one! You'll find on this page links to our current tools and following us will allow you to receive notifications whenever we publish a new update, have any sale

  8. Developer post

    Substance Designer 2018.1.2

    A new hotfix release is now available for Substance Designer. Fixed Fractal Sum Base: wrong result with the third level (new graph has been added) 3D Perlin Noise Fractal is forced to 32bit Gradient Linear 3 does not give the right result when using non uniform size Normal Sobel

  9. Developer post

    Substance + Marvelous Designer Contest: David & Diana

    We just launched a new fun contest in partnership with our friends at Marvelous Designer! For the full rules, prizes and detail, head over to our blogpost . If you have any question or need precisions about the rules, don't hesitate to ask!

  10. Developer post

    Substance Designer 2018.1.1

    A new bugfix update for Substance Designer is now available. Fixed • Weird visual artefact with specific AMD GPU • Freeze with specific AMD GPUs • Generated normals from .obj have hard edges on UV seam • Crash while computing spherical harmonics • Can't set resource as "embedded"

  11. Developer post

    Substance Designer Spring Update (2018.1)

    A new large update for Substance Designer is now available! Most notable changes are UDIM tiles support, better performance and a new 2D view in the baker dialog as well as new nodes. Added Optimize high-poly baking Improve result on seams for Curvature baker Bake maps for UDIM b

  12. Developer post

    Substance Designer 2017.2.5

    A new minor update for Substance Designer is available: Changed Typos in function.sbs Reduce default range of perlin noise and gaussian noise Adjust default range for "Height Scale" Parameter Update mdl templates Fixed Normals are not recomputed if the model has no normals Non Sq

  13. Developer post

    Substance Designer 2017.2.4

    Changed Allow to specify the filtering mode on input bitmaps Don't change the ratio of the image in the 2D view when the physical size is enabled Fixed crash when enable/disable path in preferences Match by name ignore some meshes with specific names Premult to Straight filter re

  14. Developer post

    Substance Designer 2017.2.3

    Here is a list of all the fixes introduced with Substance Designer 2017.2.1, 2017.2.2 and 2017.2.3. SD 2017.2.3 Fixed: typo in "PBR Basecolor Validate" node Disorder parameter is broken in Cells 2 Cells 3 is inverted when using specific values in parameters Polygon 2: Visual arte