PlataGO! Super Platform Game Maker

Super Icon Ltd · PQube

Released
Jun 13, 2019
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Cool off with the Steam Summer Sale – get up to 90% off PQube Games!

    Ah, summer. Sundresses, ice cream…and, of course, some crazy discounts on games! With everything from pixel platformers to furr-tastic RPGs, there is something for everyone in the PQube catalogue. Check out some of our top picks below! Gal*Gun Returns PANTIES! Got your attention?

  2. Developer post

    Build 1.0204

    -Fixed Grenade working in other gravity orientations. -Fixed explosions not appearing in other regions. -Fixed homing missile orientation -Fixed potential scroll overshoot when teleporting short distances at low frame rates

  3. Developer post

    Build 1.0203

    -Fixed some issues to do with spawners and using enemy switch timers. -Fixed a couple of other small glitches.

  4. Developer post

    Build 1.0202

    -fix laser/lightning rotation issue. -added ability to zoom in (mostly aimed for when using switch in handheld) -force spike and some other things to be more visible when time stopped in editor -made time offset on most things more consistent (this may break drops and turrets tha

  5. Developer post

    Build 1.0201

    -fix for bombs destroying enemies and turrets -fix for issue of cannon not working after pushed. -Added a white background so that you can tint a background to any colour. -Another white bat fix.

  6. Developer post

    build 1.0199

    -Fixed issue with upside down gravity and platform collision -Added more control over turret shooting and acid drips.

  7. Developer post

    Build 1.0198

    -Fixed issue where invisible blocks would be visible the 1st time you enter a level when playing a 'game' -Fixed bubbles so they work properly in all gravity directions. -Some changes in menu back flow, which may have broken things although I have spent a whole day testing this s

  8. Developer post

    Build 1.0197

    -Fix issue where acid drops were spawning drops before the player moved which, if you waited long enough, could cause a slowdown as thousands of acid drops all came to life at once. -Fixed issues with saving completed level game states.

  9. Developer post

    1.0196

    Build 1.0196 Couple fixes for recent bugs..oops -Fix for World front and Back not transferring across properly to larger canvas. -Fix for strange behaviour of pushable blocks.. caused by recent collision optimization.

  10. Developer post

    Build 0.0192

    -Frame update should be smoother. -Fix for problem when releasing lock while zoomed out. -Acceleration added to editor scroll to make it easier to line up level edge lock

  11. Developer post

    Build 0.0191

    -Fix frame rate compensation -Fix for oddities when testing level in editor when zoomed out.

  12. Developer post

    Build 1.019

    -Increased canvas size. Old levels will automatically have the lock set to the original extents, but this can be released if you wish to extend the level. Note you're not really expected to fill it, it's more to allow you to be more creative in the shape of your levels -Zoom now

  13. Developer post

    Build 1.018

    -Fixed issue where one of the 'Switch' settings pages could end up blank. -Fixed issue were switch timer only works once and if pan is enabled. -Fixed issues with layer colours not always being set.

  14. Developer post

    Build 1.017

    -Added ability to make the player bounce when stomping enemies. Set Stomp bounce power to a value other the 0 to enable. -Added ability to modify jump characteristics so that gravity when going up in a jump can be different to that coming down. This can make a jump feel less floa

  15. Developer post

    Build 1.016

    -Possible fix for case where level may occasionally not load due to failure to initialize scroller settings in multi region scenario.

  16. Developer post

    Build 1.015

    -Fix for modified file not updating internal game cache. If you modified and saved over an existing level file it would not be changed until you restarted the game. -Fix for some things getting messed up when using spawners (setting things like enemies to respawn). Only effect I

  17. Developer post

    Build 1.014

    -Added ability to tint layers. mostly so can darken background layer to distinguish it from main layer.

  18. Developer post

    Build 1.0127

    - Fixed issue with teleporting while on moving platform. - Ability for NPCs to switchable objects after they talk. - Ability for enemies to trigger switchable objects after being killed. - Fixed recoil on charged weapon. - Fixed issue when placing teleport directly at the top of

  19. Developer post

    Unofficial Linux beta released.

    I have done an unofficial Linux build in case anyone is interested. It will probably remain as an unofficial beta as I don't have the resources and time to properly test it, but its there in case anyone wants it. to access it, select linuxbeta in the beta section in the platago p

  20. Developer post

    Do you think Platago deserves and Award?

    I have just noticed there are steam awards (went to post another announcement and found one of the options was to ask for an award nomination). So if anyone thinks Platago or its devs (depending on the award) deserve one please could you nominate it. Bit awkward asking, But I mig