The Executioner

Lesser Evil Games

Released
Sep 25, 2019
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Tired Scribe

    Hello. Although this is not the last update, it is really big one for us. By tradition, we bring here all fixes that have been made since version 1.3 and add a new ones. Main changes: We completed work on the all English texts (230k words), it was all re-read and edited with nati

  2. Developer post

    Torn Strings

    Hello. This is not a very big update in which we want to tell you one good and one bad news. Let's start with the bad news. Unfortunately, the second part of The Executioner is delayed due to funding problems. We will keep you updated on the progress. Good news. Using the new fun

  3. Developer post

    Tired Scribe

    Hello. Although this is not the last update, it is really big one for us. By tradition, we bring here all fixes that have been made since version 1.3 and add a new ones. Main changes: We completed work on the all English texts (230k words), it was all re-read and edited with nati

  4. Developer post

    Patch 1.3.4

    Hello everyone, this is our "weekly" update :) So the list of fixes for today Fixed: 1) Fixed the but that stop you from burying the father after the orphan’s funeral and vice versa 2) During cannibalism, the "value" of the corpse is now reduced 3) Conflicts become less likely to

  5. Developer post

    Patch 1.3.3

    So we continue to fix and it takes more and more time, because of natural selection bugs are become really stealth and tricky. There were a couple of errors in the last build, so: 1) The color of the lies is returned back to violet 2) Fixed fonts in tooltips and cutscenes Fixed:

  6. Developer post

    Patch 1.3.2

    Weekly patch 1) Fixed a bug that does not allow to explore the catacombs with the master-level Hand of Glory master 2) Fixed a bug that does not allow to find a family secret at the funeral of the Father 3) Fixed intro video, improved resolution and make it run smoothly 4) Fixed

  7. Developer post

    Patch 1.3.1

    Not a lot of fixes, they turned out to be bigger than we expected Fixed 1) Fixed a series of floating bugs that produced a white screen on some machines 2) Fixed the problem that in some cases could displayed the parameters above the maximum 3) Fixed the error of overflowing soun

  8. Developer post

    Logos Update

    This is quite a significant update for us, this is an update of English localization. Bugs: 1) Fixed a bug that caused the axe to drop out from equipped state during upgrade 2) Fixed a bug limiting the number of questions to three and making the fourth and fifth questions inacces

  9. Developer post

    Broken Memories Update

    Hello everyone, this is a selection of all the changes for this week. Most importantly, we fixed the save system, however, as we said in previous posts, it is incompatible with the old save. We apologize for this inconvenience. Fixed: Fixed a bug leading to the repeated funeral o

  10. Developer post

    Patch 1.1.3

    Hello. Today's patch is not very large, we are working on big things like "saving game" and it takes resources and time. In this regard, I want to make an announcement. Over the weekend, we will launch a new, more reliable save system and after that the old saves will be incompat

  11. Developer post

    Patch 1.1.2

    The next set of killed and collected cockroaches. Fixed: 1) Fixed problems with some achievements, including progressive achievments 2) Disabled the achievement "Day No. 1", because it can not be obtained 3) Fixed a bug that did not allow to gain access to the skills "Gratitude o

  12. Developer post

    Patch 1.1.1

    So a little rest and we returned. Fixed: 1) Fixed a bug leading to the repeated funeral of the Huntsman in the evening of the 7th day 2) Changed skill descriptions to more understandable and clear 3) Fixed a bug leading to incorrect endings in some cases after completion of tutor

  13. Developer post

    Slight update delay

    Hello everyone, after a big update, we paused, but we did not disappear, we just try not to burn out and we wait for the results of negotiations with the editors. We will roll out the next patch with the changes on the night from Friday to Saturday. Stay with us.

  14. Developer post

    Infinite Rope Update

    Hello. It's time to summarize the week. First of all, we want to express our gratitude to you, for your support, help and patience! It's really important for us! Thank you! You are breathtaking! And as a sign of our appreciation, we would like to give you a little story. Later we

  15. Developer post

    Tonight patch gets delayed.

    Today's patch is delayed, we are summing up and do not want to bring something down again. At Tuesday we will make a big update in which except bugs and fixes we will talk about the past week and plans for the future.

  16. Developer post

    Patch 1.0.5

    Hello everyone, the war with bugs continues, today there are not many corpses on the enemy’s side, unfortunately in the evening we ran into a bug-boss and work on it stop other changes and move on to tomorrow. Fixed Fixed a bug leading to the lack of an Old Graveyard on the map i

  17. Developer post

    Patch 1.0.4

    Results of today's bug hunt. Fixed the art of background in Tavern and Slaughterhouse which was previously incorrect. Fixed bug which, after Conflict in the Tavern, led to the wrong branch. Fixed a bug leading to a white screen after a Conflict in the Tavern with results of Weapo

  18. Developer post

    Patch 1.0.3

    Fix 1) Fixed the problem leading to the inevitable accident with the Executioner's wife 2) Fixed a bug that allowed to learn Surgeon’s lessons in a slaughterhouse twice in a row 3) Fixed a bug that did not allow to bribe guards in the catacombs, when you had exactly enough money

  19. Developer post

    Patch 1.0.2

    Hi guys, this is today's patch note. 1) Removed Russian text, blank pages and "no translation" sneaked into English version 2) Removed few English sentences that sneaked into Russian final cutscene 3) Hunting for xml/html tags going slower than expected (please, if you see one, t

  20. Developer post

    First Patch 1.0.1

    We apologize, unfortunately there were significantly more bugs during mass testing than we would expected to see, but we forgot about sleep and fixing them and this patch is not the last. Stay with us! :) Fixed: 1) Fixed some bugs with the work of saving games 2) Added a descript