Oraxum Trials

Prajna Concepts

Released
Aug 9, 2022
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Version 0.12 (Final)

    Hey everyone, it's been a long time! I recently bought myself a Steam Deck and was feeling inspired so decided to do one final update on Oraxum Trials, which adds controller support and fixes a couple things that were preventing the game from running on Steam Deck. This will be t

  2. Developer post

    Winding Down Development on Oraxum Trials

    Hey players, I’m coming up on three years in my journey of making Oraxum Trials. I’ve been doing gamedev as a hobby for around a decade now but this was my first “real” game that I actually released and followed though all the way. In developing this game I’ve learned so much and

  3. Developer post

    Version 0.11.2

    Fixed Exchange synergy multiplier wasn't applying to inlet/outlet tiles Made command line arguments case-insensitive

  4. Developer post

    Version 0.11.1

    Added Re-added "Crystal Instability" (now only boosts corruption) Changed Nerfed multiplier for "Corruption Value" talent Fixed Sliding buttons moving out of place when switching resolutions

  5. Developer post

    Version 0.11

    Hello, this update represents the most significant changes in Oraxum Trials since going onto Steam. I have been dissatisfied with the amount of active play required to manage selling energy and buffing auto-sell mechanics several times didn’t solve the problem. Instead, I decided

  6. Developer post

    Versions 0.10.10-0.10.12

    Added Shift+Right click to sell all tiles "Unplayed Missions" prompt when story content remaining Changed Time Warp now only multiplies crystal energy production (& auto-sell amount) Fixed Blueprint slots talent reset bug Adjustments to help prevent board explosions from lag

  7. Developer post
  8. Developer post

    Version 0.10.8

    Hello, this is just a small performance/bugfix update but more late game balancing and quality-of-life features are coming! Thanks for your patience. Fixed Super tile money exploit Auto replace not working when Corruption over 100% Main menu was broken when importing after hard r

  9. Developer post

    Version 0.10.7

    Changed Enable Casual Mode by default (doesn't affect existing games) Don't show cracked tiles until close to overload Fixed Blueprints weren't scaling super tile costs Disable vibration for trap tiles Board updates canceling input/breaking hotkeys

  10. Developer post

    Version 0.10.6

    Added Export/Import buttons in main menu Select/Clear all buttons for blueprint create Changed Export/Import blueprint now uses files instead of clipboard Fixed Performance tweaking Made mission 1.4 use total upgrade count

  11. Developer post

    Versions 0.10.1-0.10.5

    Added "Energy Recycling" talent Re-added "Enable passive corruption drain" option Fixed Pause was broken Cap Pneuma Tap gain based on corruption threshold level Removed Buy Max button for super tile exponent

  12. Developer post

    Version 0.10

    I'm happy to announce that version 0.10 is finally live! Thanks to everyone on the discord that helped test this. This version has several new mechanics and features and is focused on extending the length of play and making active, corruption-based gameplay more viable. There's a

  13. Developer post

    Version 0.9.16

    Version 0.10 is coming soon with lots of new mechanics! I'm still working on balance and tweaks but it should be out sometime in the next week. Fixed Disable prestige while game paused

  14. Developer post
  15. Developer post

    Version 0.9.14

    Fixed Auto sold energy wasn't counting toward pneuma generation

  16. Developer post

    Version 0.9.11-0.9.13

    Added Visually distinguish regular vs prestige statistics Changed Made reservoir upgrades cheaper Nerfed Siphon back to 1% bonus Fixed Energy bar bouncing around at 0 from auto-sell Fixed Pneuma earn bug introduced by 0.9.11 Fixed other Pneuma earn bug introduced by 0.9.12

  17. Developer post

    Version 0.9.10

    Added Tutorials for balancers/inlets/outlets Balancers now scale with Crystal Instability talent Inlets now have corruption capacity Two more achievements Changed Doubled Siphon bonus Made Corruption upgrade cheaper Adjusted Pneuma earn curve Removed Balancers can no longer balan

  18. Developer post
  19. Developer post

    Version 0.9.8

    Added "Siphon" talent - convert a percentage of balanced corruption into money Hint for corruption absorb tutorial Help/Settings/Pause tutorial Command-line arguments to reset various game elements (see post in Steam discussions) Changed Made generational wealth talent cheaper Pe

  20. Developer post

    Version 0.9.7

    Added "Enable VSync" option Changed Updated the way saving works to hopefully fix some lag issues Fixed Ultrawide UI improvements Account for active Time Warp in energy/corruption bar stats UI tweaks