Open Sorcery: Sea++

Abigail Corfman · Open Sorcery Games

Released
Jan 25, 2021
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Mac Update

    A (hopefully) minor change for the mac version of the game, updating the back end in a way that will make it run smoothly on modern machines. Due to the engine I use interacting strangely with windowed mode, I had to remove that option on the Mac version of the game.

  2. Developer post

    MINOR FIXES

    Added a Consult Notes quick-link to Geisthome that takes you right to only the Troll Notes. Removed Pisces explicitly stating that she is not Muslim, inviting the possibility that her scarf is a hijab. Added a detail to Hani's shop. Added check to prevent saving before you start

  3. Developer post

    Bug Fixes for March 4th 2021

    Fixed bugs introduced by last fix. Fiddlers now chill out when they should. Eliminated errors getting Nightmare from the bottom of the wailing pit.

  4. Developer post

    Bug Fixes for March 2nd 2021

    Lots of typo fixes. You can now completely skip the bottom of the wailing pit, but still get all the benefits. Because that shit is fraught. Changed the line in the Plan that everyone always trips over to be more explicit. You can no longer use the teapot with the oven if you don

  5. Developer post

    Bug Fixes for February 4th 2021

    **REMINDER** Bugfix lists contain spoilers! Added text-to-speech options. They are VERY buggy. No need to tell me when they don't work--I know. Hermes now offers mote-based currency exchange. I've made it so that you can use the directional buttons to navigate (up is north, right

  6. Developer post

    EARLY ACCESS ACTIVE

    If you'd like to play and give me feedback and bug reports: 1. I'd love that. 2. You can do it on the Open Sorcery Discord. 3. Or you can do it in the Sea++ Forums. On you can wait until January 25th when I plan to exit Early Access--for a more polished experience.

  7. Developer post

    SEA++ EARLY ACCESS

    Open Sorcery: Sea++ is going to enter Early Access on Steam on: Jan 05, 2021 @ 12:00pm EST I anticipate the game will be playable, but quite buggy. Barring disaster, Open Sorcery: Sea++ will release formally on Steam on: Jan 25, 2021 @ 12:00pm EST I'd love a lot of testers to mak

  8. Developer post

    Sea++ Live Stream

    A text-based adventure game about reclaiming magic. Compile the remnants of enchanted code or drown in an ocean of dreams. Have you played Zork or read Terry Pratchett? If you liked the experience, you'll like this game. ---- This event will occur on the Northhouse Twitch Channel

  9. Developer post

    Open Sorcery Q&A

    Sufficiently advanced technology is indistinguishable from magic. Sufficiently explained magic is indistinguishable from technology. Discuss. Will take place in the new Open Sorcery Discord Server . ---- Note: This is a rescheduled event. The previous event under this name has be

  10. Developer post

    Release Date: Winter 2021

    I finished another area in Sea++. I think I've gotten over the middle hump of the project and the end is in sight. I feel comfortable setting a release date again, so here it is: Winter 2021 I'm aiming for after the Christmas rush in the quiet months of January and February. (Not

  11. Developer post

    Finished Fairyland

    I finished Fairyland. I estimate that that area in itself is about as large as the original Open Sorcery. This puts me considerably past the halfway point of finishing the game, which is neat.

  12. Developer post

    Detroit: Become Nothing

    Still working on Sea++. I'm implementing Fairyland! In the meantime, I made a much smaller fan game for Detroit: Become Human, one of my favorite fish-saving and housework simulators of 2018. As a fan game obviously it's free, and it's also one of the most complicated bits of pro

  13. Developer post

    Original OS DLC

    Just finished putting the final polish on Sea++ before putting it to sleep for a little while. Now working on some original Open Sorcery DLC. It's gonna be called: Jingle BEL/S BEL/S has been aware for a year, and is about to experience her first holiday season. It's a game about

  14. Developer post

    Geisthome Done

    Geisthome is done. I thought it would take one month, and it took two. It's super complex, and I'm sure it needs a lot of user testing to make sure it's workable, but I'm very pleased with it. It has three areas all with different mechanics for interacting with them, and they int

  15. Developer post

    Contract Work

    So I have very good but slightly inconvenient news! I have been hired to do contract work as a narrative designer! It's for an exciting project that I can say absolutely nothing about. This is good for me because it means I'm getting consistently paid for doing remote, creative w

  16. Developer post

    More Geisthome

    Still working on Geisthome! It's pretty elaborate, since it's one of the main areas you have to go through, and the last area before you rise from the Deep Web to the Web, and emotionally important to the main character. I've implemented an AI for a troll whose house you have to

  17. Developer post

    More Geisthome

    Still working on Geisthome! It's pretty elaborate, since it's one of the main areas you have to go through, and the last area before you rise from the Deep Web to the Web, and emotionally important to the main character. I've implemented an AI for a troll whose house you have to

  18. Developer post

    Geisthome

    It is time. It is time, my dear friends. To visit the birthplace of the Hungry Ghost. This month I'm working on Geisthome.

  19. Developer post

    Geisthome

    It is time. It is time, my dear friends. To visit the birthplace of the Hungry Ghost. This month I'm working on Geisthome.

  20. Developer post

    Upkeep

    This month was mostly catch up and clean up work in the Deep Web. I did a number of interesting things: - Implemented a puzzle for fixing a neon sign. - Implemented a puzzle for luring a shy fairy child out from under a table. - Bug-checked an area called Awash in Gibbering Madne